refactor(app): extract focused window lifetime
Move the exact retryable shutdown manifest, typed root snapshot, terminal reporting, and native-window-last release out of GameWindow. Keep session and GPU convergence as hard barriers while reporting persistent physical callback cleanup without stranding dependent owners. Co-authored-by: Codex <codex@openai.com>
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@ -38,9 +38,12 @@ What does NOT go here:
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publication, and lifecycle resource snapshot source. I.8c makes session
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start the terminal `OnLoad` operation. I.9 corrected the production root to
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invoke the exact tested pipeline and made every consumed platform/settings
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result explicit. `GameWindow.OnUpdate` and `GameWindow.OnRender` are typed
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orchestration handoffs and the class is 1,945 raw lines. Checkpoint I is
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complete; the shutdown/lifetime cutover and closeout remain active in
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result explicit. Checkpoint J moves the exact retryable shutdown graph into
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`GameWindowLifetime`, including typed roots, hard session/GPU barriers,
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reportable physical detach, structured terminal state, and native-window-last
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release. `GameWindow.OnUpdate` and `GameWindow.OnRender` are typed
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orchestration handoffs and the class is 1,625 raw lines. Checkpoints K–L—the
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canonical soak snapshots and final closeout—remain active in
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[`docs/architecture/code-structure.md`](architecture/code-structure.md).
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This is the behavior-preserving prerequisite before new M4 feature bodies.
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- **Connected-gate fidelity:** `#232` adds canonical managed/GPU/cache-owner
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