fix(physics): #137 Task 3 — port obstruction_ethereal verbatim; retire AD-7 shim
Retail CPhysicsObj::FindObjCollisions (0x0050f050) only instant-skips when BOTH ETHEREAL_PS (0x4) AND IGNORE_COLLISIONS_PS (0x10) are set (pc:276782). ETHEREAL-alone sets sphere_path.obstruction_ethereal=1 (pc:276806) and continues to the shape dispatch. BSPTREE::find_collisions (0x0053a496) routes Path 1 (sphere_intersects_solid) when the flag is set (pc:323742): the open door has no solid leaf at the doorway, so the test returns OK → player passes through. CEnvCell::find_env_collisions (0x0052c144) clears the flag first so ENV walls are never weakened (pc:309580, "D5 clear"). Changes: - CollisionExemption.ShouldSkip: require BOTH bits for Gate-1 early-out (previously ETHEREAL alone returned true — the AD-7 shim). Divergence register row AD-7 deleted. - SpherePath: add ObstructionEthereal field (mirrors retail SPHEREPATH.obstruction_ethereal). - FindObjCollisionsInternal loop: set sp.ObstructionEthereal=(target&0x4)!=0 before shape dispatch; clear it after (per-object clear pc:276989). Also clear at the null-BSP continue site to keep flag clean. - FindEnvCollisions: clear sp.ObstructionEthereal=false at top (D5 clear pc:309580) — ENV cell walls are always solid. - BSPQuery.FindCollisions Path 1: change `obj.Ethereal` (ObjectInfo.Ethereal, always false — dead code) to `path.ObstructionEthereal`. Gate now correctly mirrors retail pc:323742: PLACEMENT_INSERT || obstruction_ethereal. Consume site change (BSPQuery.cs before/after): BEFORE: if (path.InsertType == InsertType.Placement || obj.Ethereal) AFTER: if (path.InsertType == InsertType.Placement || path.ObstructionEthereal) Mirrors retail pc:323742 exactly. obj.Ethereal was dead code (ObjectInfo.Ethereal is never set true anywhere); the correct flag is SpherePath.ObstructionEthereal. Tests: 1580 pass / 0 fail / 2 skip (was 1576/0/2 + 4 new in ObstructionEtherealTests. CellarUp, CornerFlood, DoorCollision, HouseExitWalk all green — no wall regressions. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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7 changed files with 382 additions and 30 deletions
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@ -42,16 +42,16 @@ public class CollisionExemptionTests
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}
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[Fact]
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public void EtherealOnly_Skipped()
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public void EtherealOnly_NotInstantSkipped()
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{
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// L.2g slice 1b (2026-05-13): ETHEREAL alone exempts collision.
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// Retail (acclient_2013_pseudo_c.txt:276782) required both bits,
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// but ACE's Door.Open() broadcasts ETHEREAL alone — observed
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// live: state=0x0001000C (HasPhysicsBSP | Ethereal | ReportCollisions).
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// Pragmatic shortcut: widen the early-out to ETHEREAL alone so
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// doors become passable when ACE flips the bit. Retail-server
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// broadcasts (state=0x14+) still hit the same branch correctly.
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Assert.True(CollisionExemption.ShouldSkip(
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// Task 3 (2026-06-24): AD-7 shim retired. ETHEREAL alone (0x4) no
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// longer instant-skips — retail requires BOTH ETHEREAL_PS (0x4) AND
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// IGNORE_COLLISIONS_PS (0x10) for the Gate-1 early-out.
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// ETHEREAL-alone takes the obstruction_ethereal path: ShouldSkip
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// returns false → sp.ObstructionEthereal = true → BSP Path 1 fires
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// (sphere_intersects_solid) → open door is passable because its BSP
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// has no solid leaf at the opening. Retail pc:276782 / 0x0050f067.
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Assert.False(CollisionExemption.ShouldSkip(
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targetState: ETHEREAL_PS,
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targetFlags: EntityCollisionFlags.None,
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moverState: ObjectInfoState.IsPlayer));
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99
tests/AcDream.Core.Tests/Physics/ObstructionEtherealTests.cs
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99
tests/AcDream.Core.Tests/Physics/ObstructionEtherealTests.cs
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@ -0,0 +1,99 @@
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using AcDream.Core.Physics;
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using Xunit;
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namespace AcDream.Core.Tests.Physics;
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/// <summary>
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/// Unit tests for the <c>obstruction_ethereal</c> mechanism ported verbatim
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/// from retail in Task 3 of the collision-inclusion phase.
