fix(ui): assess retained items on right click

Port UIElement_ItemList's physical-item right-click branch through the shared retained list. Select and appraise backpack, loot, paperdoll, and shortcut items through their canonical owners, while preventing RMB movement from lifting items or issuing appraisal requests.

Co-authored-by: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-24 05:55:51 +02:00
parent 5ad32d5753
commit 2dd5cb80d2
17 changed files with 264 additions and 5 deletions

View file

@ -138,6 +138,7 @@ public sealed class ToolbarController : IItemListDragHandler, IRetainedPanelCont
if (_slots[i] is { } list)
{
WireClick(list);
list.ExamineItemRequested = ExamineItem;
// B.1 drag-drop spine: this controller is the drop handler for every
// toolbar slot list; each cell knows its slot index + that it's a
// shortcut-bar source (retail UIElement_ItemList::RegisterItemListDragHandler).
@ -531,6 +532,15 @@ public sealed class ToolbarController : IItemListDragHandler, IRetainedPanelCont
};
}
private void ExamineItem(uint itemId)
{
if (_selectItem is not null)
_selectItem(itemId);
else
_selection?.Select(itemId, SelectionChangeSource.Toolbar);
_itemInteraction?.ExamineSelectedOrEnterMode(itemId);
}
private static ItemDragAcceptance InventoryButtonDragOver(ItemDragPayload payload)
=> payload.ObjId != 0 && payload.SourceKind != ItemDragSource.ShortcutBar
? ItemDragAcceptance.Accept
@ -765,6 +775,9 @@ public sealed class ToolbarController : IItemListDragHandler, IRetainedPanelCont
_combatState.CombatModeChanged -= SetCombatMode;
if (_selection is not null)
_selection.Changed -= OnSelectionChanged;
foreach (UiItemList? list in _slots)
if (list is not null)
list.ExamineItemRequested = null;
_repo.ObjectAdded -= OnRepositoryObjectChanged;
_repo.ObjectUpdated -= OnRepositoryObjectChanged;
_repo.ObjectRemoved -= OnRepositoryObjectChanged;