docs(rendering): close retained-scene G5

Record the exact visual, route, lifecycle, production CPU/GPU/memory, and allocation evidence for retiring the normal InteriorEntityPartition. Reconcile the roadmap, milestones, shared session instructions, and Slice I handoff so the measured transition/query scratch remainder has one owner.

Co-authored-by: OpenAI Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-25 13:55:38 +02:00
parent 14fbe92b08
commit 2effba5127
8 changed files with 173 additions and 95 deletions

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@ -116,7 +116,7 @@ user-gated. Deterministic world-lifecycle automation protects fresh login,
outdoor/world-edge/dungeon travel, same-location revisit, exact graceful outdoor/world-edge/dungeon travel, same-location revisit, exact graceful
disconnect, and uncapped fresh-process reconnect with JSON/PNG artifacts. disconnect, and uncapped fresh-process reconnect with JSON/PNG artifacts.
Release builds; the current performance-program checkpoint passes Release builds; the current performance-program checkpoint passes
3,674 App tests / 3 skips and 8,158 complete-solution tests / 5 skips. 3,826 App tests / 3 skips and 8,335 complete-solution tests / 5 skips.
**M4 feature work order (paused while the authorized performance program **M4 feature work order (paused while the authorized performance program
executes):** the six-slice pre-M4 world-interaction completion executes):** the six-slice pre-M4 world-interaction completion
@ -133,7 +133,7 @@ scarab/prismatic formula, DAT component icons, and authored 310 x 400 extent.
**Current active engineering work:** complete Slices DL of **Current active engineering work:** complete Slices DL of
`docs/plans/2026-07-24-modern-runtime-architecture.md` under the recorded `docs/plans/2026-07-24-modern-runtime-architecture.md` under the recorded
approval interlocks. Slices AF and Slice H completed by 2026-07-25. approval interlocks. Slices AH completed by 2026-07-25.
Production world-mesh streaming now consumes the validated machine-local Production world-mesh streaming now consumes the validated machine-local
`acdream.pak` through `IPreparedAssetSource`; live DAT extraction remains `acdream.pak` through `IPreparedAssetSource`; live DAT extraction remains
explicit bake/equivalence/UI-Studio tooling. Capped, uncapped, dense-Arwic, explicit bake/equivalence/UI-Studio tooling. Capped, uncapped, dense-Arwic,
@ -151,16 +151,20 @@ deterministic/resource suites, Release build, complete tests, capped/uncapped
nine-stop routes, and pinned dense Arwic pass on exact binary `91e82c3c`. nine-stop routes, and pinned dense Arwic pass on exact binary `91e82c3c`.
Every checkpoint converged without pending publication, retirement, upload, Every checkpoint converged without pending publication, retirement, upload,
warmup, or class backlog. The user explicitly approved Slices FL, including warmup, or class backlog. The user explicitly approved Slices FL, including
the F/G ECS and Slice J gameplay-owner gates, on 2026-07-24. G0G4 are the F/G ECS and Slice J gameplay-owner gates, on 2026-07-24. G0G5 are
implemented and G4's 46,599-comparison automated gate has zero mismatches; its complete. G4's 46,599-comparison automated gate has zero mismatches, the user
physical-display visual acceptance and G5 old-path deletion remain pending. accepted the physical-display visual matrix, and G5 removed the production
`InteriorEntityPartition`. The ordinary production profile sustains 519.7 FPS
with CPU/GPU p50 1.869/1.096 ms and 652.1/928.3 MiB working/private memory.
The measured 22.34 KiB/frame remainder is assigned to Slice I1.
