fix(physics): #137 Task 3 — port obstruction_ethereal verbatim; retire AD-7 shim
Retail CPhysicsObj::FindObjCollisions (0x0050f050) only instant-skips when BOTH ETHEREAL_PS (0x4) AND IGNORE_COLLISIONS_PS (0x10) are set (pc:276782). ETHEREAL-alone sets sphere_path.obstruction_ethereal=1 (pc:276806) and continues to the shape dispatch. BSPTREE::find_collisions (0x0053a496) routes Path 1 (sphere_intersects_solid) when the flag is set (pc:323742): the open door has no solid leaf at the doorway, so the test returns OK → player passes through. CEnvCell::find_env_collisions (0x0052c144) clears the flag first so ENV walls are never weakened (pc:309580, "D5 clear"). Changes: - CollisionExemption.ShouldSkip: require BOTH bits for Gate-1 early-out (previously ETHEREAL alone returned true — the AD-7 shim). Divergence register row AD-7 deleted. - SpherePath: add ObstructionEthereal field (mirrors retail SPHEREPATH.obstruction_ethereal). - FindObjCollisionsInternal loop: set sp.ObstructionEthereal=(target&0x4)!=0 before shape dispatch; clear it after (per-object clear pc:276989). Also clear at the null-BSP continue site to keep flag clean. - FindEnvCollisions: clear sp.ObstructionEthereal=false at top (D5 clear pc:309580) — ENV cell walls are always solid. - BSPQuery.FindCollisions Path 1: change `obj.Ethereal` (ObjectInfo.Ethereal, always false — dead code) to `path.ObstructionEthereal`. Gate now correctly mirrors retail pc:323742: PLACEMENT_INSERT || obstruction_ethereal. Consume site change (BSPQuery.cs before/after): BEFORE: if (path.InsertType == InsertType.Placement || obj.Ethereal) AFTER: if (path.InsertType == InsertType.Placement || path.ObstructionEthereal) Mirrors retail pc:323742 exactly. obj.Ethereal was dead code (ObjectInfo.Ethereal is never set true anywhere); the correct flag is SpherePath.ObstructionEthereal. Tests: 1580 pass / 0 fail / 2 skip (was 1576/0/2 + 4 new in ObstructionEtherealTests. CellarUp, CornerFlood, DoorCollision, HouseExitWalk all green — no wall regressions. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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7 changed files with 382 additions and 30 deletions
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@ -1712,9 +1712,20 @@ public static class BSPQuery
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Vector3 L2W(Vector3 v) => Vector3.Transform(v, localToWorld);
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// ----------------------------------------------------------------
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// Path 1: Placement or Ethereal → sphere_intersects_solid
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// Path 1: Placement or obstruction_ethereal → sphere_intersects_solid
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// ----------------------------------------------------------------
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if (path.InsertType == InsertType.Placement || obj.Ethereal)
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// Retail BSPTREE::find_collisions pc:323742 / 0x0053a496:
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// `if (insert_type == PLACEMENT_INSERT || obstruction_ethereal != 0)`
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// obstruction_ethereal is a per-object flag set by FindObjCollisions
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// (pc:276806) when the target is ETHEREAL-alone (ETHEREAL_PS=0x4 set,
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// IGNORE_COLLISIONS_PS=0x10 NOT set). When set, Path 1 fires instead of
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// the blocking paths: sphere_intersects_solid only returns COLLIDED if
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// the player sphere is inside a BSP solid leaf. For an open door (no
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// solid wall at the doorway), no solid leaf intersects → OK → passable.
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// Previously obj.Ethereal (ObjectInfo.Ethereal, always false) was here —
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// the correct flag is SpherePath.ObstructionEthereal, set per target.
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// Task 3 (2026-06-24) / retail divergence register AD-7 retired.
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if (path.InsertType == InsertType.Placement || path.ObstructionEthereal)
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{
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// BR-7 / A6.P4 (2026-06-11): retail weakens the solid test
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// against BUILDING shells while the path engages interior cells
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