docs(runtime): close gameplay-state ownership
Record J4.5 canonical shortcut and spellbook command ownership, combined failure and graphical/headless parity evidence, the 8,544-test Release gate, exact-binary lifecycle and nine-stop acceptance, rollback instructions, and the J5 boundary. Co-authored-by: Codex <noreply@openai.com>
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@ -66,7 +66,9 @@ What does NOT go here:
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presentation-independent project boundary and J1's borrowed
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view/command/event/lifecycle contract are live. J2's canonical
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session/transport lifetime and ordered inbound route are complete at
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`75930787`; J3 identity, properties, and object-table extraction is active from
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`75930787`; J3 canonical entity/object lifetime and J4 gameplay-state
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ownership are complete through `89e6b207`. J5 movement, physics,
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interaction, and combat ownership is active from
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[`plans/2026-07-25-modern-runtime-slice-j.md`](plans/2026-07-25-modern-runtime-slice-j.md).
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The [documentation map](README.md) defines how this tactical ledger relates to
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@ -224,7 +224,7 @@ src/
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transaction/session-state owner
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RuntimeCharacterState.cs -> coupled spellbook/local-player plus
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character-option/run-jump owner
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-> J3 and J4.1–J4.4 complete; J4.5 combined closeout active
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-> J3–J4 complete; J5 movement/physics/interaction/combat active
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-> may reference Core, Core.Net, Content, and Plugin.Abstractions only
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-> must never reference App, UI, Silk.NET, OpenAL, Arch, or ImGui
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@ -477,7 +477,7 @@ useful ordering seam, but its ownership status is **partial**.
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| Selection/interaction | **Complete** | `WorldSelectionQuery` owns read-only picking/classification/range queries; `SelectionInteractionController` owns selection intent, Use/PickUp transport, exact-incarnation queues, and auto-walk deferral; `ItemInteractionController` owns ItemHolder policy plus the shared retail inventory-request transaction. `GameWindow` retains construction and narrow lifecycle forwarding only. |
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| Landblock presentation | **Complete** | `LandblockBuildFactory` owns the captured-origin DAT transaction; concrete render/physics/DAT-static publishers and `LandblockPresentationPipeline` own typed-meter publication and exact retryable retirement. `StreamingController` owns stable destination/control/unload/Near/Far queues and destination reservation. CPU mesh-cache restaging requires an exact live owner. `StreamingOriginRecenterCoordinator` serializes old-window retirement with teleport/session origin lifetimes. `GameWindow` retains construction and one pipeline field only (`c79d0a49`, closeout `4a205a3e`; Slice E closeout `91e82c3c`). |
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| Render-frame orchestration | **Complete** | `RenderFrameOrchestrator` owns the GPU-flight, resource, world/PView/shared-alpha, private-presentation, diagnostics, screenshot, and recovery graph. `GameWindow.OnRender` takes one logical window-size snapshot and performs one immutable handoff (`9d7df1bf`). |
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| Unified `GameEntity` | **Slice J active at J4** | Canonical identity, retained-object lifetime, direct views, and the ordered entity/object delta stream share one failure-safe Runtime owner while exact graphical sidecars stay in App. J4–J7 now move the remaining coherent gameplay lifetime groups before one Runtime composition root. |
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| Unified `GameEntity` | **Slice J active at J5** | Canonical identity, retained-object lifetime, direct views, ordered entity/object deltas, and J4 gameplay state share failure-safe Runtime owners while exact graphical sidecars stay in App. J5–J7 move movement/physics/interaction/combat and world authority before one Runtime composition root. |
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### 4.3 Revised extraction sequence
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@ -1,6 +1,6 @@
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# acdream — strategic roadmap
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**Status:** Living document. Updated 2026-07-26. **M3 landed; M4 is active.** M3's retail casting/UI, R6 locomotion/collision/projectile/teleport/radar rebaseline, deterministic fresh-login/portal world lifecycle, and final two-client portal observer flow are user-gated. All eight slices of the behavior-preserving ownership campaign in [`docs/architecture/code-structure.md`](../architecture/code-structure.md), their automated closeout, and the user's connected visual matrix are complete. Modern Runtime J3's canonical entity/object lifetime plus J4.1 communication/social, J4.2 inventory-transaction, J4.3 magic/player-sheet, and J4.4 character projection/typed-command ownership are closed; J4.5 combined closeout is active. Issue #225's lifestone/particle alpha comparison remains a separate rendering visual gate.
