feat(physics): C4 route 4b-1 — remote placement infrastructure (dormant)
Builds the machinery route 4b-2 and 4b-3 will flip on, and changes no remote behaviour: it has no production caller, so RemotePlacementDrivePendingCount is provably 0 and IsConverged is unchanged. Five pieces: a per-entity remote placement owner (RuntimeRemotePlacementDriveController), a Position-time service-window guard with a Runtime interface plus BOTH host implementations, N3's headless RetryPending pump, parked-count observability in the ownership ledger, and the service-window optimisation that avoids parks we can cheaply predict. Landed alone because it is where the park-withdraws-the-entity failure was decided; that decision is fixed at the source in the preceding commit and must not share a review signal with a behaviour flip. Two parts of route 2's controller are deliberately NOT ported, both verified against retail rather than assumed. There is no ack: SendPositionEvent is called only inside HandleReceivedPosition's local-player FORCE_POSITION gate @0x0045400C-@0x00454091, and the remote arm @0x0045414D has no equivalent. There is no re-issue funnel: retail never re-attempts a position it could not apply — stale timestamps merely bump error_count @0x004542AC — and re-issuing packet N after N+1 has merged would apply a pose the newer packet already superseded, which is correct for a one-shot ForcePosition and wrong for a 5-10 Hz stream. The service-window guard is an OPTIMISATION, not the correctness mechanism. The original contract had it the other way round, justified by a claim that retail cannot represent "arrived but not placeable" — false, and corrected in the review findings: retail's GotoLostCell/reenter_visibility path represents it exactly. A pre-flight guard also cannot be complete, because Core defers on the entity's CURRENT cell, on the swept QueriedCellIds footprint spanning neighbouring landblocks, and on residency evaluated after AdjustToOutside — conditions only Core can see. Review found and this commit fixes: DetachRoute cleared two maps of LIVE Core operations without cancelling them (route 2's AbandonPending is the correct mirror, not the first-entry controller) and its test asserted that blindness as convergence; the headless predicate answered "can ever publish" rather than "is published", and after the first fix still matched only 1 of the 9 landblocks this host publishes; OwnsPlacement admitted remote top-level Creates until gated on the Teleport flag as well as the disposition; Advance re-submitted without re-checking the window; and four comments cited a report that did not exist. Contract item 6 is met by the structural proof, not the earlier test: HasOldPrefixPlacementDebt refuses collision-prefix mutation permission before ParkCollisionResidents is ever entered, so its overlap throw is unreachable. That same mechanism is the unbounded stall filed as #310, which 4b-1 does not bound — it only avoids widening it. #311 files the remaining per-tick allocation in RetryPendingProjections; the early-out for the empty-FIFO case landed via a new HasPendingReceipts accessor so hosts still never touch .Placements. directly. Gates: complete Release solution 10,973 passed / 4 skipped / 0 failed (baseline 10,938). Four review rounds; every fix discrimination-verified by revert. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
parent
634bc5513a
commit
2e8e09acd0
14 changed files with 3151 additions and 6 deletions
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@ -88,7 +88,20 @@ public readonly record struct RuntimeEntityObjectOwnershipSnapshot(
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/// <see cref="RuntimeEntityObjectLifetime.RegisterAcceptedPositionDriveOwnership"/>.
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/// Gated by <see cref="IsConverged"/> — a leaked pending ack cannot hide.
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/// </summary>
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int AcceptedPositionDrivePendingCount = 0)
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int AcceptedPositionDrivePendingCount = 0,
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/// <summary>
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/// C4 route 4b-1: outstanding
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/// <c>AcDream.Runtime.Session.RuntimeRemotePlacementDriveController</c>
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/// preparation-retry entries (a not-yet-resolved
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/// <c>RetrySetupUnavailable</c>/<c>RetryWorldFrameUnavailable</c> for a
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/// remote), summed over every drive registered against this lifetime via
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/// <see cref="RuntimeEntityObjectLifetime.RegisterRemotePlacementDriveOwnership"/>.
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/// Gated by <see cref="IsConverged"/>, mirroring
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/// <see cref="AcceptedPositionDrivePendingCount"/> — steady-state
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/// remotes hold no operations, and this count proves it at every
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/// convergence checkpoint the same way.
