fix(physics): port retail stair edge backprobe
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6 changed files with 218 additions and 6 deletions
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@ -389,6 +389,16 @@ root-caused, retail-ported, and user-accepted in the same session:
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are now ported, focused/full gates pass, and the user accepted repeated
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slope jumps. Evidence:
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`docs/research/2026-07-31-269-slope-stop-capture.md`.
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- **#271 closed 2026-07-31** — a bounded stair-side
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trace proved ACDream could bypass retail's current-position edge back-probe
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by promoting a stale `LastWalkable` tread. That made PrecipiceSlide reverse
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an uphill tangent and rapidly carry the player down the stairs. The two
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stale-history substitutions are removed; current-walkable, back-probe, and
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no-walkable outcomes now follow `CTransition::edge_slide @ 0x0050B3D0`.
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The exact captured frame is pinned in the existing installed-stair fixture
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and the complete Release suite passes 10,062 tests / 5 skips. The user
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accepted repeated uphill runs while pressing into the stair sides. Evidence:
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`docs/research/2026-07-31-271-stair-side-slide-capture.md`.
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Matrix rows accepted so far: speed parity, roof slide, downhill bounce,
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flat pop, uphill landing, and #269's slope-stop feel
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