Slice H's retained UI/frame, bounded-light, and pooled/borrowed/direct network Slice H's retained UI/frame, bounded-light, and pooled/borrowed/direct network
work is complete; 8,292 Release tests / 5 skips and the seven-checkpoint work is complete; the exact seven-checkpoint connected lifecycle/reconnect gate
connected lifecycle/reconnect gate pass. Slice I is active from passes. Slice I is active at I1 from
`docs/plans/2026-07-25-modern-runtime-slice-i.md`. The exact G4 visual rollback `docs/plans/2026-07-25-modern-runtime-slice-i.md`. The exact G4 visual rollback
is `git revert ef1d263337997bb030eadb7b8e71d73dc659907a`; do not revert G3 or is `git revert ef1d263337997bb030eadb7b8e71d73dc659907a`; do not revert G3 or
the portal-warmup corrections. Evidence: the portal-warmup corrections. Evidence:
`docs/research/2026-07-25-slice-h-closeout.md`. `docs/research/2026-07-25-slice-h-closeout.md` and
`docs/research/2026-07-25-slice-g5-production-profile.md`.
**Structural prerequisite before new M4 subsystem work:** all eight **Structural prerequisite before new M4 subsystem work:** all eight
behavior-preserving `GameWindow` decomposition slices and the automated behavior-preserving `GameWindow` decomposition slices and the automated

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@ -114,7 +114,7 @@ user-gated. Deterministic world-lifecycle automation protects fresh login,
outdoor/world-edge/dungeon travel, same-location revisit, exact graceful outdoor/world-edge/dungeon travel, same-location revisit, exact graceful
disconnect, and uncapped fresh-process reconnect with JSON/PNG artifacts. disconnect, and uncapped fresh-process reconnect with JSON/PNG artifacts.
Release builds; the current performance-program checkpoint passes Release builds; the current performance-program checkpoint passes
3,674 App tests / 3 skips and 8,158 complete-solution tests / 5 skips. 3,826 App tests / 3 skips and 8,335 complete-solution tests / 5 skips.
**M4 feature work order (paused while the authorized performance program **M4 feature work order (paused while the authorized performance program
executes):** the six-slice pre-M4 world-interaction completion executes):** the six-slice pre-M4 world-interaction completion
@ -131,7 +131,7 @@ scarab/prismatic formula, DAT component icons, and authored 310 x 400 extent.
**Current active engineering work:** complete Slices DL of **Current active engineering work:** complete Slices DL of
`docs/plans/2026-07-24-modern-runtime-architecture.md` under the recorded `docs/plans/2026-07-24-modern-runtime-architecture.md` under the recorded
approval interlocks. Slices AF and Slice H completed by 2026-07-25. approval interlocks. Slices AH completed by 2026-07-25.
Production world-mesh streaming now consumes the validated machine-local Production world-mesh streaming now consumes the validated machine-local
`acdream.pak` through `IPreparedAssetSource`; live DAT extraction remains `acdream.pak` through `IPreparedAssetSource`; live DAT extraction remains
explicit bake/equivalence/UI-Studio tooling. Capped, uncapped, dense-Arwic, explicit bake/equivalence/UI-Studio tooling. Capped, uncapped, dense-Arwic,
@ -149,16 +149,20 @@ deterministic/resource suites, Release build, complete tests, capped/uncapped
nine-stop routes, and pinned dense Arwic pass on exact binary `91e82c3c`. nine-stop routes, and pinned dense Arwic pass on exact binary `91e82c3c`.
Every checkpoint converged without pending publication, retirement, upload, Every checkpoint converged without pending publication, retirement, upload,
warmup, or class backlog. The user explicitly approved Slices FL, including warmup, or class backlog. The user explicitly approved Slices FL, including
the F/G ECS and Slice J gameplay-owner gates, on 2026-07-24. G0G4 are the F/G ECS and Slice J gameplay-owner gates, on 2026-07-24. G0G5 are
implemented and G4's 46,599-comparison automated gate has zero mismatches; its complete. G4's 46,599-comparison automated gate has zero mismatches, the user
physical-display visual acceptance and G5 old-path deletion remain pending. accepted the physical-display visual matrix, and G5 removed the production
`InteriorEntityPartition`. The ordinary production profile sustains 519.7 FPS
with CPU/GPU p50 1.869/1.096 ms and 652.1/928.3 MiB working/private memory.
The measured 22.34 KiB/frame remainder is assigned to Slice I1.