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**Status:** Living document. Updated 2026-07-26. **M3 landed; M4 is active.** M3's retail casting/UI, R6 locomotion/collision/projectile/teleport/radar rebaseline, deterministic fresh-login/portal world lifecycle, and final two-client portal observer flow are user-gated. All eight slices of the behavior-preserving ownership campaign in [`docs/architecture/code-structure.md`](../architecture/code-structure.md), their automated closeout, and the user's connected visual matrix are complete. Modern Runtime J3 canonical entity/object lifetime and J4 gameplay-state ownership are closed at `89e6b207`; J5 movement/physics/interaction/combat ownership is active. Issue #225's lifestone/particle alpha comparison remains a separate rendering visual gate.
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**Purpose:** One source of truth for where the project is and where it's going. Every observed defect or missing feature has a named phase that owns it; when something looks wrong in-game, look here to find the phase that'll address it. Implementation details live in per-phase specs under `docs/superpowers/specs/`, not in this file.
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---
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@ -1731,8 +1731,14 @@ port in any phase — no separate listing here.
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> character, and social views, and routes graphical/no-window state commands
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> through one synchronous generation-gated seam. Its 169 Runtime tests, 3,777
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> App tests / 3 skips, 8,534-test / 5-skip complete Release suite, and
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> exact-binary seven-checkpoint lifecycle/reconnect gate pass. J4.5 combined
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> failure, parity, teardown, connected, and nine-stop closeout is active.
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> exact-binary seven-checkpoint lifecycle/reconnect gate pass. J4.5 is
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> complete at `89e6b207`: the one Runtime shortcut manager and exact
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> inventory/character command owners serve graphical and no-window paths,
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> item-use UI cannot construct a second transaction gate, and the combined
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> failure-safe ledger converges. Its 175 Runtime tests, 3,780 App tests / 3
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> skips, 8,544-test / 5-skip complete Release suite, exact-binary
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> lifecycle/reconnect gate, and canonical nine-stop route pass. J5
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> movement/physics/interaction/combat ownership is active.
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> The historical exact cutover
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> rollback remains
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> `git revert ef1d263337997bb030eadb7b8e71d73dc659907a`. Slice H is complete:
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@ -207,7 +207,13 @@ residency is `0/0/0` at every stable checkpoint and teardown converges. Slice I
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UI/future no-window state commands through one synchronous generation-gated
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seam. Its 169 Runtime tests, 3,777 App tests / 3 skips, 8,534 full Release
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tests / 5 skips, and exact-binary seven-checkpoint lifecycle/reconnect route
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pass. J4.5 combined closeout is active under
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pass. J4.5 completed at `89e6b207`: Runtime owns the one shortcut manager,
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graphical/no-window command effects converge on the exact inventory and
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character owners, item-use UI cannot create a second transaction gate, and
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the combined failure-safe ownership ledger converges. Its 175 Runtime
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tests, 3,780 App tests / 3 skips, 8,544 full Release tests / 5 skips,
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exact-binary lifecycle/reconnect gate, and canonical nine-stop route pass.
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J5 movement/physics/interaction/combat ownership is active under
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[`2026-07-25-modern-runtime-slice-j.md`](2026-07-25-modern-runtime-slice-j.md).
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Slice-I closeout evidence is
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[`../research/2026-07-25-slice-i7-closeout.md`](../research/2026-07-25-slice-i7-closeout.md).
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@ -227,6 +233,8 @@ Slice-J4.3 closeout evidence is
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[`../research/2026-07-26-slice-j4-3-character-state.md`](../research/2026-07-26-slice-j4-3-character-state.md).
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Slice-J4.4 closeout evidence is
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[`../research/2026-07-26-slice-j4-4-character-projections.md`](../research/2026-07-26-slice-j4-4-character-projections.md).
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Slice-J4.5 closeout evidence is
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[`../research/2026-07-26-slice-j4-5-gameplay-state-closeout.md`](../research/2026-07-26-slice-j4-5-gameplay-state-closeout.md).
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The historical exact G4 visual rollback remains
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`git revert ef1d263337997bb030eadb7b8e71d73dc659907a`.
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@ -14,8 +14,9 @@ hosts and closed the failure-safe owner ledger. J4.1 moved communication and
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social ownership into Runtime at `c9d25ade`; J4.2 moved inventory transaction
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ownership into Runtime at `011efbea`; J4.3 moved the coupled magic/player-sheet
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owner into Runtime at `d02a12ce`; J4.4 moved character settings/projections
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and the shared typed state-command seam at `dcb61efb`; J4.5 combined closeout
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is the active execution point.
