Revert "perf(rendering): draw retained frame product"
This reverts commit ef1d263337.
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624e1119ca
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2c848d4167
13 changed files with 268 additions and 1334 deletions
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@ -374,6 +374,12 @@ internal sealed class FrameRootCompositionPhase
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&& d.Options.AutomationArtifactDirectory is not null
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? new CurrentRenderSceneOracle()
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: null;
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if ((currentRenderSceneOracle is null)
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!= (live.RenderSceneShadow is null))
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{
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throw new InvalidOperationException(
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"Lifecycle automation must compose the current-path referee and shadow render scene together.");
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}
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RenderSceneShadowComparisonController? renderSceneShadowComparison =
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currentRenderSceneOracle is not null
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&& live.RenderSceneShadow is not null
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@ -384,18 +390,18 @@ internal sealed class FrameRootCompositionPhase
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acknowledgeDirty: false)
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: null;
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RenderScenePViewFrameProductController? renderFrameProduct =
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live.RenderSceneShadow is not null
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currentRenderSceneOracle is not null
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&& live.RenderSceneShadow is not null
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? new RenderScenePViewFrameProductController(
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live.RenderSceneShadow,
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currentRenderSceneOracle,
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message => d.Log("[UI-PROBE] " + message),
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live.DrawDispatcher)
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: null;
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// After G4 the retained product is the production object source.
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// The old dispatcher/selection observer is intentionally detached;
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// automation still compares the independently built PView route list.
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live.DrawDispatcher.SetCurrentRenderSceneObserver(null);
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live.SelectionScene.SetCurrentRenderSceneObserver(null);
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live.DrawDispatcher.SetCurrentRenderSceneObserver(
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currentRenderSceneOracle);
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live.SelectionScene.SetCurrentRenderSceneObserver(
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currentRenderSceneOracle);
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var worldSceneRenderer = new WorldSceneRenderer(
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renderFrameResources,
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renderLoginState,
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@ -200,11 +200,15 @@ internal sealed class LivePresentationCompositionPhase
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{
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CompositionAcquisitionScope.CompositionAcquisitionLease<
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RenderSceneShadowRuntime>? renderSceneShadowLease = null;
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renderSceneShadowLease = scope.Acquire(
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"render scene",
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() => new RenderSceneShadowRuntime(
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RenderSceneGeneration.FromRaw(1)),
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static value => value.Dispose());
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if (interaction.RetainedUi?.Screenshots is not null
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&& d.Options.AutomationArtifactDirectory is not null)
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{
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renderSceneShadowLease = scope.Acquire(
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"shadow render scene",
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() => new RenderSceneShadowRuntime(
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RenderSceneGeneration.FromRaw(1)),
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static value => value.Dispose());
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}
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RenderSceneShadowRuntime? renderSceneShadow =
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renderSceneShadowLease?.Resource;
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