Slice H's retained UI/frame, bounded-light, and pooled/borrowed/direct network Slice H's retained UI/frame, bounded-light, and pooled/borrowed/direct network
work is complete; 8,292 Release tests / 5 skips and the seven-checkpoint work is complete; the exact seven-checkpoint connected lifecycle/reconnect gate
connected lifecycle/reconnect gate pass. Slice I is active from passes. Slice I is active at I1 from
`docs/plans/2026-07-25-modern-runtime-slice-i.md`. The exact G4 visual rollback `docs/plans/2026-07-25-modern-runtime-slice-i.md`. The exact G4 visual rollback
is `git revert ef1d263337997bb030eadb7b8e71d73dc659907a`; do not revert G3 or is `git revert ef1d263337997bb030eadb7b8e71d73dc659907a`; do not revert G3 or
the portal-warmup corrections. Evidence: the portal-warmup corrections. Evidence:
`docs/research/2026-07-25-slice-h-closeout.md`. `docs/research/2026-07-25-slice-h-closeout.md` and
`docs/research/2026-07-25-slice-g5-production-profile.md`.
**Structural prerequisite before new M4 subsystem work:** all eight **Structural prerequisite before new M4 subsystem work:** all eight
behavior-preserving `GameWindow` decomposition slices and the automated behavior-preserving `GameWindow` decomposition slices and the automated

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@ -1642,16 +1642,19 @@ port in any phase — no separate listing here.
> reverted. The reapplied retained source subsequently passed the connected > reverted. The reapplied retained source subsequently passed the connected
> portal/revisit matrix on 2026-07-25, including stable server objects and > portal/revisit matrix on 2026-07-25, including stable server objects and
> paperdoll, distant interaction, and correct `/ls` plus spell-recall > paperdoll, distant interaction, and correct `/ls` plus spell-recall
> materialization. G4 is complete. G5 cleanup is active: normal production no > materialization. G4 is complete. G5 is also complete: normal production no
> longer builds `InteriorEntityPartition`; mesh and attached-particle ownership > longer builds `InteriorEntityPartition`; mesh and attached-particle ownership
> come from the retained frame product. The exact production-only > come from the retained frame product. The exact lifecycle/reconnect matrix,
> performance/lifecycle matrix remains. > capped/uncapped/dense correctness routes, and ordinary production profile
> pass. The final stable ordinary-production minute sustains 519.7 FPS with
> CPU/GPU p50 1.869/1.096 ms; the measured 22.34 KiB/frame remainder is the
> active Slice-I transition/query-scratch owner.
> The historical exact cutover > The historical exact cutover
> rollback remains > rollback remains
> `git revert ef1d263337997bb030eadb7b8e71d73dc659907a`. Slice H is complete: > `git revert ef1d263337997bb030eadb7b8e71d73dc659907a`. Slice H is complete:
> retained UI/frame work, exact bounded light selection, and > retained UI/frame work, exact bounded light selection, and
> pooled/borrowed/direct network I/O pass 8,292 Release tests / 5 skips and the > pooled/borrowed/direct network I/O pass 8,292 Release tests / 5 skips and the
> connected lifecycle/reconnect gate. Slice I is active from > connected lifecycle/reconnect gate. Slice I is active at I1 from
> [its detailed plan](2026-07-25-modern-runtime-slice-i.md). > [its detailed plan](2026-07-25-modern-runtime-slice-i.md).
**Spec:** `docs/superpowers/specs/2026-07-05-modern-pipeline-design.md` (the **Spec:** `docs/superpowers/specs/2026-07-05-modern-pipeline-design.md` (the

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@ -110,14 +110,16 @@ CPU p99 is 34.7%/30.4% below Slice A and maximum frame allocation is
the F/G ECS and Slice J gameplay-owner gates, on 2026-07-24. Slice F and the F/G ECS and Slice J gameplay-owner gates, on 2026-07-24. Slice F and
G0G4 are complete: G4's automated gate has zero mismatches and the user G0G4 are complete: G4's automated gate has zero mismatches and the user
accepted the corrected retained-path portal/revisit matrix on 2026-07-25. accepted the corrected retained-path portal/revisit matrix on 2026-07-25.
G5 cleanup is active; normal production now routes meshes and attached G5 is complete. Normal production routes meshes and attached particles from
particles from the retained frame product without building the old the retained frame product without building the old
`InteriorEntityPartition`. Focused route tests, 3,825 App tests / 3 skips, `InteriorEntityPartition`; the user visual matrix, capped/uncapped/dense
and 8,334 solution tests / 5 skips pass. The exact production-only correctness routes, exact seven-checkpoint lifecycle/reconnect gate, and
performance/lifecycle matrix remains before G5 closeout. Slice H is ordinary production profile pass. The final stable production minute sustains
complete: retained UI/frame work, exact bounded light selection, and 519.7 FPS with CPU/GPU p50 1.869/1.096 ms and 22.34 KiB/frame allocation.
pooled/borrowed/direct network I/O pass 8,292 Release tests / 5 skips and the The complete Release gate is 3,826 App tests / 3 skips and 8,335 solution
seven-checkpoint connected lifecycle/reconnect gate. Slice I is active under tests / 5 skips. Slice H is complete: retained UI/frame work, exact bounded
light selection, and pooled/borrowed/direct network I/O pass. Slice I is active
at I1 under
[`2026-07-25-modern-runtime-slice-i.md`](2026-07-25-modern-runtime-slice-i.md). [`2026-07-25-modern-runtime-slice-i.md`](2026-07-25-modern-runtime-slice-i.md).
The historical exact G4 visual rollback remains The historical exact G4 visual rollback remains
`git revert ef1d263337997bb030eadb7b8e71d73dc659907a`. `git revert ef1d263337997bb030eadb7b8e71d73dc659907a`.

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@ -2,9 +2,8 @@
**Date:** 2026-07-24 **Date:** 2026-07-24
**Status:** Slices AF and H are complete; G0G4 and I0 are complete. Slices **Status:** Slices AH and I0 are complete. Slices FL were explicitly
FL were explicitly approved 2026-07-24; G5 production-matrix closeout is approved 2026-07-24; Slice I1 is active.
active.
**Scope:** Reconcile and sequence the existing Modern Pipeline (`MP`) and **Scope:** Reconcile and sequence the existing Modern Pipeline (`MP`) and
Linux/headless (`LH`) tracks using the 2026-07-24 connected performance audit. Linux/headless (`LH`) tracks using the 2026-07-24 connected performance audit.
@ -1184,21 +1183,23 @@ an improvement" carries the same evidence burden as a regression claim.
## 14. Current execution point ## 14. Current execution point
Slices AE are complete. Slice E's exact physical-local Release binary Slices AH are complete. The retained render scene is now the sole production
produced uncapped CPU p50/p95/p99 1.216/4.216/5.450 ms and GPU entity source: G5 removed the old whole-world `InteriorEntityPartition` from
0.725/2.486/2.666 ms across the nine-stop route. Dense Arwic, with 15,530 normal mesh and attached-particle routing while preserving it only for
entities and 111 animated entities, produced CPU 2.652/4.153/5.736 ms and GPU standalone tests and explicit diagnostic/oracle probes. The user accepted the
1.576/2.504/2.662 ms. Every stable checkpoint converged without pending retained-path visual matrix. Capped/uncapped/dense routes and the exact
publication, retirement, upload, warmup, or resource backlog. seven-checkpoint lifecycle/reconnect gate pass with graceful shutdown.
