feat(inventory): port retail item giving (#216)
Preserve SmartBox drag-release coordinates, route the picked 3-D target through the retail AttemptPlaceIn3D policy, and send authoritative GiveObject requests with the selected stack quantity. Honor PlayerDescription's player secure-trade option and document the remaining trade-system boundary. Co-Authored-By: Codex <noreply@openai.com>
This commit is contained in:
parent
a944e49b9c
commit
30d294506c
13 changed files with 421 additions and 10 deletions
|
|
@ -463,6 +463,14 @@ include dungeons.
|
|||
acknowledgement independently of rollback bookkeeping, and prevents rapid
|
||||
switches from overlapping or remaining stuck; ACE owns stance-specific motions and its PropertyInt 40 update
|
||||
now drives the client `CombatState`.
|
||||
- **M2 item giving (implemented 2026-07-13; starter-dungeon live gate pending)** —
|
||||
a physical inventory drag released over a 3-D creature now ports
|
||||
`ItemHolder::AttemptPlaceIn3D` through the exact `GiveObjectRequest 0x00CD`
|
||||
packet, including selected partial-stack quantities and authoritative-only
|
||||
inventory mutation. Release coordinates feed the existing world picker, and
|
||||
`PlayerDescription.Options1` preserves retail's player secure-trade
|
||||
preference. See
|
||||
`docs/research/2026-07-13-retail-give-item-pseudocode.md` and issue #216.
|
||||
- **L.1c local attack receive path (implemented 2026-07-11; live gate pending)** —
|
||||
local non-autonomous mt-0 UpdateMotion now uses retail's wholesale interpreted
|
||||
funnel and action-stamp gate, so ACE's server-selected melee/missile action
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue