From 3120f8ae0865774ab343d16e9a4e08556c89bdf4 Mon Sep 17 00:00:00 2001 From: Erik Date: Tue, 7 Jul 2026 08:45:58 +0200 Subject: [PATCH] docs(ISSUES): correct #138 status to resolved (residuals #146/#147) Position-desync fixed (#145), server-object re-hydrate shipped (AP-48), avatar-vanish fixed + user-confirmed (afd5f2a). The stale pending-gate status misrepresented the M1.5 critical path; live follow-ups are #146/#147. Co-Authored-By: Claude Opus 4.8 --- docs/ISSUES.md | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/docs/ISSUES.md b/docs/ISSUES.md index 04fa708c..e7bf0842 100644 --- a/docs/ISSUES.md +++ b/docs/ISSUES.md @@ -1610,7 +1610,12 @@ See divergence register **AP-59**. ## #138 — Teleport OUT of a dungeon loads the outdoor world incompletely + position desync -**Status:** FIX SHIPPED 2026-06-21 (worktree `claude/thirsty-goldberg-51bb9b`; pending user visual gate). Server-object re-delivery root cause confirmed via ACE + holtburger cross-reference; fixed by client-side re-hydrate from the retained spawn table. Player-vanish (B) addressed by a pending-bucket rescue fix (candidate — needs visual confirm). +**Status:** ✅ ESSENTIALLY RESOLVED — position-desync FIXED via #145; server-object re-hydrate +SHIPPED (`LandblockEntityRehydrator`, AP-48); avatar-vanish (symptom B) ACTUAL root found + +FIXED + user-confirmed (`afd5f2a`, 2026-06-24 — skip the per-frame `RelocateEntity` while +`PortalSpace`). Remaining collision residuals split out to **#146** (Holtburg portal-in +building walls) + **#147** (Arwic far-town frame) — those are the live follow-ups, not #138 +itself. See the 2026-06-24 update at the bottom of this entry. **Severity:** MEDIUM (breaks the dungeon→outdoor transition; collision + visuals wrong after exit) **Filed:** 2026-06-14 **Component:** streaming — dungeon collapse↔expand (the #133/#135 collapse) + teleport-arrival