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/// </summary>
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int RemotePlacementDrivePendingCount = 0)
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{
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public bool IsConverged =>
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IsDisposed
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@ -114,6 +127,7 @@ public readonly record struct RuntimeEntityObjectOwnershipSnapshot(
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&& RemoteFirstEntryActiveCount == 0
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&& FirstEntryDrivePendingCount == 0
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&& AcceptedPositionDrivePendingCount == 0
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&& RemotePlacementDrivePendingCount == 0
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&& StreamSubscriberCount == 0
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&& PlacementStreamSubscriberCount == 0
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&& PendingDispatchCount == 0
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@ -163,6 +177,8 @@ public sealed class RuntimeEntityObjectLifetime : IDisposable
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private readonly List<Func<int>> _firstEntryDriveOwnership = [];
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/// <summary>C4 route 2: see <see cref="RegisterAcceptedPositionDriveOwnership"/>.</summary>
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private readonly List<Func<int>> _acceptedPositionDriveOwnership = [];
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/// <summary>C4 route 4b-1: see <see cref="RegisterRemotePlacementDriveOwnership"/>.</summary>
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private readonly List<Func<int>> _remotePlacementDriveOwnership = [];
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/// <summary>
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/// C4 route 4a: captured by <see cref="BindEventContext"/> alongside the
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/// other generation-consuming children so
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@ -486,7 +502,8 @@ public sealed class RuntimeEntityObjectLifetime : IDisposable
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LocalPlayerFirstEntry.CaptureOwnership().ActiveCount,
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RemoteFirstEntry.CaptureOwnership().ActiveCount,
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CaptureFirstEntryDrivePendingCount(),
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CaptureAcceptedPositionDrivePendingCount());
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CaptureAcceptedPositionDrivePendingCount(),
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CaptureRemotePlacementDrivePendingCount());
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}
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private int CaptureFirstEntryDrivePendingCount()
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@ -505,6 +522,14 @@ public sealed class RuntimeEntityObjectLifetime : IDisposable
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return total;
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}
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private int CaptureRemotePlacementDrivePendingCount()
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{
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int total = 0;
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for (int i = 0; i < _remotePlacementDriveOwnership.Count; i++)
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total = checked(total + _remotePlacementDriveOwnership[i]());
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return total;
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}
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/// <summary>
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/// C3c-R1 review F5: registers one host first-entry drive controller's
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/// pending-count provider into this lifetime's ownership snapshot, so
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@ -535,6 +560,22 @@ public sealed class RuntimeEntityObjectLifetime : IDisposable
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_acceptedPositionDriveOwnership.Add(pendingCount);
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}
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/// <summary>
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/// C4 route 4b-1: registers one host
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/// <c>RuntimeRemotePlacementDriveController</c>'s pending-count provider
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/// into this lifetime's ownership snapshot, mirroring
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/// <see cref="RegisterAcceptedPositionDriveOwnership"/> — a leaked
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/// remote preparation retry must not sit outside every ledger. The drive
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/// controller registers itself at construction; multiple registrations
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/// sum (one per host route sharing this lifetime).
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/// </summary>
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public void RegisterRemotePlacementDriveOwnership(Func<int> pendingCount)
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{
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ArgumentNullException.ThrowIfNull(pendingCount);
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EnsureNotDisposed();
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_remotePlacementDriveOwnership.Add(pendingCount);
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}
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public void BindEventContext(
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Func<RuntimeGenerationToken> generation,
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Func<ulong> frameNumber)
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@ -454,6 +454,21 @@ public sealed class RuntimePhysicsState : IDisposable
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_collisionGenerationCommittedObservers = new();
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private bool _disposed;
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/// <summary>
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/// C2-1 review fix (delta round): lets a ledger-provider callback
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/// registered against <see cref="RuntimeEntityObjectLifetime"/> (e.g.
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/// <c>RuntimeRemotePlacementDriveController.CountLiveAwaitingAcknowledgement</c>)
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/// check disposal state BEFORE calling into <see cref="SetPosition"/>,
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/// whose own <c>IsPlacementCurrent</c> throws <c>ObjectDisposedException</c>
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/// once disposed. <c>Dispose()</c> below disposes <see cref="SetPosition"/>
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/// strictly before setting this flag, so <c>IsDisposed == true</c> here
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/// guarantees <see cref="SetPosition"/> is already disposed too — a
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/// post-<c>Dispose()</c> <c>CaptureOwnership()</c> read is the designed
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/// contract (<c>GameWindowLifetime.DisposeGameRuntime</c>), so every
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/// ledger provider must survive it without throwing.
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/// </summary>
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internal bool IsDisposed => _disposed;
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public event Action<RuntimePhysicsCellCommit>? CellCommitted;
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public event Action<RuntimeCollisionGenerationCommitted>?
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CollisionGenerationCommitted
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@ -86,6 +86,20 @@ public sealed class RuntimePlacementProjectionSubscription
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public bool HasAppliedReceiptAwaitingAcknowledgement =>
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_appliedAwaitingAcknowledgement.IsValid;
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/// <summary>
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/// C2-2 review fix (delta round, B5(b)): true when Runtime's placement
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/// FIFO has at least one outstanding receipt, so a host can early-out
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/// before calling <see cref="RetryPending"/> without reaching the
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/// Runtime placement channel directly — the architectural boundary
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/// <c>RuntimePhysicsOwnershipTests.ProductionHostsUseSharedPlacementSubscriptionWithoutDirectChannel</c>
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/// enforces (hosts consume placement state ONLY through this
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/// subscription). Only closes the EMPTY-FIFO case: when the count is
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/// nonzero, <c>RetryPending</c> still reaches
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/// <c>RuntimeSetPositionState.RetryPendingProjections</c>'s per-call
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/// array snapshot — see docs/ISSUES.md for that residual.
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/// </summary>
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public bool HasPendingReceipts => _channel.PendingCount != 0;
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/// <summary>
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/// Republishes Runtime's complete still-pending FIFO. Later receipts are
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/// ignored until the exact oldest receipt projects and acknowledges.
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@ -0,0 +1,634 @@
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using AcDream.Content;
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using AcDream.Core.Net.Messages;
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using AcDream.Core.Physics;
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using AcDream.Runtime.Entities;
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using AcDream.Runtime.Physics;
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namespace AcDream.Runtime.Session;
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/// <summary>
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/// C4 route 4b-1: per-entity remote-placement service-window predicate. A
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/// host implements this over whatever collision-publication residency it
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/// actually tracks — <c>GpuWorldState.IsNearTier</c> for the graphical host,
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/// <c>HeadlessCollisionNeighborhood</c>'s explicit implementation (backed by
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/// its private <c>IsCollisionCurrentlyPublished</c> — NOT
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/// <see cref="AcDream.Headless.Hosting.IHeadlessCollisionNeighborhood.IsWithinServiceWindow"/>,
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/// which is a pure geometry test over the requested 3x3 window and answers a
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/// different question: "can this landblock EVER collision-publish", not "is
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/// it collision-published right now" — B1 review fix) for headless — so
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/// <see cref="RuntimeRemotePlacementDriveController"/> can
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/// ask, BEFORE attempting any canonical SetPosition, whether the accepted
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/// destination is one this host can actually place a remote into right now.