The dense median already satisfies the provisional 3.33 ms / 300 FPS target. The final ordinary-production minute on exact `14fbe92b` sustained 519.7 FPS:
CPU tail cost remains above GPU cost and the normal draw path still scans and CPU p50/p95/p99 1.869/2.306/2.484 ms and GPU
partitions resident entities, so F/G can improve CPU utilization, scaling, and 1.096/1.108/1.136 ms. Working/private memory was 652.1/928.3 MiB.
tail behavior, but a dramatic average-FPS gain is not promised. The Frame-thread allocation is now 22.34 KiB median; allocation-tick evidence and
implementation-ready F/G contract and ownership map are the four-mover baseline assign that remainder primarily to reset-complete
[`2026-07-24-modern-runtime-slices-f-g-render-scene.md`](2026-07-24-modern-runtime-slices-f-g-render-scene.md). `Transition` collision/query scratch. I0 has pinned the retail oracle and
The §0.1 and §0.3 gates were explicitly lifted 2026-07-24. Slice F is the fixtures, so I1 is the current execution point. Evidence:
current execution point; `e7d9d6fa` is the pre-runtime rollback anchor. [`../research/2026-07-25-slice-g5-production-profile.md`](../research/2026-07-25-slice-g5-production-profile.md)
and
[`2026-07-25-modern-runtime-slice-i.md`](2026-07-25-modern-runtime-slice-i.md).
The intended order is therefore: The intended order is therefore:
@ -1208,10 +1209,10 @@ honest metrics + committed baselines (A — exit criteria block C)
-> typed residence (D — unify/retune, not rebuild) -> typed residence (D — unify/retune, not rebuild)
-> cost-budgeted streaming (E) -> cost-budgeted streaming (E)
-> [APPROVED 2026-07-24: ECS deferral lifted under §0.1] -> [APPROVED 2026-07-24: ECS deferral lifted under §0.1]
-> incremental render scene (F — CURRENT; referee first) -> incremental render scene (F)
-> delta GPU submission (G) -> delta GPU submission (G)
-> residual frame cleanup (H-a, H-b, H-c) -> residual frame cleanup (H-a, H-b, H-c)
-> flat collision assets (I — floats; depends only on B) -> flat collision assets (I — CURRENT at I1)
-> presentation-independent runtime (J — §0.3 authorization) -> presentation-independent runtime (J — §0.3 authorization)
-> Linux/headless/multi-session (K) -> Linux/headless/multi-session (K)
-> evidence-gated GPU jobs (L) -> evidence-gated GPU jobs (L)

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@ -2,8 +2,7 @@
**Date:** 2026-07-24 **Date:** 2026-07-24
**Status:** approved 2026-07-24; Slice F and G4 complete, G5 retained-route **Status:** approved 2026-07-24; Slices F and G complete
cleanup active
**Program:** `docs/plans/2026-07-24-modern-runtime-architecture.md` **Program:** `docs/plans/2026-07-24-modern-runtime-architecture.md`
@ -29,7 +28,7 @@ retail-faithful gameplay
| G2 — packed dispatcher input | complete | Exact `f9829d5f` passed capped and uncapped nine-stop routes plus dense Arwic. Candidate order, packed input, classified output, and selection each completed 16,879 + 17,282 + 770 comparisons with zero mismatch; journal/rejection counts were zero and shutdown graceful. Evidence: `docs/research/2026-07-25-slice-g2-packed-dispatcher-gate.md`. | | G2 — packed dispatcher input | complete | Exact `f9829d5f` passed capped and uncapped nine-stop routes plus dense Arwic. Candidate order, packed input, classified output, and selection each completed 16,879 + 17,282 + 770 comparisons with zero mismatch; journal/rejection counts were zero and shutdown graceful. Evidence: `docs/research/2026-07-25-slice-g2-packed-dispatcher-gate.md`. |
| G3 — retained classification/storage | complete | Exact `6a026c5a` passed capped and uncapped nine-stop routes plus dense Arwic with 17,069 + 16,827 + 757 exact comparisons in every channel, zero mismatch, warm cross-frame reuse, and graceful shutdown. Evidence: `docs/research/2026-07-25-slice-g3-retained-classification-gate.md`. | | G3 — retained classification/storage | complete | Exact `6a026c5a` passed capped and uncapped nine-stop routes plus dense Arwic with 17,069 + 16,827 + 757 exact comparisons in every channel, zero mismatch, warm cross-frame reuse, and graceful shutdown. Evidence: `docs/research/2026-07-25-slice-g3-retained-classification-gate.md`. |
