perf(streaming): reserve destination reveal capacity

Join destination scheduling to the canonical reveal generation, protect its share across every typed frame-budget dimension, and prevent stale work from clearing a replacement reservation. Remove forced incomplete materialization and project retail's centered portal wait cue while the authored tunnel remains active.

Tests: Release build clean; 91 focused reservation/reveal tests; full solution 8,158 passed, 5 skipped.

Co-authored-by: Codex <noreply@openai.com>
This commit is contained in:
Erik 2026-07-24 19:39:23 +02:00
parent 98f1ac8934
commit 2ff8f844b0
33 changed files with 870 additions and 230 deletions

View file

@ -224,7 +224,7 @@ internal sealed class LiveEntityWorldOriginCoordinator : ILiveEntityWorldOriginC
lbY,
isSealedDungeon: _sealedDungeonCells.IsSealedDungeon(
position.LandblockId));
_worldReveal.Begin(WorldRevealKind.Login);
_worldReveal.Begin(WorldRevealKind.Login, position.LandblockId);
return new(
true,