feat(#188): fading-wall + sliding-door translucency; hold open past animation settle

Lands the fading-secret-door feature and fixes the door "flip-back" that
surfaced while testing it.

#188 — fading-wall doors (e.g. "Pedestal Weak Spot") fade their wall part
out via TransparentPartHook instead of swinging:
  - TranslucencyHookSink consumes TransparentPartHook -> TranslucencyFadeManager
    (per-(entity,part) linear translucency ramp; holds at End frame).
  - WbDrawDispatcher: new per-instance alpha SSBO (binding 7); ClassifyBatches
    takes opacityMultiplier (1 - translucency, per CMaterial::SetTranslucencySimple
    0x005396f0) forcing AlphaBlend; fully-invisible parts skipped.
  - mesh_modern.vert/.frag: binding-7 InstanceAlphaBuf -> vOpacityMultiplier ->
    FragColor.a *= vOpacityMultiplier.
  - Register AP-89: the fade multiplies sampled texture alpha, not a separate
    D3D9 material alpha channel (observably identical for texture-alpha==1 surfaces).

Door flip-back fix (affected BOTH #188 fading walls AND #187 sliding doors): a
door/wall that finished opening holds a single unchanging frame, so the
uncommitted IsEntityCurrentlyMoving cache-bypass narrowing dropped it onto the
Tier-1 static cache -- which only remembers the REST pose + opacity 1.0 --
snapping it visually shut/opaque while physics stayed open. Reverted that
narrowing: every Sequencer entity stays on the per-frame path (live pose + live
fade opacity), the known-good pre-optimization behavior. The per-frame CPU cost
that narrowing chased was a Debug-build artifact -- Release is GPU-bound
(~200 fps in Sawato, measured), so the unconditional add is free where it
matters. Left a code comment barring re-introduction.

Tests: full Core suite green (2649 passed, 2 skipped). Live visual gate PASSED --
both fading-wall and sliding doors hold open.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-07-09 09:17:50 +02:00
parent e2e285b855
commit 3284dd0aed
12 changed files with 625 additions and 14 deletions

View file

@ -48,8 +48,10 @@ public class Issue188FadingDoorMotionTableInspectionTests
foreach (var t in asm.GetTypes().Where(t => t.Name.Contains("Hook", StringComparison.OrdinalIgnoreCase)))
{
_out.WriteLine($"=== type {t.FullName} (base={t.BaseType?.Name}) ===");
foreach (var p in t.GetProperties(BindingFlags.Public | BindingFlags.Instance))
_out.WriteLine($" {p.PropertyType.Name} {p.Name}");
foreach (var p in t.GetProperties(BindingFlags.Public | BindingFlags.Instance | BindingFlags.DeclaredOnly))
_out.WriteLine($" [prop] {p.PropertyType.Name} {p.Name}");
foreach (var f in t.GetFields(BindingFlags.Public | BindingFlags.Instance | BindingFlags.DeclaredOnly))
_out.WriteLine($" [field] {f.FieldType.Name} {f.Name}");
}
void DumpMembers(Type t, string label)
@ -107,6 +109,7 @@ public class Issue188FadingDoorMotionTableInspectionTests
if (anim is null) { _out.WriteLine($" [{source}] anim 0x{animId:X8} NOT FOUND"); continue; }
int frameCount = 0, hookCount = 0;
int frameIdx = 0;
foreach (var frame in GetFrames(anim))
{
frameCount++;
@ -114,7 +117,14 @@ public class Issue188FadingDoorMotionTableInspectionTests
{
hookCount++;
hookTypesSeen.Add(hook.GetType().Name);
// Dump every field's actual VALUE for this specific hook instance
// (not just the type) -- what alpha/duration retail authored.
var fieldDump = string.Join(" ", hook.GetType()
.GetFields(BindingFlags.Public | BindingFlags.Instance | BindingFlags.DeclaredOnly)
.Select(f => $"{f.Name}={f.GetValue(hook)}"));
_out.WriteLine($" frame[{frameIdx}] {hook.GetType().Name}: {fieldDump}");
}
frameIdx++;
}
_out.WriteLine($" [{source}] anim 0x{animId:X8}: frames={frameCount} hooks={hookCount}");
}