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/// </summary>
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public interface IRuntimeRemotePlacementServiceWindow
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{
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/// <summary>
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/// True when <paramref name="landblockId"/>'s collision is currently
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/// published by this host, so a canonical SetPosition into it can be
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/// attempted without risking an un-wakeable <c>DeferredCell</c> park (see
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/// docs/research/2026-08-04-c4-route-4b-1-contract.md's "central
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/// decision"). <paramref name="landblockId"/> may be a full cell id — the
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/// implementation canonicalizes to the containing landblock.
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/// </summary>
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bool IsWithinServiceWindow(uint landblockId);
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}
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/// <summary>
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/// Typed yields for
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/// <see cref="RuntimeRemotePlacementDriveController.TryExecuteAcceptedRemotePosition"/>.
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/// </summary>
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internal enum RuntimeRemotePlacementExecutionStatus : byte
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{
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/// <summary>Out of this route's scope: not a disposition this
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/// controller owns (<see cref="RuntimeRemotePlacementDriveController.OwnsPlacement"/>),
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/// no canonical body, or no incarnation key.</summary>
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NotApplicable,
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/// <summary>
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/// The central decision (see the class doc on
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/// <see cref="RuntimeRemotePlacementDriveController"/>): the accepted
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/// destination is not one this host can currently collision-publish, or
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/// the canonical SetPosition attempted anyway and Core still deferred it.
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/// No operation is retained either way — the entity keeps its last
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/// committed pose and waits for the next accepted Position, which for a
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/// remote is a 5-10 Hz stream away.
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/// </summary>
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Refused,
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/// <summary>The entity already holds an active operation — a concurrent
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/// placement authority (portal/teleport/another host route) or this
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/// controller's own still-outstanding preparation retry.</summary>
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Contention,
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/// <summary>The canonical SetPosition committed synchronously.</summary>
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Committed,
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/// <summary>Rejected/cancelled by Core (invalid prepared data, authority
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/// displaced mid-submit).</summary>
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Rejected,
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}
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/// <summary>
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/// C4 route 4b-1: the Runtime-owned, per-entity accepted-Position execution
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/// seam for a remote whose classification is <c>SetPosition</c> (teleport /
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/// cell-less — 4b-3's eventual disposition) or <c>SetPositionSimple</c> (far
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/// snap, >=96 m — 4b-2's). Route 4a's
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/// <see cref="RuntimeRemoteSteadyStatePosition"/> already owns the two
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/// dispositions that perform no SetPosition at all
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/// (<c>NoPositionOperation</c>/<c>Interpolate</c>); this controller is the
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/// architectural sibling for the remaining two, built from route 2's
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/// controller shape with two deliberate omissions and one deliberate
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/// generalization:
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///
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/// <list type="bullet">
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/// <item><description><b>No ack.</b> Retail's remote arm has no
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/// <c>SendPositionEvent</c> — <c>HandleReceivedPosition</c> @0x00453FD0 calls
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/// it only on the local-player FORCE_POSITION branch. There is nothing here
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/// resembling route 2's <c>PositionEventOwed</c>/<c>SendPositionEvent</c>
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/// pair.</description></item>
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/// <item><description><b>No re-issue funnel.</b> Route 2 re-issues a dead
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/// operation because a ForcePosition is a one-shot correction ACE never
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/// repeats. A remote Position is a REPEATED stream — re-issuing packet N
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/// after N+1 has already merged would apply a pose the newer packet already
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/// superseded. When this controller's own tracked operation dies for any
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/// reason (superseded, torn down, forgotten by the entity's next accepted
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/// Position), it is simply dropped: the next packet supplies the current
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/// truth on its own.</description></item>
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/// <item><description><b>Per-entity, not per-session.</b> Route 2's
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/// <c>_pending</c> is a single slot because the local player is the only
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/// entity that route ever touches. Remotes are N entities, so
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/// <see cref="_pending"/> is a per-key map and every entry is independent —
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/// route 2's single-owner invariant (Begin refuses a second live entry for
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/// the SAME key) is unchanged, just re-derived per entity instead of
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/// globally.</description></item>
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/// </list>
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///
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/// <para>
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/// <b>The central decision — refuse, do not park.</b>
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/// <see cref="RuntimeSetPositionState"/>'s <c>DeferredCell</c> park
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/// withdraws the entity from the world (<c>ParkDeferred</c> sets
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/// <c>body.InWorld = false</c>, suspends the object clock, and publishes a
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/// <c>Withdraw</c>) — and <c>RuntimeEntityObjectLifetime.TryApplyPosition</c>
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/// calls <c>RuntimeSetPositionState.Forget</c> on EVERY subsequent accepted
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/// Position for that same entity, regardless of disposition. <c>Forget</c>'s
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/// <c>CancelCoreDeferred</c> removes the operation and rewrites the
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/// <c>Withdraw</c> into a <c>Discard</c> WITHOUT restoring <c>InWorld</c>,
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/// resuming the clock, or re-entering residency. Because ACE broadcasts a
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/// remote's Position every 100-150 ms — almost always faster than the
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/// collision-generation wake this park would need to resolve on its own —
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/// any DeferredCell park opened here would be cancelled by the entity's own
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/// next packet long before it could wake, leaving the entity invisible AND
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/// intangible for the rest of the session. <see cref="_serviceWindow"/>
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/// exists to prevent this controller from ever attempting a SetPosition
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/// whose destination cannot be placed right now: <see cref="TryExecuteAcceptedRemotePosition"/>
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/// checks it BEFORE calling
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/// <see cref="RuntimeSetPositionState.TryBeginExclusiveAuthoredPlacement"/>,
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/// and if Core still returns <c>DeferredCell</c> despite the guard passing,
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/// the operation is cancelled immediately rather than retained, so the
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/// ledger still converges even though the guard's invariant did not hold for
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/// that one packet. <b>Why the guard can still miss (the co-extensivity
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/// finding and its residual):</b> a tier/residency-backed service window
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/// (the graphical host's <c>GpuWorldState.IsNearTier</c>, headless's
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/// collision-published check) is co-extensive with collision PUBLICATION in
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/// both directions — verified by reading both tier-writer call sites
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/// (promotion cannot read Near before collision commits) and the retirement
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/// call site (the tier flips to Far as the FIRST, synchronous step of
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/// retirement, strictly before collision-side withdrawal). It is NOT
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/// co-extensive with a live in-place collision-prefix MUTATION that leaves
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/// the tier/residency reading unchanged while the prefix quiesces —
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/// <see cref="RuntimeSetPositionState"/>'s private <c>TryGetBlockingQuiescence</c>
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/// is Core's own check for exactly that case, and it is what a placement can
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/// still hit even after this guard passes. That one narrow window is the
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/// residual this guard cannot close from outside Core.
