refactor(app): extract focused window lifetime
Move the exact retryable shutdown manifest, typed root snapshot, terminal reporting, and native-window-last release out of GameWindow. Keep session and GPU convergence as hard barriers while reporting persistent physical callback cleanup without stranding dependent owners. Co-authored-by: Codex <codex@openai.com>
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CLAUDE.md
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CLAUDE.md
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@ -153,9 +153,14 @@ pipeline as its failure oracle, carries exact platform/settings results through
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typed phase inputs, atomically publishes frame roots, and makes session start
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terminal. `GameWindow` is 1,945 raw lines, down 13,778 lines (87.6%) from
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baseline. App Release passes 3,431 tests / 3 skips and the complete Release
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suite passes 7,803 / 5 skips. Checkpoint I is complete; checkpoints J–L—focused
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retryable shutdown, canonical soak snapshots, and final connected gates—remain
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active.
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suite passes 7,803 / 5 skips. Checkpoint J moves the exact shutdown dependency
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graph into `GameWindowLifetime`: immutable typed roots, retry/no-replay state,
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hard session/GPU barriers, reportable physical callback cleanup, structured
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terminal reporting, and native-window-last release now live outside the shell.
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`GameWindow` is 1,625 raw lines, down 14,098 lines (89.7%) from baseline. App
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Release passes 3,441 tests / 3 skips and the complete Release suite passes
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7,813 / 5 skips. Checkpoints K–L—canonical soak snapshots and final connected
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closeout—remain active.
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See `docs/plans/2026-07-22-gamewindow-slice-8-composition-lifecycle.md` and
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`docs/architecture/code-structure.md`. **Carried:** #232, #153,
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#116, remaining
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