feat(inventory): port retail item giving (#216)

Preserve SmartBox drag-release coordinates, route the picked 3-D target through the retail AttemptPlaceIn3D policy, and send authoritative GiveObject requests with the selected stack quantity. Honor PlayerDescription's player secure-trade option and document the remaining trade-system boundary.

Co-Authored-By: Codex <noreply@openai.com>
This commit is contained in:
Erik 2026-07-13 20:28:38 +02:00
parent a944e49b9c
commit 30d294506c
13 changed files with 421 additions and 10 deletions

View file

@ -45,4 +45,19 @@ public sealed class WorldSessionInventoryActionTests
Assert.Equal(InventoryActions.BuildStackableSplitTo3D(1, 0xAAu, 2u), captured);
}
[Fact]
public void SendGiveObject_UsesNextSequenceAndExactBuilderBytes()
{
using var session = new WorldSession(
new IPEndPoint(IPAddress.Loopback, 65000));
byte[]? captured = null;
session.GameActionCapture = body => captured = body;
session.SendGiveObject(targetGuid: 0xAAu, itemGuid: 0xBBu, amount: 3u);
Assert.Equal(
InventoryActions.BuildGiveObjectRequest(1, 0xAAu, 0xBBu, 3u),
captured);
}
}