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and the shared typed state-command seam at `dcb61efb`; J4.5 closed canonical
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gameplay-state ownership at `89e6b207`. J5 movement, physics, interaction,
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and combat ownership is the active execution point.
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**Scope:** Reconcile and sequence the existing Modern Pipeline (`MP`) and
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Linux/headless (`LH`) tracks using the 2026-07-24 connected performance audit.
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@ -1268,8 +1269,12 @@ before fallible callbacks, serializes re-entrant observation within the
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committing call, protects every accepted channel by mutation version, and
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requires reset/direct disposal to converge the complete ownership ledger to
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zero. Its 8,484-test / 5-skip Release suite, exact-binary lifecycle/reconnect
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gate, and canonical nine-stop route pass. J4 gameplay-state lifetime groups
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are the current execution point.
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gate, and canonical nine-stop route pass. J4 is complete at `89e6b207`: the
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single Runtime shortcut/spellbook/inventory owners, graphical/no-window
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command parity, failure-safe combined ledger, 8,544-test Release suite,
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exact-binary lifecycle/reconnect gate, and canonical nine-stop route pass.
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J5 movement/physics/interaction/combat ownership is the current execution
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point.
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Evidence:
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[`../research/2026-07-25-slice-g5-production-profile.md`](../research/2026-07-25-slice-g5-production-profile.md)
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and
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@ -1303,7 +1308,7 @@ honest metrics + committed baselines (A — exit criteria block C)
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-> delta GPU submission (G)
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-> residual frame cleanup (H-a, H-b, H-c)
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-> flat collision assets (I — COMPLETE)
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-> presentation-independent runtime (J — CURRENT at J4)
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-> presentation-independent runtime (J — CURRENT at J5)
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-> Linux/headless/multi-session (K)
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-> evidence-gated GPU jobs (L)
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```
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@ -1,6 +1,6 @@
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# Modern runtime Slice J — presentation-independent runtime
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**Status:** J0–J3 COMPLETE; J4.1–J4.4 COMPLETE; J4.5 combined closeout active
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**Status:** J0–J4 COMPLETE; J5 ACTIVE
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**Parent:** `2026-07-24-modern-runtime-architecture.md`, Slice J
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**Authorization:** the user approved Slices F–L, including the otherwise-frozen
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Slice J gameplay-owner moves, on 2026-07-24
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@ -213,7 +213,7 @@ match current traces; App has no server-GUID ownership.
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### J4 — chat, inventory, magic, and gameplay-state services
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**Active 2026-07-26.**
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**Completed 2026-07-26.**
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**Detailed execution plan:**
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[`2026-07-26-modern-runtime-slice-j4.md`](2026-07-26-modern-runtime-slice-j4.md).
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@ -249,8 +249,14 @@ Runtime owns character options and server run/jump projections, exposes exact
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borrowed J4 gameplay views, and routes retained UI plus future no-window hosts
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through one synchronous generation-gated state-command seam. Its 169 Runtime
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tests, 3,777 App tests / 3 skips, 8,534 complete Release tests / 5 skips, and
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exact-binary seven-checkpoint lifecycle/reconnect gate pass. J4.5 combined
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failure, parity, teardown, connected, and nine-stop closeout is active.
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exact-binary seven-checkpoint lifecycle/reconnect gate pass. J4.5 completed at
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`89e6b207`: Runtime owns the one shortcut manager, graphical command effects
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flow through the exact Runtime inventory/character owners, the item-use UI
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cannot construct a second transaction gate, and the combined failure-safe
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ownership ledger converges. Its 175 Runtime tests, 3,780 App tests / 3 skips,
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8,544 complete Release tests / 5 skips, exact-binary lifecycle/reconnect gate,
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and canonical nine-stop route pass. Evidence:
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[`../research/2026-07-26-slice-j4-5-gameplay-state-closeout.md`](../research/2026-07-26-slice-j4-5-gameplay-state-closeout.md).
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Detailed execution begins with a source-ownership inventory. Move one coherent
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lifetime group at a time in this order:
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@ -271,6 +277,10 @@ J4 must borrow it rather than create another inventory model.
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### J5 — movement, physics, interaction, and combat group
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**Active 2026-07-26.** Detailed execution begins with a source/owner inventory
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and a named-retail ordering matrix. Each coherent move must preserve the
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accepted connected interaction, facing, projectile, and collision behavior.
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- Move presentation-free movement interpretation, authoritative/predicted
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physics state, selection identity, approach/use transactions, combat intent,
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projectiles, and outbound movement cadence.