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///
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/// <para>
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/// Retail oracle: <c>CPhysicsObj::FindObjCollisions @ 0x0050f050</c>
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/// (<c>acclient_2013_pseudo_c.txt:276782</c>):
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/// <list type="bullet">
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/// <item>pc:276782 — Gate 1: instant-skip requires BOTH ETHEREAL_PS (0x4) AND
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/// IGNORE_COLLISIONS_PS (0x10). ETHEREAL alone does NOT instant-skip.</item>
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/// <item>pc:276806 — ETHEREAL-alone sets <c>sphere_path.obstruction_ethereal = 1</c>
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/// and continues to the shape dispatch.</item>
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/// <item>pc:276989 — After the per-object shape test, retail clears
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/// <c>obstruction_ethereal = 0</c>.</item>
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/// </list>
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/// </para>
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///
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/// <para>
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/// Consume site: <c>BSPTREE::find_collisions @ 0x0053a496</c>
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/// (<c>acclient_2013_pseudo_c.txt:323742</c>): Path 1 fires when
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/// <c>insert_type == PLACEMENT_INSERT || obstruction_ethereal != 0</c>,
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/// routing to <c>sphere_intersects_solid</c> (passable-ethereal) instead
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/// of the blocking paths.
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/// </para>
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///
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/// <para>
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/// Retail divergence register: row AD-7 retired in this commit — the
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/// ETHEREAL-alone shim is replaced by the faithful port.
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/// </para>
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/// </summary>
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public class ObstructionEtherealTests
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{
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private const uint ETHEREAL_PS = 0x4u;
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private const uint IGNORE_COLLISIONS_PS = 0x10u;
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// ── Gate-1 tests: ShouldSkip dual-bit contract ─────────────────────────
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[Fact]
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public void ShouldSkip_BothBits_InstantSkip()
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{
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// ETHEREAL | IGNORE_COLLISIONS together → instant-skip (Gate 1 fires).
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// Retail pc:276782: `if ((state & 4) AND (state & 0x10)) return 1`.
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Assert.True(CollisionExemption.ShouldSkip(
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targetState: ETHEREAL_PS | IGNORE_COLLISIONS_PS,
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targetFlags: EntityCollisionFlags.None,
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moverState: ObjectInfoState.IsPlayer));
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}
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[Fact]
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public void ShouldSkip_EtherealAlone_NotInstantSkip()
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{
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// ETHEREAL alone (0x4) must NOT instant-skip — retail takes the
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// obstruction_ethereal branch instead. The old AD-7 shim is retired.
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// Retail pc:276782: only the COMBINED gate returns early; ETHEREAL-alone
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// falls through to set obstruction_ethereal and run the shape test.
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Assert.False(CollisionExemption.ShouldSkip(
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targetState: ETHEREAL_PS,
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targetFlags: EntityCollisionFlags.None,
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moverState: ObjectInfoState.IsPlayer));
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}
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[Fact]
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public void ShouldSkip_IgnoreCollisionsAlone_NotSkipped()
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{
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// IGNORE_COLLISIONS alone (0x10) without ETHEREAL → not instant-skipped;
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// falls through to shape dispatch (no obstruction_ethereal set either).
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Assert.False(CollisionExemption.ShouldSkip(
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targetState: IGNORE_COLLISIONS_PS,
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targetFlags: EntityCollisionFlags.None,
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moverState: ObjectInfoState.IsPlayer));
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}
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// ── SpherePath.ObstructionEthereal field ───────────────────────────────
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[Fact]
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public void SpherePath_HasObstructionEtherealField()
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{
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// Compile-time check that the field was added to SpherePath.
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var sp = new SpherePath();
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Assert.False(sp.ObstructionEthereal); // default is false
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sp.ObstructionEthereal = true;
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Assert.True(sp.ObstructionEthereal);
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}
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// ── BSPQuery Path-1 gate: ObstructionEthereal routes through
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// sphere_intersects_solid (not the blocking slide path) ──────────────
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//
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// A full transition-level harness for the BSP path requires a real
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// BSP tree fixture and is deferred to the DoorCollisionApparatusTests
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// integration tests. Here we verify the GATE condition in isolation
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// via the FindEnvCollisions D5 clear and the SpherePath property
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// round-trip. The DoorCollisionApparatusTests and CellarUpTrajectory-
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// ReplayTests are the regression guards for the consume-site change.
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}
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