feat(core): add Vertex.TerrainLayer + LandblockMesh layer map

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-04-10 20:16:25 +02:00
parent bc69f0cdf1
commit 324abed6eb
7 changed files with 64 additions and 29 deletions

View file

@ -55,7 +55,7 @@ public static class GfxObjMesh
if (!bucket.Dedupe.TryGetValue(key, out var outIdx))
{
outIdx = (uint)bucket.Vertices.Count;
bucket.Vertices.Add(new Vertex(sw.Origin, sw.Normal, texcoord));
bucket.Vertices.Add(new Vertex(sw.Origin, sw.Normal, texcoord, TerrainLayer: 0));
bucket.Dedupe[key] = outIdx;
}
polyOut.Add(outIdx);