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@ -1,6 +1,6 @@
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# Modern runtime Slice J4 — gameplay-state lifetime groups
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**Status:** J4.1–J4.4 COMPLETE; J4.5 ACTIVE
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**Status:** COMPLETE
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**Parent:** `2026-07-25-modern-runtime-slice-j.md`, J4
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**Production base:** `77c013998b902724d66e487589a4ea18538e1ea6`
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**Authorization:** the user approved Slices F–L, including Slice J gameplay
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@ -25,7 +25,7 @@ ordering and its existing retail-derived algorithms.
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| J4.2 inventory transactions | complete | `011efbeaa72509b35ea7f4a442e50a2377ae1ea4`; 157 Runtime tests, 3,770 App tests / 3 skips, 8,515 complete Release tests / 5 skips, and `logs/connected-world-gate-20260726-082057/report.json` pass |
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| J4.3 magic/player sheet | complete | `d02a12ceac54d035797b4c58f2fc2f0ccad9a4d6`; 162 Runtime tests, 3,772 App tests / 3 skips, 8,522 complete Release tests / 5 skips, and `logs/connected-world-gate-20260726-083921/report.json` pass |
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| J4.4 character projections | complete | `dcb61efb5af6c12bd619369e28cf11bacc37bc73`; 169 Runtime tests, 3,777 App tests / 3 skips, 8,534 complete Release tests / 5 skips, and `logs/connected-world-gate-20260726-091340/report.json` pass |
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| J4.5 combined cleanup | active | combined failure, no-window, connected, and nine-stop closeout |
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| J4.5 combined cleanup | complete | `89e6b207f81946b40c38c8dc6597817ad99fc6e0`; 175 Runtime tests, 3,780 App tests / 3 skips, 8,544 complete Release tests / 5 skips, exact-binary lifecycle/reconnect and nine-stop gates |
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## Current ownership inventory
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@ -165,6 +165,8 @@ is recorded in
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### J4.5 — combined cleanup and closeout
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**Completed 2026-07-26 at `89e6b207`.**
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- Delete temporary App owner fields, reset branches, reconstructed runtime
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views/events, and compatibility adapters replaced by J4.
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- Prove graphical UI and no-window hosts observe the same owner instances,
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@ -184,6 +186,16 @@ Run:
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8. canonical nine-stop route;
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9. documentation, divergence, dependency, and source-ownership audit.
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Result: the Runtime inventory graph now owns the one retail 18-slot shortcut
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manager, retained toolbar/spell controllers apply command effects through the
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canonical Runtime owner, and `ItemInteractionController` can no longer create a
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second inventory transaction/busy owner. Exact retail local/send ordering is
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pinned for shortcuts, favorites, filters, and desired components. Graphical
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and direct no-window command effects match, while a combined failure-safe
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ledger proves every J4 owner and subscription converges after reset or terminal
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disposal. Exact evidence is recorded in
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[`../research/2026-07-26-slice-j4-5-gameplay-state-closeout.md`](../research/2026-07-26-slice-j4-5-gameplay-state-closeout.md).
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## Acceptance
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J4 is complete only when:
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@ -232,3 +244,9 @@ J4.4 is independently reversible with:
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```text
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git revert dcb61efb5af6c12bd619369e28cf11bacc37bc73
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```
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J4.5 is independently reversible with:
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```text
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git revert 89e6b207f81946b40c38c8dc6597817ad99fc6e0
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```
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118
docs/research/2026-07-26-slice-j4-5-gameplay-state-closeout.md
Normal file
118
docs/research/2026-07-26-slice-j4-5-gameplay-state-closeout.md
Normal file
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@ -0,0 +1,118 @@
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# Modern runtime J4.5 — gameplay-state closeout
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**Status:** COMPLETE
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**Production commit:** `89e6b207f81946b40c38c8dc6597817ad99fc6e0`
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**Parent plan:** `../plans/2026-07-26-modern-runtime-slice-j4.md`
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## Result
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J4 now has one presentation-independent owner for every gameplay-state group
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in its scope. Graphical UI, current-runtime/plugin projections, and future
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no-window hosts borrow the exact Runtime instances.
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- `RuntimeInventoryState` owns the one 18-slot `ShortcutStore` and the one
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inventory transaction/busy owner over J3's canonical `ClientObjectTable`.
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- `RuntimeCharacterState` owns favorite spells, spellbook filters, and desired
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component levels on its exact `Spellbook`.
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- Retained toolbar and spell controllers initiate typed Runtime commands; they
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no longer construct or reconstruct another mutable shortcut, favorite, or
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component collection.