| G4 — production cutover | complete | Exact cutover `ef1d263337997bb030eadb7b8e71d73dc659907a` makes the retained frame product the production entity source at the existing five retail PView stages. Exact `03b10183` passed capped/uncapped nine-stop and uncapped dense-Arwic automation with 46,599 total product comparisons and zero mismatch. After the independent portal/private-view/revisit corrections, the user accepted the connected retained-path visual matrix on 2026-07-25: server objects and paperdoll survive travel, distant use works, `/ls` and spell recalls both materialize through the retail purple haze, and neither character pop nor recall tail remains. Evidence: `docs/research/2026-07-25-slice-g4-production-cutover-automated-gate.md` and `docs/research/2026-07-25-portal-regression-closeout.md`. | | G4 — production cutover | complete | Exact cutover `ef1d263337997bb030eadb7b8e71d73dc659907a` makes the retained frame product the production entity source at the existing five retail PView stages. Exact `03b10183` passed capped/uncapped nine-stop and uncapped dense-Arwic automation with 46,599 total product comparisons and zero mismatch. After the independent portal/private-view/revisit corrections, the user accepted the connected retained-path visual matrix on 2026-07-25: server objects and paperdoll survive travel, distant use works, `/ls` and spell recalls both materialize through the retail purple haze, and neither character pop nor recall tail remains. Evidence: `docs/research/2026-07-25-slice-g4-production-cutover-automated-gate.md` and `docs/research/2026-07-25-portal-regression-closeout.md`. |
| G5 | cleanup active | Normal production no longer builds `InteriorEntityPartition`: mesh and attached-particle ownership now consume the exact retained route ranges. The legacy partition remains only for standalone tests and explicitly enabled diagnostic/oracle probes. Focused route tests, 3,825 App tests / 3 skips, and 8,334 complete-solution tests / 5 skips pass; the exact production-only performance/lifecycle matrix remains. | | G5 — old-path retirement and production closeout | complete | Exact `10ccce3f` removes `InteriorEntityPartition` from normal production: meshes and attached particles consume retained route ranges, while the legacy partition remains only for standalone tests and explicit diagnostic/oracle probes. Exact `14fbe92b` passes the seven-checkpoint lifecycle/reconnect gate after hardening the optional monitor-refresh boundary. The user visual gate, capped/uncapped/dense correctness routes, ordinary 519.7-FPS production profile, 3,826 App tests / 3 skips, and 8,335 complete-solution tests / 5 skips pass. The measured 22.34 KiB/frame remainder is assigned to Slice I1. Evidence: `docs/research/2026-07-25-slice-g5-production-profile.md`. |
The exact pre-F/G runtime rollback anchor remains `e7d9d6fa`. F0 is The exact pre-F/G runtime rollback anchor remains `e7d9d6fa`. F0 is
non-drawing diagnostic infrastructure and therefore is not a visual-cutover non-drawing diagnostic infrastructure and therefore is not a visual-cutover

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@ -1,8 +1,8 @@
# Modern runtime Slice I — flat collision assets and zero-allocation physics # Modern runtime Slice I — flat collision assets and zero-allocation physics
**Status:** I0 COMPLETE — retail oracle, representative graph fixtures, and **Status:** I0 COMPLETE — retail oracle, representative graph fixtures, and
four-mover allocation baselines fixed; active G5 production-matrix closeout four-mover allocation baselines fixed; G5 production closeout complete; I1
precedes I1 active
**Parent:** `2026-07-24-modern-runtime-architecture.md`, Slice I **Parent:** `2026-07-24-modern-runtime-architecture.md`, Slice I
**Purpose:** remove parsed DAT object graphs and steady collision allocations **Purpose:** remove parsed DAT object graphs and steady collision allocations
without changing one retail collision decision, float, comparison, or traversal without changing one retail collision decision, float, comparison, or traversal

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@ -1,52 +1,117 @@
# Slice G5 production profile — 2026-07-25 # Slice G5 production closeout — 2026-07-25
## Status ## Status
Work in progress. The retained-scene connected visual re-gate passed on Complete. Normal production consumes retained `RenderFrameView` route ranges
2026-07-25. Normal production now consumes retained frame-product ranges for for both mesh submission and attached-particle ownership and does not build
both mesh submission and attached-particle ownership and does not build `InteriorEntityPartition`. The former partition remains only for standalone
`InteriorEntityPartition`. The legacy partition is retained only for tests and explicitly enabled diagnostic/oracle probes.
standalone tests and explicitly enabled diagnostic/oracle probes. This note
records production-only evidence gathered without enabling the referee or
lifecycle automation; the exact post-removal route matrix is still pending.
