refactor(app): extract focused window lifetime
Move the exact retryable shutdown manifest, typed root snapshot, terminal reporting, and native-window-last release out of GameWindow. Keep session and GPU convergence as hard barriers while reporting persistent physical callback cleanup without stranding dependent owners. Co-authored-by: Codex <codex@openai.com>
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21 changed files with 1297 additions and 572 deletions
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@ -839,8 +839,13 @@ Current movement/collision ownership:
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persistence/current-state owner, supplies the immutable pre-window snapshot,
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applies startup pacing/display/FOV/audio once, and later borrows complete
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runtime targets without replay. Checked GL construction/state boundaries
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retain exact cleanup obligations across failure. Ordered production
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composition is the next checkpoint. The reconciled ledger and sequence live in
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retain exact cleanup obligations across failure. The executable nine-phase
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production pipeline and terminal session start are complete. Checkpoint J
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moves the exact shutdown dependency graph into `GameWindowLifetime`, whose
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typed roots preserve hard session/GPU barriers, reportable physical detach,
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retry/no-replay progress, and native-window-last release. `GameWindow` is
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1,625 raw lines; only the canonical soak instrumentation and final connected
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closeout checkpoints remain. The reconciled ledger and sequence live in
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`docs/architecture/code-structure.md`. This decision does not reclassify the
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remaining L.2 conformance work or Track LH.
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