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- `ItemInteractionController` requires the Runtime-owned
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`InventoryTransactionState`; its compatibility fallback and ownership flag
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are deleted.
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- One allocation-free `RuntimeGameplayOwnershipSnapshot` covers inventory,
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character, and communication owner/subscriber convergence.
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The command seam preserves the named-retail local/send order:
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- toolbar shortcut add/remove sends first and then mutates `PlayerModule`;
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- favorite add/remove and filter changes mutate locally before sending;
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- desired-component set/clear sends first and then mutates locally;
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- an explicit desired-component value of zero remains an entry until the
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complete list is cleared.
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The retail trace and pseudocode are recorded in
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[`2026-07-26-slice-j4-5-retail-local-command-order.md`](2026-07-26-slice-j4-5-retail-local-command-order.md).
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## Failure and parity evidence
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- Graphical command adapters and direct no-window owner commands produce equal
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inventory/character snapshots, revisions, shortcuts, favorites, filters,
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and desired-component values.
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- Invalid and stale-generation commands neither publish nor mutate.
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- Outbound exceptions preserve retail's already-committed local side of each
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operation.
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- A failing UI/subscriber callback cannot skip another observer or strand a
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half-disposed Runtime root. Terminal disposal reports the failure only after
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every owned suffix has run and the combined ledger has converged.
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- Two independent Runtime graphs remain isolated and Runtime's dependency
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closure loads no App, UI, Silk.NET, OpenAL, Arch, or ImGui assembly.
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## Automated evidence
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- Runtime suite: 175 passed.
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- App suite: 3,780 passed / 3 established skips.
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- Core suite: 3,306 passed / 2 established skips.
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- Core.Net suite: 600 passed.
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- UI abstractions: 545 passed.
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- Content: 119 passed.
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- Bake: 15 passed.
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- CLI: 4 passed.
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- Complete Release solution: 8,544 passed / 5 established skips.
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- Final incremental Release build: zero warnings and zero errors.
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- `git diff --check`: pass.
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## Exact-binary connected evidence
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`logs/connected-world-gate-20260726-095654/report.json` passed on exact source
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and embedded binary
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`89e6b207f81946b40c38c8dc6597817ad99fc6e0`:
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- six capped login/outdoor/dungeon/facility/revisit checkpoints;
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- one fresh-process uncapped reconnect checkpoint;
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- 247.294-second capped route and 61.424-second reconnect route;
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- both clients exited gracefully with code zero;
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- zero failures, render-shadow mismatches, pending deltas, or stranded owner
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work.
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`logs/connected-r6-soak-20260726-100235.report.json` passed on the same exact
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source/binary commit:
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- all nine Caul/Sawato/Rynthid/Aerlinthe/Holtburg/revisit/plateau checkpoints;
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- camera-turn samples at every location and movement/jump/combat exercises at
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Caul, Holtburg, and Caul return;
|
||||
- 515.083 seconds, graceful code-zero exit, zero failures, and
|
||||
`BinaryMatchesSource=true`.
|
||||
|
||||
Its six warnings are the established live-world diagnostics: small
|
||||
authoritative/transient entity, particle, script, and retained cache
|
||||
differences at the Caul plateau, 32 missing DAT VFX messages, and 25 expected
|
||||
world-edge empty-landblock misses. None is a J4 ownership failure.
|
||||
|
||||
An earlier post-commit run was deliberately discarded before acceptance when
|
||||
the soak harness proved its executable still carried the prior commit stamp.
|
||||
The retained gates above ran only after a clean App rebuild and exact
|
||||
source/binary identity verification.
|
||||
|
||||
## Divergence audit
|
||||
|
||||
J4.5 changes ownership and faithfully ports existing local command ordering.
|
||||
It introduces no gameplay approximation, asynchronous command queue, or
|
||||
presentation difference. No divergence-register row was added or retired.
|
||||
|
||||
## Rollback
|
||||
|
||||
```text
|
||||
git revert 89e6b207f81946b40c38c8dc6597817ad99fc6e0
|
||||
```
|
||||
|
||||
Revert J4.5 before J4.4 when unwinding gameplay-state extraction. Do not
|
||||
revert J3's canonical entity/object lifetime to mask a J4 command or teardown
|
||||
failure.
|
||||
|
||||
## Next boundary
|
||||
|
||||
J5 moves presentation-free movement, physics, selection/approach/use, combat
|
||||
intent, projectiles, and outbound cadence by coherent lifetime groups. Camera,
|
||||
input devices, selection graphics, combat/spell bars, animated poses, sound,
|
||||
particles, and all retained UI remain in App.
|
||||
Loading…
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