refactor(pipeline): MP1a - MeshExtractor extracted to AcDream.Content (verbatim move)
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6 changed files with 1260 additions and 1113 deletions
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using AcDream.Content;
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using DatReaderWriter;
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using DatReaderWriter.Enums;
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using DatReaderWriter.Lib.IO;
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@ -1,134 +0,0 @@
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using System.Numerics;
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using DatReaderWriter.Types;
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namespace AcDream.App.Rendering.Wb {
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public static class EdgeLineBuilder {
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public static List<Vector3> BuildEdgeLines(CellStruct cellStruct) {
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var edgeMap = new Dictionary<EdgeKey, List<Edge>>();
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foreach (var kvp in cellStruct.Polygons) {
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var polyIdx = kvp.Key;
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var vertexIds = kvp.Value.VertexIds;
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var v0 = cellStruct.VertexArray.Vertices[(ushort)vertexIds[0]].Origin;
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// AC polys can either be triangles or triangle fans
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for (var i = 1; i < vertexIds.Count - 1; i++) {
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var v1 = cellStruct.VertexArray.Vertices[(ushort)vertexIds[i]].Origin;
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var v2 = cellStruct.VertexArray.Vertices[(ushort)vertexIds[i + 1]].Origin;
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AddEdge(edgeMap, polyIdx, v0, v1);
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AddEdge(edgeMap, polyIdx, v1, v2);
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AddEdge(edgeMap, polyIdx, v2, v0);
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}
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}
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var output = new List<Vector3>();
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var processedEdges = new HashSet<EdgeKey>();
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foreach (var kvp in edgeMap) {
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var edgeKey = kvp.Key;
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var edgeList = kvp.Value;
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if (processedEdges.Contains(edgeKey)) continue;
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processedEdges.Add(edgeKey);
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if (edgeList.Count == 2) {
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var poly1 = cellStruct.Polygons[edgeList[0].PolyIdx];
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var poly2 = cellStruct.Polygons[edgeList[1].PolyIdx];
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if (HaveSameTexture(poly1, poly2) && IsCoplanar(poly1, poly2, cellStruct))
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continue;
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}
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output.Add(edgeList[0].P0);
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output.Add(edgeList[0].P1);
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}
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return output;
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}
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private static void AddEdge(Dictionary<EdgeKey, List<Edge>> edgeMap, ushort polyIdx, Vector3 p0, Vector3 p1) {
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var key = new EdgeKey(p0, p1);
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var edge = new Edge(polyIdx, p0, p1);
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if (!edgeMap.ContainsKey(key))
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edgeMap[key] = new List<Edge>();
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edgeMap[key].Add(edge);
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}
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private static bool HaveSameTexture(Polygon a, Polygon b) {
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return a.PosSurface == b.PosSurface;
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}
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private static Vector3 CalculateNormal(Polygon poly, CellStruct cellStruct) {
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var vertexIds = poly.VertexIds;
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var verts = cellStruct.VertexArray.Vertices;
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var v0 = verts[(ushort)vertexIds[0]];
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var v1 = verts[(ushort)vertexIds[1]];
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var v2 = verts[(ushort)vertexIds[2]];
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var edge1 = v1.Origin - v0.Origin;
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var edge2 = v2.Origin - v0.Origin;
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return Vector3.Normalize(Vector3.Cross(edge1, edge2));
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}
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private static bool IsCoplanar(Polygon a, Polygon b, CellStruct cellStruct) {
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var normA = CalculateNormal(a, cellStruct);
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var normB = CalculateNormal(b, cellStruct);
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var dp = Vector3.Dot(normA, normB);
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// If dot product is 1 or -1, normals are parallel (coplanar)
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// Allow for both same and opposite facing normals
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const float tolerance = 0.01f;
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return Math.Abs(Math.Abs(dp) - 1) < tolerance;
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}
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private class Edge {
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public ushort PolyIdx { get; }
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public Vector3 P0 { get; }
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public Vector3 P1 { get; }
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public Edge(ushort polyIdx, Vector3 p0, Vector3 p1) {
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PolyIdx = polyIdx;
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P0 = p0;
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P1 = p1;
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}
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}
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private class EdgeKey : IEquatable<EdgeKey> {
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private readonly Vector3 _p0;
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private readonly Vector3 _p1;
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public EdgeKey(Vector3 p0, Vector3 p1) {
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if (CompareVector3(p0, p1) > 0) {
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_p0 = p1;
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_p1 = p0;
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}
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else {
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_p0 = p0;
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_p1 = p1;
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}
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}
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public bool Equals(EdgeKey? e) {
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if (e == null) return false;
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return _p0 == e._p0 && _p1 == e._p1;
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}
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public override int GetHashCode() {
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return HashCode.Combine(_p0, _p1);
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}
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private static int CompareVector3(Vector3 a, Vector3 b) {
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if (a.X != b.X) return a.X.CompareTo(b.X);
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if (a.Y != b.Y) return a.Y.CompareTo(b.Y);
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return a.Z.CompareTo(b.Z);
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}
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}
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}
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}
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@ -1,116 +0,0 @@
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using DatReaderWriter;
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using DatReaderWriter.Enums;
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using DatReaderWriter.Lib.IO;
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using System.Collections.ObjectModel;
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using System.Diagnostics.CodeAnalysis;
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// Phase O-T7: verbatim copy of WorldBuilder.Shared.Services.IDatReaderWriter +
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// IDatDatabase into the AcDream.App.Rendering.Wb namespace so the
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// WorldBuilder.Shared project reference can be dropped.
