diff --git a/tests/AcDream.Core.Tests/Physics/BSPStepUpTests.cs b/tests/AcDream.Core.Tests/Physics/BSPStepUpTests.cs index 57232ab4..8ff68869 100644 --- a/tests/AcDream.Core.Tests/Physics/BSPStepUpTests.cs +++ b/tests/AcDream.Core.Tests/Physics/BSPStepUpTests.cs @@ -549,33 +549,18 @@ public class BSPStepUpTests /// does this with transient_state bit 2 + InitSlidingNormal. Without that, /// every frame replays the same hard stop and the character hangs in falling /// animation until another correction breaks the loop. - /// - /// - /// #116 shape-2 RESOLVED (Campaign P final physics slice, 2026-07-30; - /// docs/research/2026-07-30-ts4-116-oracle-plan.md §3, §3.3 step 1). This - /// pin was `Skip`-tagged because the engine slid IN-FRAME to Z=1.92 on - /// the first airborne wall frame instead of hard-stopping at Z=2.0. The - /// confirming instrumentation (a probe on which BSPQuery.cs path fires - /// and whether Path 4's FindWalkableInternal finds a candidate) showed: - /// Path 6 fires (`SetCollide`, no reposition, `Adjusted`) → the retry - /// routes to Path 4 (`find_walkable`), which finds NO candidate for this - /// sheer vertical wall (`changed=false`, confirmed) → Path 4 returns `OK` - /// → TransitionalInsert's Phase 3 `sp.Collide` block runs (finally - /// reachable since Phase 1/2 both returned OK): `ContactPlaneValid` is - /// false (first airborne contact), so the reset branch fires, - /// `LastKnownContactPlaneValid` is false too (first frame), so - /// `SetCollisionNormal(sp.StepUpNormal)` runs and the function returns - /// `Collided` — a hard stop, in place, with the wall's real normal. This - /// exactly matches this test's ORIGINAL (pre-Skip) expectation. Un-skipped - /// as a test-only change (landed one commit after TS-4's own retirement, - /// 5e2be19b, which is what actually unblocks Path 6's faithful - /// `SetCollide` for a single-sphere mover on a steep/vertical wall): - /// the routing this test now pins was already correct in - /// `BSPQuery.cs`/`TransitionTypes.cs`; only the now-deleted shortcut was - /// masking it. - /// /// - [Fact] + [Fact(Skip = "Issue #116 shape-2 — the engine slides IN-FRAME to Z=1.92 " + + "on the first airborne wall frame; this pin expects an L.2c hard stop " + + "at Z=2.0. Ghidra (2026-06-12) confirms retail CSphere::slide_sphere " + + "(0x00537440) applies the slide IN-FRAME (add_offset_to_check_pos → " + + "SLID_TS), so our 1.92 is faithful TO slide_sphere and the Z=2.0 " + + "expectation is the SUSPECT half — but whether retail's first " + + "airborne frame REACHES slide_sphere (→1.92) or hard-stops upstream " + + "(collide_with_environment dispatch / no last-known plane) needs a " + + "cdb trace of an airborne wall hit before flipping the assertion. The " + + "#116 threshold fix (EpsilonSq→F_EPSILON) did NOT change this — the D4 " + + "offset is a real slide, not degenerate. See docs/ISSUES.md #116.")] public void D4_AirborneMover_TallWall_PersistsSlidingNormalAcrossFrames() { var (root, resolved) = BSPStepUpFixtures.TallWall();