fix: launcher-started headless sessions and character refresh never ran at all

The launcher spawned the headless host as

    acdream-headless --config <path>

but HeadlessCommandLine.Parse reads arguments[0] as the COMMAND and accepts
only "validate" or "run". So every launcher-started headless session and every
"Refresh characters" died on its first instruction with

    Invalid command. Run --help for usage.        (exit 64)

The user's own cache shows it six times over two days. It was invisible because
the failure is an exit code in a status file, not something the UI says out
loud — which is how it survived a whole campaign whose gates exercised the
headless host through its CLI directly, never through the launcher's spec.

The graphical host takes a bare "--session-config" and has no command word;
this sibling call was written to match it. Both headless call sites now pass
"run" first. A probe is an ordinary "run" whose session config carries
mode: "probe" — the difference is in the document, not the command line, so
one fix repairs refresh and headless play together.

LauncherHeadlessCommandLineContractTests is the connection that was missing:
it takes the argument vector the launcher will really use and hands it to the
parser the host will really use, for probe and for headless play, and pins that
the graphical arguments are deliberately NOT a headless command line. The two
sides cannot drift again without failing here. Headless.Tests already
referenced both assemblies, so this needed no new coupling.

Also LU7, at the user's direction: a selected character now offers only Play
and Headless. Choosing a character means choosing to play AS that character, so
"Character select" — which deliberately picks no character — belongs to the
account page alone, where it already lives. The per-character GuiSelect command
and its capability are removed rather than left as dead surface.

Full solution 14,374 passed, 0 failed under the release-gate filter.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-08-19 20:33:51 +02:00
parent 955c618013
commit 2bff44a9fa
5 changed files with 117 additions and 23 deletions

View file

@ -100,7 +100,14 @@ public sealed class LauncherExecutableSet
return mode == LaunchMode.Headless
? new LauncherProcessSpec(
paths.HeadlessHostPath,
["--config", configFilePath],
// "run" is REQUIRED and positional: HeadlessCommandLine.Parse
// reads arguments[0] as the command and accepts only
// "validate" or "run". Passing "--config" first made every
// launcher-started headless session die instantly with
// "Invalid command. Run --help for usage." (exit 64) — the
// graphical host takes a bare "--session-config", and this
// sibling call was written to match it.
["run", "--config", configFilePath],
paths.WorkingDirectory,
StderrLogPath: stderrLogPath)
: new LauncherProcessSpec(
@ -119,7 +126,11 @@ public sealed class LauncherExecutableSet
ExecutablePaths paths = RequireAvailable(LaunchMode.Headless);
return new LauncherProcessSpec(
paths.HeadlessHostPath,
["--config", configFilePath],
// Same grammar as CreatePlaySpec's headless arm — see its comment.
// A probe is an ordinary "run" whose session config carries
// mode: "probe"; the difference is in the document, not the
// command line.
["run", "--config", configFilePath],
paths.WorkingDirectory,
StderrLogPath: stderrLogPath);
}