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// The only consumer of IDatReaderWriter in acdream is DatCollectionAdapter +
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// ObjectMeshManager, both already in this namespace.
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namespace AcDream.App.Rendering.Wb;
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/// <summary>
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/// Interface for the dat reader/writer
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/// </summary>
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public interface IDatReaderWriter : IDisposable {
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/// <summary>
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/// Gets the source directory of the DAT files.
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/// </summary>
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string SourceDirectory { get; }
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/// <summary>
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/// Tries to get the raw bytes of a file from a specific region database.
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/// </summary>
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bool TryGetFileBytes(uint regionId, uint fileId, ref byte[] bytes, out int bytesRead);
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/// <summary>
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/// The portal database
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/// </summary>
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IDatDatabase Portal { get; }
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/// <summary>
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/// The cell region databases. Each key is a cell region ID
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/// </summary>
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ReadOnlyDictionary<uint, IDatDatabase> CellRegions { get; }
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/// <summary>
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/// The high res database
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/// </summary>
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IDatDatabase HighRes { get; }
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/// <summary>
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/// The language database
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/// </summary>
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IDatDatabase Language { get; }
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/// <summary>
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/// A mapping of region ids to region dat file entry ids. key: region id, value: region dat file entry
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/// </summary>
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ReadOnlyDictionary<uint, uint> RegionFileMap { get; }
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/// <summary>
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/// Gets the current portal iteration.
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/// </summary>
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int PortalIteration { get; }
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/// <summary>
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/// Gets the current cell iteration (from the first cell region).
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/// </summary>
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int CellIteration { get; }
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/// <summary>
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/// Gets the current high res iteration.
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/// </summary>
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int HighResIteration { get; }
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/// <summary>
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/// Gets the current language iteration.
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/// </summary>
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int LanguageIteration { get; }
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// Write-path methods — preserved from WB's interface for verbatim
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// compatibility but not exercised by ObjectMeshManager in acdream.
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/// <summary>Attempts to save a database object to the appropriate DAT.</summary>
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bool TrySave<T>(T obj, int iteration = 0) where T : IDBObj;
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/// <summary>Attempts to save a database object to the appropriate DAT for a specific region.</summary>
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bool TrySave<T>(uint regionId, T obj, int iteration = 0) where T : IDBObj;
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/// <summary>
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/// Resolution of a data ID to a database and type
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/// </summary>
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public record IdResolution(IDatDatabase Database, DBObjType Type);
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/// <summary>
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/// Resolves a data ID to all possible databases and types.
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/// </summary>
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public IEnumerable<IdResolution> ResolveId(uint id);
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}
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/// <summary>
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/// Interface for a dat database, providing methods to retrieve files and objects.
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/// </summary>
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public interface IDatDatabase : IDisposable {
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DatDatabase Db { get; }
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/// <summary>Retrieves the current iteration of the database.</summary>
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int Iteration { get; }
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/// <summary>Retrieves all file IDs of a specific type.</summary>
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public IEnumerable<uint> GetAllIdsOfType<T>() where T : IDBObj;
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/// <summary>Attempts to retrieve a database object by its file ID.</summary>
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public bool TryGet<T>(uint fileId, [MaybeNullWhen(false)] out T value) where T : IDBObj;
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/// <summary>Attempts to retrieve the raw bytes of a file by its ID.</summary>
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bool TryGetFileBytes(uint fileId, [MaybeNullWhen(false)] out byte[] value);
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/// <summary>Attempts to retrieve the raw bytes of a file by its ID into a provided buffer.</summary>
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bool TryGetFileBytes(uint fileId, ref byte[] bytes, out int bytesRead);
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/// <summary>Attempts to save a database object.</summary>
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bool TrySave<T>(T obj, int iteration = 0) where T : IDBObj;
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}
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