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/// </para>
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///
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/// <para>
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/// One instance per host session route, constructed once per host process
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/// and reused across reconnects exactly like
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/// <see cref="RuntimeFirstEntryDriveController"/> and
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/// <see cref="RuntimeAcceptedPositionDriveController"/> —
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/// <see cref="AttachRoute"/>/<see cref="DetachRoute"/> assert the same
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/// "session reset precedes a new route" ordering and clear any tracked
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/// entries left by a torn-down session.
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/// </para>
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/// </summary>
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internal sealed class RuntimeRemotePlacementDriveController
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{
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private sealed class Pending
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{
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internal required RuntimeEntityRecord Record { get; init; }
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internal required RuntimeEntityPlacementToken Token { get; init; }
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internal required RuntimeAuthoritativePositionRoute Route { get; init; }
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}
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private readonly RuntimeEntityObjectLifetime _entityObjects;
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private readonly IGameRuntimeClock _clock;
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private readonly IPreparedCollisionSource _collisionSource;
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private readonly IRuntimeRemotePlacementServiceWindow _serviceWindow;
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/// <summary>
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/// Per-entity preparation-retry map (bounded to the two retryable
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/// <see cref="RuntimeSetPositionMoverPreparationStatus"/> reasons — Setup
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/// or world-frame data not resolved yet, NEITHER of which withdraws the
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/// entity). A <c>DeferredCell</c> outcome never enters this map — see the
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/// class doc's central decision.
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/// </summary>
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private readonly Dictionary<RuntimeEntityKey, Pending> _pending = [];
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/// <summary>
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/// B4 review fix: per-entity tokens whose <see cref="SubmitAndResolve"/>
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/// outcome was <c>CommittedHostAcknowledgementPending</c> and were STILL
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/// live (not synchronously consumed-and-acknowledged by the production
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/// placement-projection subscription inside that same call) the instant
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/// <see cref="SubmitAndResolve"/> returned <c>Committed</c>. Without this,
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/// the ledger went blind the moment <c>Committed</c> was returned, hiding
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/// exactly the declined-sink class the FIFO retry mechanism exists for.
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/// Pruned lazily (self-healing) on every read — see
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/// <see cref="CountLiveAwaitingAcknowledgement"/> — never gates any
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/// placement decision itself; Core's own <c>_operations</c> map remains
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/// the sole authority <c>TryBeginExclusiveAuthoredPlacement</c> consults.
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/// </summary>
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private readonly Dictionary<RuntimeEntityKey, RuntimeEntityPlacementToken>
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_awaitingAcknowledgement = [];
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private readonly List<RuntimeEntityKey> _driveScratch = [];
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/// <summary>
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/// C2-1 review fix (delta round): dedicated reusable scratch list for
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/// <see cref="CountLiveAwaitingAcknowledgement"/>'s self-heal removal
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/// pass — kept separate from <see cref="_driveScratch"/> (owned by
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/// <see cref="Advance"/>) so a ledger read reached while <c>Advance</c>
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/// is mid-iteration can never corrupt its scratch buffer.
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/// </summary>
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private readonly List<RuntimeEntityKey> _awaitingAcknowledgementScratch = [];
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private bool _driving;
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private object? _routeOwner;
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internal RuntimeRemotePlacementDriveController(
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RuntimeEntityObjectLifetime entityObjects,
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IGameRuntimeClock clock,
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IPreparedCollisionSource collisionSource,
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IRuntimeRemotePlacementServiceWindow serviceWindow)
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{
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_entityObjects = entityObjects
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?? throw new ArgumentNullException(nameof(entityObjects));
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_clock = clock ?? throw new ArgumentNullException(nameof(clock));
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_collisionSource = collisionSource
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?? throw new ArgumentNullException(nameof(collisionSource));
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_serviceWindow = serviceWindow
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?? throw new ArgumentNullException(nameof(serviceWindow));
|
||||
_entityObjects.RegisterRemotePlacementDriveOwnership(
|
||||
() => _pending.Count);
|
||||
// B4 review fix: a second, independent registration — multiple
|
||||
// registrations sum (RegisterRemotePlacementDriveOwnership's own doc
|
||||
// comment) — so the awaiting-acknowledgement dimension is visible in
|
||||
// the SAME ledger without changing what _pending itself reports.