## First steady RDP sample The connected retained-path visual gate is also complete. The user accepted
stable server objects and paperdoll state across travel, restored distant
interaction, and retail-shaped `/ls` plus spell-recall materialization without
character pop or recall-animation tail.
The client was idle in-world at 60 Hz with the normal capped Release ## Exact implementation
presentation, High quality, a 4/12 near/far radius, and no developer or
automation UI. The title reported 173/625 landblocks, 10,383 entities, and 51
active animations. Five seconds of process CPU plus three one-second Windows
GPU counter samples measured:
| Metric | Value | | Commit | Purpose |
|---|---:| |---|---|
| CPU | 2.68% of 16 logical processors, about 42.9% of one logical core | | `10ccce3f2dc38d1ff8ce5d0fbc962156a50b022d` | Retire the production `InteriorEntityPartition`; derive all five production mesh routes and attached-particle owner sets from the retained frame product. |
| Working set | 255.8 MiB | | `14fbe92b08a74326e59b085eba34d7b772e9c940` | Treat active-monitor refresh telemetry as temporarily unavailable during Windows console/RDP topology replacement, preventing a GLFW monitor-query exception from escaping the native move callback. |
| Private bytes | 1,193.9 MiB |
| Threads / handles | 26 / 663 |
| GPU 3-D engine | 55.74% average, 56.26% maximum |
| Dedicated GPU process memory | 422 MiB |
| Shared GPU process memory | 141 MiB |
This is an RDP presentation sample, not the required physical-local reference `RenderFrameRouteOwnerSelector` supports exact-route replace/union and
matrix and not evidence of a plateau across travel. It establishes that the all-range exclusion without warm-frame allocation. It supplies the
post-cutover retained path is active and gives G5 a pre-deletion production
point. The complete capped/uncapped nine-stop, dense-Arwic, lifecycle,
allocation, GC, stage-timing, and screenshot/instance-set matrix remains
mandatory after the visual re-gate.
## Prepared old-route dependency removal
`RenderFrameRouteOwnerSelector` derives attached particle owner IDs from the
exact retained PView route ranges. It supports exact-route replace/union and
all-range exclusion without allocation after warmup. It now supplies the
landscape-static, outside-dynamic, look-in, cell-static, and dynamic-last landscape-static, outside-dynamic, look-in, cell-static, and dynamic-last
particle passes. `RetailPViewRenderer` builds the former partition only when particle passes. `RetailPViewRenderer` constructs the legacy partition only
the retained frame product is unavailable in a standalone test or when an when no retained product exists in a standalone test or when a legacy
explicit legacy comparison/probe is enabled. The production frame result comparison/probe explicitly requires it. Production diagnostics copy retained
copies retained source and route counts before releasing its arena, so source and route counts before arena release and therefore do not resurrect the
diagnostics do not require the partition either. old enumeration.
The focused route suite, 3,825 App tests / 3 skips, Release solution build, ## Connected correctness and lifecycle matrix
and 8,334 complete-solution tests / 5 skips are green. The production-only
reference matrix below remains the G5 closeout gate. All reports identify the checked-out source and measured binary exactly and
end through graceful client shutdown.
