fix(ui): assess retained items on right click

Port UIElement_ItemList's physical-item right-click branch through the shared retained list. Select and appraise backpack, loot, paperdoll, and shortcut items through their canonical owners, while preventing RMB movement from lifting items or issuing appraisal requests.

Co-authored-by: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-24 05:55:51 +02:00
parent 5ad32d5753
commit 2dd5cb80d2
17 changed files with 264 additions and 5 deletions

View file

@ -47,6 +47,7 @@ public class PaperdollControllerTests
IReadOnlyDictionary<uint, uint>? emptySlotSprites = null,
List<(uint item, uint container, int placement)>? puts = null,
List<string>? systemMessages = null,
List<uint>? examines = null,
Action<ItemInteractionController>? configureInteraction = null)
{
var itemInteraction = new ItemInteractionController(
@ -56,6 +57,7 @@ public class PaperdollControllerTests
sendUseWithTarget: null,
sendWield: wields is null ? null : (i, m) => wields.Add((i, m)),
sendDrop: null,
sendExamine: examines is null ? null : examines.Add,
sendPutItemInContainer: puts is null
? null
: (item, container, placement) => puts.Add((item, container, placement)),
@ -116,6 +118,28 @@ public class PaperdollControllerTests
Assert.Equal(0u, lists[ShieldSlot].Cell.ItemId); // shield slot empty
}
[Fact]
public void RightClickEquippedSlot_selectsAndExaminesItem()
{
var (layout, lists) = BuildLayout();
var objects = new ClientObjectTable();
SeedEquipped(objects, 0xA01u, EquipMask.HeadWear);
var selection = new SelectionState();
var appraisals = new List<uint>();
Bind(
layout,
objects,
selection: selection,
examines: appraisals);
UiItemSlot cell = lists[HeadSlot].Cell;
cell.OnEvent(new UiEvent(0u, cell, UiEventType.RightClick));
Assert.Equal(0xA01u, selection.SelectedObjectId);
Assert.True(cell.Selected);
Assert.Equal(new uint[] { 0xA01u }, appraisals);
}
[Fact]
public void SessionTableClearRemovesOldEquipmentAndLocksAetheriaSlots()
{