|
||||
_entityObjects.RegisterRemotePlacementDriveOwnership(
|
||||
CountLiveAwaitingAcknowledgement);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Preparation-stage retries only (see <see cref="_pending"/>'s own doc).
|
||||
/// Deliberately does NOT include <see cref="_awaitingAcknowledgement"/> —
|
||||
/// that dimension is reported to the lifetime's ownership ledger via the
|
||||
/// constructor's second <c>RegisterRemotePlacementDriveOwnership</c> call
|
||||
/// (B4 review fix) and has no separate test-visible counter of its own.
|
||||
/// </summary>
|
||||
internal int PendingCount => _pending.Count;
|
||||
|
||||
/// <summary>
|
||||
/// True when route 4b owns this classification for a remote — the two
|
||||
/// dispositions route 4a's <see cref="RuntimeRemoteSteadyStatePosition"/>
|
||||
/// does NOT already handle. Everything else (<c>Interpolate</c>,
|
||||
/// <c>NoPositionOperation</c>, <c>RejectedAuthority</c>,
|
||||
/// <c>RejectedData</c>, <c>AwaitFreshPosition</c>) is out of scope here.
|
||||
/// B6 review fix: <c>Disposition</c> alone is not exact — the classifier
|
||||
/// (<c>RuntimeAuthoritativePositionRouteClassifier.cs</c>) assigns
|
||||
/// <c>SetPosition</c>/<c>SetPositionSimple</c> at several independent
|
||||
/// call sites (:256, :332, :355, :403, :459) and derives
|
||||
/// <c>OperationKind</c> separately (:560-575) — the SAME disposition
|
||||
/// covers the LOCAL PLAYER's FORCE_POSITION/teleport branches
|
||||
/// (<c>RuntimeSetPositionOperationKind.LocalAuthoritative</c>).
|
||||
/// <paramref name="route"/> is a parameter separate from the entity
|
||||
/// record at every call site, so a mismatched pair is expressible;
|
||||
/// gating on <c>OperationKind</c> narrows to remotes AND the local
|
||||
/// player's own initial Create — <c>OperationKind</c>'s own switch
|
||||
/// (:559-570) maps <c>InitialLogin</c> to the LOCAL PLAYER's Create
|
||||
/// ONLY; a REMOTE top-level Create maps to <c>RemoteAuthoritative</c>
|
||||
/// exactly like a remote accepted Position does (correcting this
|
||||
/// comment's earlier, wrong claim that all initial Creates map to
|
||||
/// <c>InitialLogin</c>).
|
||||
/// <para>
|
||||
/// C2-4 review fix (delta round): so <c>OperationKind</c> alone still
|
||||
/// does not exclude a remote top-level Create — <c>ClassifyCreate</c>
|
||||
/// (:254-273) emits <c>SetPosition</c> + <c>RemoteAuthoritative</c> +
|
||||
/// <c>InitialCreateFlags</c> (<c>Placement|Slide</c>) for one, while
|
||||
/// <c>ClassifyAcceptedPosition</c>'s remote branches (:401-416,
|
||||
/// :454-472) always carry <c>AuthoritativeTeleportFlags</c>
|
||||
/// (<c>Teleport|Slide|SendPositionEvent</c>) for the SAME disposition/
|
||||
/// OperationKind pair. The <c>Teleport</c> bit is the exact
|
||||
/// discriminator retail's own flag choice provides — Create asks for
|
||||
/// placement collision, an accepted Position asks for a teleport
|
||||
/// resolve — so requiring it here excludes Creates (route 4b-1 is a
|
||||
/// POSITION-only route; the first-entry conductor owns every Create)
|
||||
/// without excluding either remote Position shape.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
internal static bool OwnsPlacement(RuntimeAuthoritativePositionRoute route) =>
|
||||
route.OperationKind is RuntimeSetPositionOperationKind.RemoteAuthoritative
|
||||
&& route.Disposition is RuntimeAuthoritativePositionDisposition.SetPosition
|
||||
or RuntimeAuthoritativePositionDisposition.SetPositionSimple
|
||||
&& (route.SetPositionFlags & PhysicsSetPositionFlags.Teleport) != 0;
|
||||
|
||||
/// <summary>
|
||||
/// Mirrors <see cref="RuntimeFirstEntryDriveController.AttachRoute"/> and
|
||||
/// <see cref="RuntimeAcceptedPositionDriveController.AttachRoute"/>: this
|
||||
/// controller outlives its session routes, so the "session reset
|
||||
/// precedes a new route" ordering is asserted, not assumed.
|
||||
/// </summary>
|
||||
internal void AttachRoute(object route)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(route);
|
||||
if (_routeOwner is not null && !ReferenceEquals(_routeOwner, route))
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
"A remote placement drive controller serves one session "
|
||||
+ "route at a time; the prior route must be disposed "
|
||||
+ "(session reset precedes a new route) before a "
|
||||
+ "replacement attaches.");
|
||||
}
|
||||
_routeOwner = route;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Route-scoped teardown: abandons every tracked entry, but ONLY when
|
||||
/// <paramref name="route"/> is the attached owner.