| Gate | Exact commit | Result | Evidence |
|---|---|---|---|
| Capped canonical nine-stop | `10ccce3f` | Pass, 0 failures | `logs/connected-r6-soak-20260725-105133.report.json` |
| Uncapped canonical nine-stop | `10ccce3f` | Pass, 0 failures | `logs/connected-r6-soak-20260725-121035.report.json` |
| Dense Arwic, 15,530 entities / 111 animated | `10ccce3f` | Pass, 0 failures | `logs/connected-dense-town-20260725-123107.report.json` |
| Fresh login, outdoor/dungeon/facility/revisit, graceful logout, fresh uncapped reconnect | `14fbe92b` | Pass, 0 failures, 7 checkpoints | `logs/connected-world-gate-20260725-131552/report.json` |
| Exact post-fix dense redrive | `14fbe92b` | Pass, 0 failures | `logs/connected-dense-town-20260725-134935.report.json` |
The lifecycle gate's only warning is the canonical route's 25 expected
world-edge landblock misses. DAT-driven missing-emitter diagnostics remain the
known VFX-content warnings in the soak reports; no fallback effect is created.
The final dense redrive changed from the physical console to RDP before its
stationary sample, so its absolute timing is diagnostic only. It still proves
dense-scene construction, route completion, resource cleanup, and graceful
shutdown on the exact post-fix binary.
## Ordinary production profile
A separate Release client ran uncapped with:
- no UI probe or automation route;
- no automation artifact owner or screenshot/current-path oracle;
- no developer tools;
- no WB diagnostic comparison;
- only the permanent frame profiler and frame-history recorder.
The physical-display capture stayed at the normal Aerlinthe scene for its final
stable minute. The retained frame product was the sole production draw source.
| Metric | Final stable 60 seconds |
|---|---:|
| Frames / throughput | 31,180 / 519.7 FPS |
| CPU frame p50 / p95 / p99 / max | 1.869 / 2.306 / 2.484 / 6.727 ms |
| GPU frame p50 / p95 / p99 / max | 1.096 / 1.108 / 1.136 / 1.342 ms |
| Update p50 / p95 / p99 | 0.239 / 0.274 / 0.366 ms |
| Frame-thread allocation p50 / p95 / p99 | 22,880 / 24,056 / 24,216 B |
External five-second CPU and three-sample Windows GPU counters measured:
| Resource | Value |
|---|---:|
| Process CPU | 9.74% of 16 logical processors, about 1.56 cores while uncapped |
| Working set | 652.1 MiB |
| Private bytes | 928.3 MiB |
| Threads / handles | 35 / 755 |
| GPU 3-D engine | 32.11% average, 64.37% maximum |
| Dedicated / shared GPU process memory | 449.8 / 17.3 MiB |
Evidence:
`logs/g5-production-uncapped-20260725-134345.frame.csv` and
`logs/g5-production-uncapped-20260725-134345.out.log`.
This is not presented as a capped-versus-uncapped memory comparison: scene,
camera, pacing, and cache age must match before making that claim. It is an
honest ordinary-production absolute point. Relative to Slice H's separate
ordinary-production frame-thread baseline, median allocation fell from
25.6 KiB to 22.34 KiB (12.7%), CPU p95 improved from 2.52.8 ms to
2.306 ms, and GPU median improved from 1.21.3 ms to 1.096 ms.
## Remaining allocation owner
G5 removed the retained current-render partition identified by Slice H.
Ordinary production still allocates 22.34 KiB/frame, above the program's
initial 4 KiB/frame whole-client target. The prior allocation-tick stacks and
the four-mover Slice-I baseline identify reset-complete `Transition`
collision/query scratch as the next dominant owner. That storage/lifetime
change is intentionally Slice I1, where differential trajectory tests can
prove that reusing scratch changes no retail collision decision or float.
G5 therefore closes its render-scene ownership contract without weakening the
program-level allocation target. Slice I owns the measured remainder.
## Verification
- Focused display-pacing/callback/settings suite: 70 passed.
- Release solution build: pass; 16 already tracked test-project warnings.
- Complete invariant-culture Release suite: 8,335 passed / 5 skipped.
- Connected lifecycle/reconnect: pass on exact `14fbe92b`, both sessions exit
code 0 and graceful logout confirmed.
- User visual acceptance: pass on 2026-07-25.
- No new retail divergence was introduced.