docs(plans): #36 sky-PES dispatch port plan + .gitignore for retail-debugger scratch
Plan doc `docs/plans/2026-04-30-sky-pes-port.md` captures the full porting plan for #36 (sky-PES dispatch chain). Three phases: M.1 — decomp dive (no code yet) for CallPESHook::Execute, CPhysicsObj::CallPES, CreateParticleHook::Execute, GameSky::CreateDeletePhysicsObjects, and the dynamic-spawn trigger (region/weather/time-of-day handler). M.2 — optional cdb verification with detailed args (this pointer + pes_id + caller stack walk). M.3 — implementation: persistent emitter creation at cell load, dynamic spawn on transitions, PES script-timeline driver, particle-system render wire-up. M.4 — live side-by-side verification. Acceptance: aurora visible at right moments, clouds dense like retail, storm flashes during Rainy storm windows, PES dispatch rate matches retail's ~150/min. .gitignore extended to suppress per-session retail-debugger scratch files (cdb scripts, launch logs, analysis ps1 helpers). The canonical workflow lives in CLAUDE.md "Retail debugger toolchain"; session-specific traces should not pollute the repo. Closes #36 plan stage. Implementation work begins next session. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@ -41,3 +41,26 @@ tmp/
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# Git worktrees for isolated feature work
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.worktrees/
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# Per-session retail-debugger scratch — cdb scripts, logs, analysis helpers.
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# The committed reference workflow lives in CLAUDE.md "Retail debugger toolchain";
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# session-specific traces should not pollute the repo.
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*.cdb
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launch_*.log
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launch_*.err
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launch_*.ps1
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launch[0-9]*.log
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analyze_*.ps1
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peek_*.ps1
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run_cdb_*.ps1
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find_cdb.ps1
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find_acclient.ps1
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kill_cdb.ps1
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append_memory.ps1
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sky_*.log
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smoke_test*
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steep_roof_trace*
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substep_trace*
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sg_built.txt
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# Stray bash-mangled path artifacts from PowerShell-via-bash escaping
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C[-]*
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