|
||||
///
|
||||
/// <para>
|
||||
/// C2-1 review fix (delta round) — the prior version of this method (and
|
||||
/// this comment) was wrong: it cleared <see cref="_pending"/> and
|
||||
/// <see cref="_awaitingAcknowledgement"/> as if they were pure
|
||||
/// bookkeeping, citing <see cref="RuntimeFirstEntryDriveController.DetachRoute"/>
|
||||
/// as the mirror. That is the WRONG sibling — first-entry's tracked
|
||||
/// entries have an INDEPENDENT owner (the residence lease) that survives
|
||||
/// route teardown on its own, so clearing first-entry's local map merely
|
||||
/// stops WATCHING an operation something else still owns. These two maps
|
||||
/// have no such owner: EVERY entry holds a Core operation THIS
|
||||
/// controller alone began — <see cref="_pending"/> at
|
||||
/// <c>AwaitingPreparation</c> (already begun via
|
||||
/// <c>TryBeginExclusiveAuthoredPlacement</c>), <see cref="_awaitingAcknowledgement"/>
|
||||
/// at <c>AwaitingCommitAcknowledgement</c> with a published <c>Place</c>.
|
||||
/// Clearing the local dictionary without cancelling the Core operation
|
||||
/// left it live forever, pinning its landblock prefix
|
||||
/// (<c>HasOldPrefixPlacementDebt</c>) — docs/ISSUES.md #310's unbounded
|
||||
/// streaming-stall hazard, now reachable from an ordinary reconnect/
|
||||
/// session-reset instead of only a stuck asset retry. The correct mirror
|
||||
/// is route 2's <c>RuntimeAcceptedPositionDriveController.DetachRoute</c>
|
||||
/// → <c>AbandonPending</c>, which this now matches: cancel every live
|
||||
/// operation (<see cref="CancelToken"/>, <c>restoreCancelledPark: true</c>
|
||||
/// — these are cancellations of an abandoned placement INTENT, not
|
||||
/// withdrawals, so any park rolls back rather than stranding the body)
|
||||
/// before clearing the local maps.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
internal void DetachRoute(object route)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(route);
|
||||
if (!ReferenceEquals(_routeOwner, route))
|
||||
return;
|
||||
_routeOwner = null;
|
||||
|
||||
RuntimeSetPositionState setPosition = _entityObjects.Physics.SetPosition;
|
||||
if (_pending.Count != 0)
|
||||
{
|
||||
Pending[] abandoned = [.. _pending.Values];
|
||||
_pending.Clear();
|
||||
foreach (Pending entry in abandoned)
|
||||
{
|
||||
setPosition.ForgetPlacementCompletion(entry.Token);
|
||||
CancelToken(setPosition, entry.Token);
|
||||
}
|
||||
}
|
||||
if (_awaitingAcknowledgement.Count != 0)
|
||||
{
|
||||
RuntimeEntityPlacementToken[] abandoned =
|
||||
[.. _awaitingAcknowledgement.Values];
|
||||
_awaitingAcknowledgement.Clear();
|
||||
foreach (RuntimeEntityPlacementToken token in abandoned)
|
||||
{
|
||||
setPosition.ForgetPlacementCompletion(token);
|
||||
CancelToken(setPosition, token);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Executes an already-classified remote accepted Position against the
|
||||
/// canonical Runtime SetPosition owner. <paramref name="record"/>'s
|
||||
/// Snapshot and PositionAuthorityVersion must already reflect the merge
|
||||
/// <see cref="RuntimeEntityObjectLifetime.TryApplyPosition"/> performed —
|
||||
/// this method never re-merges the wire frame, and <paramref name="route"/>
|
||||
/// must already be the result of
|
||||
/// <see cref="RuntimeEntityObjectLifetime.ClassifyRemoteAcceptedPosition"/>
|
||||
/// for the SAME packet (the shared classification builder every remote
|
||||
/// caller uses — never re-derived here).
|
||||
/// </summary>
|
||||
internal RuntimeRemotePlacementExecutionStatus TryExecuteAcceptedRemotePosition(
|
||||
RuntimeEntityRecord record,
|
||||
in RuntimeAuthoritativePositionRoute route)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(record);
|
||||
if (!OwnsPlacement(route)
|
||||
|| record.PhysicsBody is null
|
||||
|| record.Key is not { } key)
|
||||
{
|
||||
return RuntimeRemotePlacementExecutionStatus.NotApplicable;
|
||||
}
|
||||
|
||||
RuntimeSetPositionState setPosition = _entityObjects.Physics.SetPosition;
|
||||
|
||||
// A retained preparation retry whose operation died some other way
|
||||
// (superseded, torn down, generation change, or simply forgotten by
|
||||
// an unrelated accepted Position for this same entity) must not
|
||||
// block a fresh Begin for THIS packet — self-heal rather than report
|
||||
// a Contention nothing is actually contending.
|
||||
if (_pending.TryGetValue(key, out Pending? stale)
|
||||
&& !setPosition.IsPlacementCurrent(stale.Token))
|
||||
{
|
||||
_pending.Remove(key);
|
||||
}
|
||||
|
||||
CreateObject.ServerPosition? destination =
|
||||
record.Snapshot.Physics?.Position ?? record.Snapshot.Position;
|
||||
if (destination is not { } accepted
|
||||
|| !_serviceWindow.IsWithinServiceWindow(accepted.LandblockId))
|
||||
{
|
||||
// The central decision: refuse rather than open a park this
|
||||
// host's own service window could never wake.
