docs(physics): close stat-chain live gate

This commit is contained in:
Erik 2026-07-31 09:31:47 +02:00
parent 2dcb4f1d94
commit 2b9dfec9d7
2 changed files with 6 additions and 3 deletions

View file

@ -372,14 +372,15 @@ root-caused, retail-ported, and user-accepted in the same session:
user-accepted ("almost pass with merits"). Investigation + byte-decode
record: `docs/research/2026-07-30-landing-bounce-family.md`.
- **#267 shipped** (vitae/buff panel values; attributes vitae-immune).
**#268 implemented 2026-07-31; live visual gate pending**: the complete
**#268 closed 2026-07-31**: the complete
augmentation chain is shared by panel and Runtime movement; AP-127 is
retired. Attributes, secondary attributes, and skills use retail's
vitae-excluded green/red comparison. The selected-skill footer now renders
per-fragment colors through the shared retained text primitive, using the
authored 0x1B palette exactly: #7FFFFF vitae, #00FF00 buff, #FF0000
debuff. TS-8 is also retired: a real live 0x02C2 payload carries its full
StatMod through dispatch and changes the effective skill immediately.
StatMod through dispatch and changes the effective skill immediately. The
user accepted the live colors, values, footer, and immediate row refresh.
- **#269 closed 2026-07-31** — the live 2,184-quantum trace proved the
landing reflect and friction math were correct. ACDream omitted retail's
`OBJECTINFO::kill_velocity` before restoring a remembered contact plane