fix(phys): #112 - remove the non-retail escape-hatch demote from the pick; lateral stab-graph recovery + retail keep-curr
Root cause (oracle: CLandCell::point_in_cell :316941 = terrain-poly only;
find_cell_list null-result keep-curr pc:308788-308825; CEnvCell::
check_building_transit :309827 = sphere_intersects_cell per portal-adjacent
cell): retail KEEPS curr_cell when nothing contains the centre — including
inside a house's containment gaps. Our 6dbbf95 escape hatch instead demoted
any hydrated indoor claim the sphere no longer overlaps to the outdoor
column; at the A9B3 hill cottage's real interior gap this stranded the
player outdoor-classified deep indoors, where re-promotion is portal-
adjacent-only (retail-identical) -> the outdoor flood rendered the interior
transparent (the user's "sometimes transparent" walk).
The hatch's actual target - poisoned (cell, position) SAVES - has been
handled at the SNAP by PhysicsEngine.Resolve's AdjustPosition validation
since #107/#111, so the per-tick pick reverts to retail semantics:
1. lateral recovery first - when the sphere no longer overlaps the claim,
search the claim's stab list for a containing cell (retail
find_visible_child_cell :311444, the same recovery AdjustPosition uses);
the #111 adjacent-claim shape now self-heals laterally (dat-backed test:
pick(seed 0x172) at a 0x171-interior point -> 0x171);
2. else KEEP curr_cell (retail null-result).
Two old tests asserting the hatch demote rewritten to the retail semantics
(tests-can-codify-bugs); P1 retail-golden conformance gates explicitly green
(FindCellListConformance + ThresholdPortalCrossing + CottageDoorway +
CameraCornerSeal = 11/11). New Issue112MembershipTests: the lateral-recovery
fact + a DocumentsResidual fact pinning the remaining at-doorway gap demote
(via the NORMAL outdoor-candidate path; open oracle read = retail's
add_all_outside_cells gate in CEnvCell::find_transit_cells pc:317499 -
sphere-proximity vs graph-reachability). Core 1383 + 4 pre-existing #99
failures + 1 skip.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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4 changed files with 133 additions and 35 deletions
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@ -265,15 +265,19 @@ public class CellTransitFindCellSetTests
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}
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[Fact]
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public void IndoorSeed_SphereFullyOutsideHydratedCell_DemotesToOutdoorColumn()
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public void IndoorSeed_SphereFullyOutsideHydratedCell_KeepsCurrent_RetailNullResult()
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{
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// The gate-2 live wedge shape: claimed cell 0xA9B40150, sphere far
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// outside its volume (x = -10, fully behind the x≥0 half-space).
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// The BFS finds no portals (sphere nowhere near them), so no outdoor
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// candidates exist — pre-fix this returned the bogus claim forever.
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// Expected: the global outdoor column under the centre. x=-10 is one
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// cell WEST of the A9B4 block edge → block 0xA8B4, lcoord (1351,1440)
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// → cell (7,0) → low 0x39.
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// #112 (2026-06-10): REWRITTEN from the 6dbbf95 escape-hatch
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// assertion (was: demote to the outdoor column 0xA8B40039). Retail
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// find_cell_list leaves *result null when NOTHING contains the centre
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// and the caller KEEPS curr_cell (pc:308788-308825) — the hatch's
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// demote was a non-retail addition that also fired on legitimate
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// sub-meter containment gaps INSIDE houses (the A9B3 cottage),
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// stranding the player outdoor-classified deep indoors → transparent
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// interior. The hatch's actual target (poisoned saves) is handled at
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// the SNAP by PhysicsEngine.Resolve's AdjustPosition validation
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// (#107/#111). With no stab-list on this fixture cell, the lateral
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// recovery finds nothing → keep the claim.
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var cache = new PhysicsDataCache();
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cache.RegisterCellStructForTest(0xA9B40150u, MakeCellWithBoundedBsp(Matrix4x4.Identity));
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@ -282,7 +286,7 @@ public class CellTransitFindCellSetTests
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currentCellId: 0xA9B40150u,
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out _);
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Assert.Equal(0xA8B40039u, containing);
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Assert.Equal(0xA9B40150u, containing);
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}
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[Fact]
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