docs: CT-B3 dropped by user direction — no chat word filtering
"I do not want any censoring." Recording it as a KNOWING divergence (register
row CT-2) rather than leaving it as an implicit gap, because retail does filter
and someone reading the code later would otherwise read our silence as an
oversight.
The option itself stays: FilterLanguage still stores and ships its bit to the
server exactly as retail does, so anything the SERVER gates on it behaves
normally. What acdream does not do is substitute words in the transcript.
The attempt before the decision is kept in the plan, since it establishes two
things that would otherwise be rediscovered:
- The taboo table's dat id is not readable from the decomp —
TabooTableAdaptor::CheckCensorsW @0x00682A30 reaches it through
DBObj::GetByEnum with the arguments elided by Binary Ninja. Measured the
portal master enum map (0x25000000) instead: 22 categories, with category 3
(0x0E010001 / 0x0E010002) and single-entry categories 8 and 11 as the
plausible candidates.
- Chorizite.DatReaderWriter declares a TabooTable DBObj type but does not
decode it: only DBObjType and HeaderFlags. The format would need decoding
here first.
Also sharpened CT-B4's status to research-blocked — the chat log file's path
and rotation are not in the decomp either.
Group B therefore ships B1 and B2 and is complete as scoped.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@ -491,6 +491,7 @@ equivalence argument (promote to AD/AP) or a fix.
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| UN-6 | Fixed 200 ms sleep between ConnectRequest and ConnectResponse; retail inserts no delay. Annotated only as "with 200ms race delay"; the 2026-06-04 audit flagged it, the follow-up refuted "forbidden workaround" but wrote no fuller rationale back | `src/AcDream.Core.Net/WorldSession.cs:484` | Presumed ACE port+1 listener race guard — four words, no citation | Every login eats a flat 200 ms; if the race needs longer on a loaded server, the handshake fails intermittently (ConnectResponse ignored → CharacterList never arrives, exit-29 shape) with no retry — a timing constant masking an unconfirmed root cause | (none recorded) |
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| UN-7 | Outdoor OBJECT point lighting uses `calc_point_light` (wrap/norm + per-channel cap, `~1/d²`) for ALL meshes including static buildings, but retail's object path is unconfirmed — `config_hardware_light` (0x0059ad30) sets D3D-FF point lights (`Diffuse=color×intensity`, `Attenuation=(0,1,0)`⇒`1/d`, `Range=falloff×1.5`, `material.diffuse=white`) yet that math would blow walls WHITE while retail stays DIM, so static buildings may instead use the `SetStaticLightingVertexColors` bake. Model + the brightness-scaling factor both UNRESOLVED (issue #140 / Fix D) | `src/AcDream.App/Rendering/Shaders/mesh_modern.vert` (`pointContribution`); `src/AcDream.Core/Lighting/LightManager.cs` (`SelectForObject`) | Fix A/B ported calc_point_light + per-object selection for objects without confirming retail uses that model for static buildings; cdb captured the D3D-FF path but it contradicts the observed dim result | Outdoor buildings blow out warm near torches (the #140 meeting-hall symptom); whichever model is wrong, the object torch contribution is too strong | `config_hardware_light` 0x0059ad30; `SetStaticLightingVertexColors` 0x0059cfe0; `rangeAdjust=1.5` 0x00820cc4 — see docs/research/2026-06-18-lighting-a7-fixABC-shipped-fixD-handoff.md |
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| CT-1 | Transcript truncation uses ONE character threshold (10,000) where retail uses two — it beheads to ~7,500 (`0x1D4C`) on passing 10,000 (`0x2710`), so its buffer oscillates between the two. acdream also cuts at whole LINES rather than searching for a newline near a byte offset | `src/AcDream.App/UI/Layout/ChatTranscriptRenderer.cs` (`MaxTranscriptCharacters`, `FirstLineWithinBudget`) | Retail's hysteresis exists to avoid re-trimming an ACCUMULATING buffer on every append; we rebuild the visible list from the log each time, so there is nothing to damp and a second threshold would only make the oldest visible line jump around as messages arrive. Whole-line cutting is what retail's newline preference is trying to achieve — our unit already is the line | acdream shows up to ~2,500 characters more scrollback than retail at the moment retail has just trimmed. Visible only as a slightly longer history; no state, wire or memory effect (ChatLog's own entry cap still bounds the model) | `ChatInterface::TruncateChatLog @0x004F4290`; threshold read at `RecvNotice_DisplayFinalStringInfo @0x004F4640` |
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| CT-2 | No client-side chat word filtering. Retail runs every transcript line through a taboo table when the `FilterLanguage` option is on and SUBSTITUTES matches; acdream performs no substitution at all. The option itself is kept and still stores/ships its bit to the server exactly as retail does | `src/AcDream.Core.Net/GameEventWiring.cs` (no filter in the AddText path); option at `src/AcDream.Runtime/Gameplay/CharacterOptionTable.cs` | DELIBERATE PRODUCT DECISION by the user, 2026-08-21: "I do not want any censoring." Not an oversight and not a porting gap | A player who enables FilterLanguage expecting retail's behaviour sees unfiltered text. No state, wire or server-visible effect — the option bit is still sent, so anything the SERVER gates on it behaves normally | `PlayerModule::FilterLanguage` + `TabooTableAdaptor::CheckCensorsW @0x00682A30` inside `ClientSystem::AddTextToScroll @0x00563C50`; matching at `TabooTable::CreateCheckString @0x00681570` / `StringMatchesFilter @0x00681600` |
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