fix(studio): Character footer — title was centered in the full-height (H=55) box, overlapping the lines
A position dump (the apparatus, after 5 speculative passes) showed the footer title element is H=55 (the whole footer box) in the dat; centering "Select an Attribute to Improve" in it landed the text dead-center (~y572), painting over "Skill Credits Available:" (y565) and "Unassigned Experience:" (y582). Constrain the title to a thin line (H=18) at the footer top + drop its anchors so the per-frame stretch doesn't re-grow it. All three State-A lines now read cleanly. Diagnosed from data, not guessing — exactly the apparatus-over-cdb call. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@ -655,7 +655,16 @@ public static class CharacterStatController
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// and its background sprite would cover the line-1/line-2 elements at local y=20/37.
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// The controller owns the footer visual; the dat sprite is superfluous here.
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var titleEl = ByPos(0f, 0f, FooterTitleId);
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if (titleEl is not null) titleEl.BackgroundSprite = 0;
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if (titleEl is not null)
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{
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titleEl.BackgroundSprite = 0;
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// The dat title element is H=55 (the full footer box). Centering the title text in it
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// lands dead-center (~y572), overlapping line-1/line-2 (y565/y582 — confirmed by a
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// position dump). Constrain it to a thin line at the footer top, and drop its anchors
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// so the per-frame stretch pass doesn't re-grow it back to 55.
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titleEl.Height = 18f;
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titleEl.Anchors = AnchorEdges.None;
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}
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LabelProvider(titleEl, datFont, Body, () =>
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{
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if (sel[0] < 0) return "Select an Attribute to Improve";
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