feat(chargen): Campaign CC slice CC6b-MOUNT — Appearance page + preview mount
The page-mount half CC6b-PRE deferred: CharacterCreationAppearancePage (gender buttons, Face/Clothes sub-tabs, nine spin controls with retail's decrement/increment/select-as-current-part OnClickAt zones, nine color swatches, shade scrollbar, zoom/rotate wiring) plus ChargenPreviewController, which bridges the ChargenPreviewRenderer/ChargenPreviewZoomController camera-injection gap CC6a/CC6b-PRE left open and mounts as the third private creature viewport beside paperdoll/creature-appraisal. Color-wheel scouting (campaign risk item 4): live-DAT probe found every color-wheel-family id resolves through existing DatWidgetFactory mappings (Button/Scrollbar/generic fallback) — no new widget type needed. The @140355 gender-flip-on-init oddity (risk item 5): resolved via decomp alone — gmCharGenMainUI's own ctor calls CharGenState::RandomizeCharacter before any page constructs, so retail's chargen screen is never actually blank on open; the Appearance page's gender-flip code always fires against a real, randomly-rolled gender. Filed AP-214 (acdream doesn't port RandomizeCharacter this round, so it opens honestly blank instead) and AP-215 (two narrow visual substitutions: swatch .Selected highlight vs retail's separate overlay, ordinal labels vs retail's icon-only spins). AD-101 retired: the Heritage page's auto-gender-select interim default is deleted now that the Appearance page's real gender buttons exist. TS-82 narrowed to Summary-only. Scope addendum: ChargenPreviewRotationController's parameterless-constructor default changes from 0f to a new RetailDefaultHeadingDegrees=180f constant (retail's InitializePage override, not the ctor's raw 0) — every real gmCG3DView owner converges on 180 before its first frame, so a controller defaulting to 0 was a trap for future consumers. Runtime 1713/0, Core 4786/1 skip, Content 147/0, App 5220/3 skips (Release, ACDREAM_PROBE_LIVE_MOUNT=1) — zero failures across two clean full-solution runs; the one Core.Net.Tests NakEmissionTests flake observed on a third run is the same pre-existing, previously-documented timing flake (zero files under src/AcDream.Core.Net/ touched, passes 100% in isolation). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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20 changed files with 2109 additions and 57 deletions
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@ -429,6 +429,11 @@ public sealed class GameWindow :
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_creatureAppraisalViewportRenderer;
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private AcDream.App.Rendering.CreatureAppraisalFramePresenter?
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_creatureAppraisalFramePresenter;
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// Campaign CC slice CC6b-MOUNT — the chargen Appearance-page preview,
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// same guard/shutdown shape as the paperdoll/creature-appraisal
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// viewports above.
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private AcDream.App.Rendering.ChargenPreviewRenderer? _chargenPreviewRenderer;
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private AcDream.App.Rendering.ChargenPreviewController? _chargenPreviewController;
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// Phase D.2b Task 9 — plugin UI registrations buffered before OnLoad; drained in OnLoad.
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private readonly AcDream.App.Plugins.BufferedUiRegistry? _uiRegistry;
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private AcDream.App.Plugins.GraphicalPluginSession? _pluginSession;
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@ -1077,6 +1082,8 @@ public sealed class GameWindow :
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|| _paperdollFramePresenter is not null
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|| _creatureAppraisalViewportRenderer is not null
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|| _creatureAppraisalFramePresenter is not null
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|| _chargenPreviewRenderer is not null
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|| _chargenPreviewController is not null
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|| _envCellRenderer is not null
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|| _envCellFrustum is not null
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|| _landblockPresentationPipeline is not null
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@ -1114,6 +1121,8 @@ public sealed class GameWindow :
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_paperdollFramePresenter = result.PaperdollPresenter;
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_creatureAppraisalViewportRenderer = result.CreatureAppraisalRenderer;
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_creatureAppraisalFramePresenter = result.CreatureAppraisalPresenter;
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_chargenPreviewRenderer = result.ChargenPreviewRenderer;
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_chargenPreviewController = result.ChargenPreviewController;
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_envCellFrustum = result.EnvCellFrustum;
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_envCellRenderer = result.EnvCellRenderer;
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_landblockPresentationPipeline = result.LandblockPipeline;
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@ -1759,6 +1768,8 @@ public sealed class GameWindow :
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_portalTunnelFallback,
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_paperdollViewportRenderer,
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_creatureAppraisalViewportRenderer,
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_chargenPreviewRenderer,
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_chargenPreviewController,
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_wbDrawDispatcher,
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_envCellRenderer,
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_portalDepthMask,
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