feat(ui): mark store-only option rows dimmed (user-directed, gate 2)
User directive (gate 2, verbatim): "mark all options that are not implemented now, so I can clearly see what is not implemented." Store-only rows keep full interactivity (still persist/send) but render their caption in a shared dimmed grey (UiRenderContext.StoreOnlyCaptionColor, matching the existing UiMenu.TextColorGhosted convention) instead of white/DAT color. No invented marker text anywhere -- the dim IS the marker. Config tab (ConfigOptionsPageController, 21 of 27 rows dimmed): Sound Features menu, Interface Sound trio, Play Sound Only When Active (AP-199); Screen Brightness, Automatic Degrades, Graphics Performance, Degrade Distance, the four Rendering Quality menus, Building Detail Textures, Multi-Pass Alpha (AP-198); Camera Stiffness, Camera Adjustment Speed, Align To Slope, Mouse Look Sensitivity, Invert Mouselook Y Axis, Use Mouse Turning (TS-74); Chat Font Face/Size (AP-200). NOT dimmed: Sound/Ambient trios, Resolution, Full Screen (LIVE), VSync and Field of View (NEXT-LAUNCH -- still implemented, just deferred to next process start, per the controller's own doc). Character tab (CharacterOptionsPageController, 35 of 50 rows dimmed): every Group A (wire+store only) and Group D (deferred) row, plus the Group B rows the OP4 gate script's own step 16 confirms are unbound (ShowTooltips, SideBySideVitals, SpellDuration, AdvancedCombatUI, StayInChatMode, DisableMostWeatherEffects, PersistentAtDay, FilterLanguage, MainPackPreferred). NOT dimmed (15 rows): the six ListenTo*Chat ids (TurbineChatMembershipGate), DisableDistanceFog/ DisplayTimeStamps/ToggleRun (bound at GameWindow.cs), the Group-C re-point (ViewCombatTarget/VividTargetingIndicator/CoordinatesOnRadar/ AutoTarget/AutoRepeatAttack), and DragItemOnPlayerOpensSecureTrade (TS-48). Cross-checked against actual shipped consumers via source grep, not just the research doc's Group table, since OP4 only wired a subset of the doc's aspirational Group B. Configure Keyboard (KeyboardConfigController): a row whose RetailActionIdentityTable lookup fails (MappedAction null -- AP-203's Emote/CharacterSettings set) dims its synthesized caption; the key buttons stay fully bindable/persisted/conflict-checked. Chat tab (ChatOptionsPageController): audited, zero store-only rows -- every filter block and both opacity sliders already have a live consumer (ChatWindowState / RetailWindowOpacityController). Ambiguity flagged, not guessed: the character-options-map.md research doc lists AcceptLootPermits in BOTH Group A and Group C; its only code site (LiveSessionRuntimeFactory.cs, the /consent command) is a second setter for the same server bit, not a behavioral reader, so it is classified Group A / dimmed here. Register: AD-78 documents the convention (retail dims nothing; this is a deliberate acdream-only divergence that retires as consumers land). New per-surface conformance tests pin the exact dimmed/live set against a literal expected list, so wiring a future consumer without also flipping its row's literal fails the build: CharacterOptionsPageControllerTests.StoreOnlyRows_MatchTheDerivationTableExactly + Bind_AppliesDimmedCaptionColor_ForStoreOnlyRows_AndWhiteForLiveRows, ConfigOptionsPageControllerTests.CaptionDimming_MatchesTheStoreOnlySetExactly, KeyboardConfigControllerTests.UnmappedRows_DimTheirCaption_MappedRowsStayWhite. Build green; full Release suite 13,086 passed / 4 skipped / 0 failed (baseline 13,082/4/0 -- delta is exactly the four new tests above). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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10 changed files with 563 additions and 93 deletions
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@ -1,6 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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using AcDream.App.UI;
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using AcDream.App.UI.Layout;
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using AcDream.Core.Input;
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@ -610,4 +611,49 @@ public sealed class KeyboardConfigControllerTests
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}
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Assert.True(seen.Count > 100, $"sanity: only {seen.Count} mapped actions seen");
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}
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// ── AD-78 caption dimming (user-directed, 2026-08-11, gate 2) ───────────
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[Fact]
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public void UnmappedRows_DimTheirCaption_MappedRowsStayWhite()
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{
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// AP-203's store-only set: a row whose RetailActionIdentityTable
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// lookup fails (MappedAction null -- mostly Emotes/CharacterSettings)
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// never reaches the InputDispatcher, so its caption dims. Wiring a
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// future mapping for "Bow Deep" (or any other unmapped row) means
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// this assertion flips from StoreOnlyCaptionColor to Vector4.One --
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// a conscious edit, not a silent pass.
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var snapshot = new RetailActionMapSnapshot(new[]
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{
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Row(0x4, 0x29, RetailActionClass.Movement), // -> MovementForward (mapped)
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Row(0x10000006, 0x100000A0, RetailActionClass.Emote), // "Bow Deep" -> unmapped
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});
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ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
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var fake = new FakeBindings();
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KeyboardConfigController controller = KeyboardConfigController.Bind(
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layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
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KeyboardConfigController.RowView forward = controller.Rows.Single(r => r.ActionId == 0x29u);
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Assert.NotNull(forward.MappedAction);
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UiText forwardCaption = RowCaption(forward);
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Assert.Equal(Vector4.One, forwardCaption.DefaultColor);
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KeyboardConfigController.RowView bowDeep = controller.Rows.Single(r => r.ActionId == 0x100000A0u);
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Assert.Null(bowDeep.MappedAction);
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UiText bowDeepCaption = RowCaption(bowDeep);
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Assert.Equal(UiRenderContext.StoreOnlyCaptionColor, bowDeepCaption.DefaultColor);
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}
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/// <summary>The row's synthesized caption (composed beside the authored key
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/// buttons -- see KeyboardConfigController's class doc) has no stable dat
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/// element id of its own, so it is located structurally: the ONLY
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/// <see cref="UiText"/> direct child of the key buttons' shared parent
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/// (the row container <c>BuildActionRow</c> builds).</summary>
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private static UiText RowCaption(KeyboardConfigController.RowView row)
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{
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UiElement parent = row.KeyButtons.First().Parent
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?? throw new InvalidOperationException("row's key button has no parent element");
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return parent.Children.OfType<UiText>().Single();
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}
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}
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