docs(physics): close stat-chain live gate

This commit is contained in:
Erik 2026-07-31 09:31:47 +02:00
parent 2dcb4f1d94
commit 2b9dfec9d7
2 changed files with 6 additions and 3 deletions

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@ -217,7 +217,7 @@ Capture and decode:
## #268 — Character panel: vitae color, buff coloring, and augmentation bonuses
**Status:** IMPLEMENTED 2026-07-31 — closure pends the user visual/live gate.
**Status:** DONE — 2026-07-31 (implementation + user visual/live gate).
**Severity:** MEDIUM (presentation parity)
**Component:** retained UI / character window
@ -240,6 +240,8 @@ the authored LayoutDesc 0x2100002E / FooterTitle 0x1000024E palette index 3
(#7FFFFF), while positive/negative buff fragments use palette indices 1/2
(#00FF00/#FF0000). Attributes, secondary attributes, and skills share those
exact colors. AP-127 and TS-8 are retired by the same stat-chain package.
The user confirmed the live buff values, footer coloring, and immediate skill
row refresh after the final retained-UI invalidation correction.
---

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@ -372,14 +372,15 @@ root-caused, retail-ported, and user-accepted in the same session:
user-accepted ("almost pass with merits"). Investigation + byte-decode
record: `docs/research/2026-07-30-landing-bounce-family.md`.
- **#267 shipped** (vitae/buff panel values; attributes vitae-immune).
**#268 implemented 2026-07-31; live visual gate pending**: the complete
**#268 closed 2026-07-31**: the complete
augmentation chain is shared by panel and Runtime movement; AP-127 is
retired. Attributes, secondary attributes, and skills use retail's
vitae-excluded green/red comparison. The selected-skill footer now renders
per-fragment colors through the shared retained text primitive, using the
authored 0x1B palette exactly: #7FFFFF vitae, #00FF00 buff, #FF0000
debuff. TS-8 is also retired: a real live 0x02C2 payload carries its full
StatMod through dispatch and changes the effective skill immediately.
StatMod through dispatch and changes the effective skill immediately. The
user accepted the live colors, values, footer, and immediate row refresh.
- **#269 closed 2026-07-31** — the live 2,184-quantum trace proved the
landing reflect and friction math were correct. ACDream omitted retail's
`OBJECTINFO::kill_velocity` before restoring a remembered contact plane