docs(runtime): close gameplay-state ownership
Record J4.5 canonical shortcut and spellbook command ownership, combined failure and graphical/headless parity evidence, the 8,544-test Release gate, exact-binary lifecycle and nine-stop acceptance, rollback instructions, and the J5 boundary. Co-authored-by: Codex <noreply@openai.com>
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# acdream — strategic roadmap
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**Status:** Living document. Updated 2026-07-26. **M3 landed; M4 is active.** M3's retail casting/UI, R6 locomotion/collision/projectile/teleport/radar rebaseline, deterministic fresh-login/portal world lifecycle, and final two-client portal observer flow are user-gated. All eight slices of the behavior-preserving ownership campaign in [`docs/architecture/code-structure.md`](../architecture/code-structure.md), their automated closeout, and the user's connected visual matrix are complete. Modern Runtime J3's canonical entity/object lifetime plus J4.1 communication/social, J4.2 inventory-transaction, J4.3 magic/player-sheet, and J4.4 character projection/typed-command ownership are closed; J4.5 combined closeout is active. Issue #225's lifestone/particle alpha comparison remains a separate rendering visual gate.
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**Status:** Living document. Updated 2026-07-26. **M3 landed; M4 is active.** M3's retail casting/UI, R6 locomotion/collision/projectile/teleport/radar rebaseline, deterministic fresh-login/portal world lifecycle, and final two-client portal observer flow are user-gated. All eight slices of the behavior-preserving ownership campaign in [`docs/architecture/code-structure.md`](../architecture/code-structure.md), their automated closeout, and the user's connected visual matrix are complete. Modern Runtime J3 canonical entity/object lifetime and J4 gameplay-state ownership are closed at `89e6b207`; J5 movement/physics/interaction/combat ownership is active. Issue #225's lifestone/particle alpha comparison remains a separate rendering visual gate.
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**Purpose:** One source of truth for where the project is and where it's going. Every observed defect or missing feature has a named phase that owns it; when something looks wrong in-game, look here to find the phase that'll address it. Implementation details live in per-phase specs under `docs/superpowers/specs/`, not in this file.
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> character, and social views, and routes graphical/no-window state commands
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> through one synchronous generation-gated seam. Its 169 Runtime tests, 3,777
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> App tests / 3 skips, 8,534-test / 5-skip complete Release suite, and
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> exact-binary seven-checkpoint lifecycle/reconnect gate pass. J4.5 combined
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> failure, parity, teardown, connected, and nine-stop closeout is active.
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> exact-binary seven-checkpoint lifecycle/reconnect gate pass. J4.5 is
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> complete at `89e6b207`: the one Runtime shortcut manager and exact
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> inventory/character command owners serve graphical and no-window paths,
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> item-use UI cannot construct a second transaction gate, and the combined
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> failure-safe ledger converges. Its 175 Runtime tests, 3,780 App tests / 3
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> skips, 8,544-test / 5-skip complete Release suite, exact-binary
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> lifecycle/reconnect gate, and canonical nine-stop route pass. J5
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> movement/physics/interaction/combat ownership is active.
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> The historical exact cutover
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> rollback remains
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> `git revert ef1d263337997bb030eadb7b8e71d73dc659907a`. Slice H is complete:
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