|
||||
return RuntimeRemotePlacementExecutionStatus.Refused;
|
||||
}
|
||||
|
||||
RuntimeEntityPlacementToken token =
|
||||
setPosition.TryBeginExclusiveAuthoredPlacement(
|
||||
record,
|
||||
record.PositionAuthorityVersion,
|
||||
route.OperationKind);
|
||||
if (!token.IsValid)
|
||||
return RuntimeRemotePlacementExecutionStatus.Contention;
|
||||
|
||||
return SubmitAndResolve(record, token, route);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Host cadence pump: retries a preparation-only retry status
|
||||
/// (<c>RetrySetupUnavailable</c>/<c>RetryWorldFrameUnavailable</c>) by
|
||||
/// re-calling the SAME prepare+submit pair, exactly like
|
||||
/// <see cref="RuntimeFirstEntryDriveController"/>'s own continuation
|
||||
/// completion. Bounded, non-allocating iteration mirrors
|
||||
/// <see cref="RuntimeFirstEntryDriveController"/>'s <c>_driveScratch</c>
|
||||
/// template. Safe to call from any host cadence point; a no-op when
|
||||
/// nothing is pending.
|
||||
/// </summary>
|
||||
internal void Advance()
|
||||
{
|
||||
if (_driving || _pending.Count == 0)
|
||||
return;
|
||||
_driving = true;
|
||||
try
|
||||
{
|
||||
_driveScratch.Clear();
|
||||
foreach (RuntimeEntityKey key in _pending.Keys)
|
||||
_driveScratch.Add(key);
|
||||
|
||||
RuntimeSetPositionState setPosition =
|
||||
_entityObjects.Physics.SetPosition;
|
||||
foreach (RuntimeEntityKey key in _driveScratch)
|
||||
{
|
||||
if (!_pending.TryGetValue(key, out Pending? pending))
|
||||
continue;
|
||||
if (!setPosition.IsPlacementCurrent(pending.Token))
|
||||
{
|
||||
// Forgotten by some other accepted Position for this
|
||||
// same entity before this retry resolved. No re-issue
|
||||
// funnel for remotes: the next packet supplies current
|
||||
// truth on its own.
|
||||
_pending.Remove(key);
|
||||
continue;
|
||||
}
|
||||
_pending.Remove(key);
|
||||
|
||||
// B3 review fix: a retry can sit retained across many host
|
||||
// cadence pumps (bounded only by how long the asset stayed
|
||||
// unavailable) while its destination's collision publication
|
||||
// retires out from under it. Re-check the SAME service-window
|
||||
// guard the entry point uses BEFORE resubmitting — dropping
|
||||
// (and cancelling the already-begun token) rather than
|
||||
// resubmitting matches the entry point's own Refused
|
||||
// semantics: no operation survives, the entity keeps its last
|
||||
// committed pose, and the next packet supplies current truth
|
||||
// on its own. Without this re-check a destination that fell
|
||||
// out of the window would just keep coming back Contention
|
||||
// forever (the asset source has not changed), never
|
||||
// converging even though the window already knows better.
|
||||
CreateObject.ServerPosition? destination =
|
||||
pending.Record.Snapshot.Physics?.Position
|
||||
?? pending.Record.Snapshot.Position;
|
||||
if (destination is not { } accepted
|
||||
|| !_serviceWindow.IsWithinServiceWindow(
|
||||
accepted.LandblockId))
|
||||
{
|
||||
CancelToken(setPosition, pending.Token);
|
||||
continue;
|
||||
}
|
||||
|
||||
_ = SubmitAndResolve(pending.Record, pending.Token, pending.Route);
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
_driving = false;
|
||||
}
|
||||
}
|
||||
|
||||
private RuntimeRemotePlacementExecutionStatus SubmitAndResolve(
|
||||
RuntimeEntityRecord record,
|
||||
in RuntimeEntityPlacementToken token,
|
||||
in RuntimeAuthoritativePositionRoute route)
|
||||
{
|
||||
RuntimeSetPositionState setPosition = _entityObjects.Physics.SetPosition;
|
||||
RuntimeSetPositionMoverPreparationStatus status =
|
||||
setPosition.TryPrepareAndSubmitAuthoredPlacement(
|
||||
record,
|
||||
token,
|
||||
route.OperationKind,
|
||||
route.SetPositionFlags,
|
||||
_collisionSource,
|
||||
_clock.SimulationTimeSeconds,
|
||||
out RuntimeSetPositionOutcome outcome,
|
||||
resolveWorldOffsetFromRuntimeFrame: true);
|
||||
|
||||
if (status != RuntimeSetPositionMoverPreparationStatus.Prepared)
|
||||
{
|
||||
if (status.IsRetryable())
|
||||
{
|
||||
_pending[token.Entity] = new Pending
|
||||
{
|
||||
Record = record,
|
||||
Token = token,
|
||||
Route = route,
|
||||
};
|
||||
return RuntimeRemotePlacementExecutionStatus.Contention;
|
||||
}
|
||||
|
||||
CancelToken(setPosition, token);
|
||||
return RuntimeRemotePlacementExecutionStatus.Rejected;
|
||||
}
|
||||
|
||||
switch (outcome.Status)
|
||||
{
|
||||
case RuntimeSetPositionStatus.CommittedHostAcknowledgementPending:
|
||||
// No ack for remotes. The production placement-projection
|
||||
// subscription (shared infrastructure, not owned here) has
|
||||
// already applied-and-acknowledged the Place receipt
|
||||
// synchronously inside the SetPosition call above, if it was
|
||||
// going to — exactly like route 2's own commit branch, minus
|
||||
// the ack call route 2 makes for the local player. B4 review
|
||||
// fix: when the sink declined instead (host not ready — the
|
||||
// exact scenario the FIFO retry mechanism exists for), the
|
||||
// operation is STILL LIVE in Core's _operations map until
|
||||
// some later AcknowledgeProjection retires it. Track it so
|
||||
// the ledger can see that class of outstanding operation
|
||||
// instead of going blind the instant this method returns.
