fix(ui): assess retained items on right click

Port UIElement_ItemList's physical-item right-click branch through the shared retained list. Select and appraise backpack, loot, paperdoll, and shortcut items through their canonical owners, while preventing RMB movement from lifting items or issuing appraisal requests.

Co-authored-by: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-24 05:55:51 +02:00
parent 5ad32d5753
commit 2dd5cb80d2
17 changed files with 264 additions and 5 deletions

View file

@ -84,6 +84,7 @@ public sealed class PaperdollController : IItemListDragHandler, IRetainedPanelCo
var (element, mask, _, unlockBit) = PaperdollSlotBackgrounds.Definitions[i];
if (layout.FindElement(element) is not UiItemList list) continue;
list.RegisterDragHandler(this);
list.ExamineItemRequested = ExamineItem;
list.Cell.SourceKind = ItemDragSource.Equipment;
list.Cell.SlotIndex = i; // definition position = equipped drag-payload SourceSlot
list.Cell.EmptySprite = emptySlotSprites is not null
@ -350,6 +351,12 @@ public sealed class PaperdollController : IItemListDragHandler, IRetainedPanelCo
foreach (var a in _armorSlots) a.Visible = _viewState.ArmorSlotsVisible;
}
private void ExamineItem(uint itemId)
{
_selection.Select(itemId, SelectionChangeSource.Paperdoll);
_itemInteraction.ExamineSelectedOrEnterMode(itemId);
}
/// <summary>Detach event handlers (idempotent).</summary>
public void Dispose()
{
@ -361,6 +368,8 @@ public sealed class PaperdollController : IItemListDragHandler, IRetainedPanelCo
_objects.ObjectUpdated -= OnObjectChanged;
_objects.Cleared -= OnObjectsCleared;
_selection.Changed -= OnSelectionChanged;
foreach (var (_, list) in _slots)
list.ExamineItemRequested = null;
if (_dollViewport is UiViewport doll)
doll.ClickedAt = null;
switch (_dollDragMask)