|
||||
if (setPosition.IsPlacementCurrent(token))
|
||||
_awaitingAcknowledgement[token.Entity] = token;
|
||||
return RuntimeRemotePlacementExecutionStatus.Committed;
|
||||
|
||||
case RuntimeSetPositionStatus.DeferredCell:
|
||||
// Central decision: this branch means the service-window
|
||||
// guard passed but Core still deferred the destination — the
|
||||
// narrow residual the class doc's central-decision paragraph
|
||||
// explains (a live in-place collision-prefix quiescence the
|
||||
// tier/residency guard cannot see from outside Core, per
|
||||
// RuntimeSetPositionState's private TryGetBlockingQuiescence).
|
||||
// Cancel immediately rather than retain a watch: no
|
||||
// re-issue, no park survives this controller.
|
||||
CancelToken(setPosition, token);
|
||||
return RuntimeRemotePlacementExecutionStatus.Refused;
|
||||
|
||||
default:
|
||||
// Rejected/Cancelled — authority moved out from under this
|
||||
// operation, so the body never moved.
|
||||
CancelToken(setPosition, token);
|
||||
return RuntimeRemotePlacementExecutionStatus.Rejected;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Self-healing read: prunes every <see cref="_awaitingAcknowledgement"/>
|
||||
/// entry whose token Core no longer considers current (the ack already
|
||||
/// landed through whatever path — the synchronous in-call apply, a later
|
||||
/// FIFO retry, or Runtime's own session-reset/generation-change teardown
|
||||
/// clearing the operation outright) before returning the live count.
|
||||
/// This is what lets the constructor's second
|
||||
/// <c>RegisterRemotePlacementDriveOwnership</c> registration converge to
|
||||
/// zero (B4 review fix) without this controller needing a separate
|
||||
/// periodic pump for this one dictionary — every ownership-snapshot read
|
||||
/// (including the exact convergence checks teardown/reset/generation
|
||||
/// change assert) sees the truth as of that read.
|
||||
///
|
||||
/// <para>
|
||||
/// C2-1 review fix (delta round), disposal safety: <c>IsPlacementCurrent</c>'s
|
||||
/// first statement is <c>EnsureNotDisposed</c>, which THROWS once
|
||||
/// <see cref="RuntimeSetPositionState"/> is disposed. A post-<c>Dispose()</c>
|
||||
/// <c>CaptureOwnership()</c> read is the designed contract
|
||||
/// (<c>GameWindowLifetime.DisposeGameRuntime</c>: <c>runtime.Dispose();
|
||||
/// runtime.CaptureOwnership();</c>), so this — the first ledger provider
|
||||
/// to reach into another disposable subsystem — must survive it. When
|
||||
/// <see cref="RuntimePhysicsState.IsDisposed"/> is already true, Core
|
||||
/// itself is gone; there is nothing left to ask, so this returns
|
||||
/// whatever count is STILL in the local map rather than calling into the
|
||||
/// disposed state. A healthy teardown already cancelled and cleared
|
||||
/// every entry via <see cref="DetachRoute"/> before disposal, so this
|
||||
/// branch reports 0 in the healthy path and a genuine nonzero leak
|
||||
/// otherwise — never an exception either way.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// C2-1 review fix (delta round), allocation: reuses
|
||||
/// <see cref="_awaitingAcknowledgementScratch"/> instead of a per-call
|
||||
/// <c>List<RuntimeEntityKey></c>, mirroring <see cref="_driveScratch"/>'s
|
||||
/// own template.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
private int CountLiveAwaitingAcknowledgement()
|
||||
{
|
||||
if (_awaitingAcknowledgement.Count == 0)
|
||||
return 0;
|
||||
if (_entityObjects.Physics.IsDisposed)
|
||||
return _awaitingAcknowledgement.Count;
|
||||
|
||||
RuntimeSetPositionState setPosition = _entityObjects.Physics.SetPosition;
|
||||
_awaitingAcknowledgementScratch.Clear();
|
||||
foreach ((RuntimeEntityKey key, RuntimeEntityPlacementToken token)
|
||||
in _awaitingAcknowledgement)
|
||||
{
|
||||
if (!setPosition.IsPlacementCurrent(token))
|
||||
_awaitingAcknowledgementScratch.Add(key);
|
||||
}
|
||||
foreach (RuntimeEntityKey key in _awaitingAcknowledgementScratch)
|
||||
_awaitingAcknowledgement.Remove(key);
|
||||
return _awaitingAcknowledgement.Count;
|
||||
}
|
||||
|
||||
private static void CancelToken(
|
||||
RuntimeSetPositionState setPosition,
|
||||
in RuntimeEntityPlacementToken token)
|
||||
{
|
||||
// Cancellation, not withdrawal: this controller abandons a placement
|
||||
// intent while the remote stays in the world, so a DeferredCell park
|
||||
// must roll back rather than strand the entity invisible and
|
||||
// intangible (RuntimeSetPositionState.Forget).
|
||||
RuntimePlacementCancellationReceipt cancellation =
|
||||
setPosition.ForgetExactPlacement(
|
||||
token,
|
||||
restoreCancelledPark: true);
|
||||
if (cancellation.IsValid)
|
||||
setPosition.PublishCancellation(cancellation);
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue