diff --git a/docs/ISSUES.md b/docs/ISSUES.md index 3f2d7a06..107fec3d 100644 --- a/docs/ISSUES.md +++ b/docs/ISSUES.md @@ -193,7 +193,21 @@ the flat plane, DEFAULTS the collision normal to (0,0,1), reverts CheckPos, and forces OK — producing every field of the captured fingerprint from retail's own code. **Stopping dead here may simply BE retail.** -**Two open validations before this closes either way:** +**RETAIL OBSERVED 2026-08-08 — THE AXIOM: "it glides, faster the more angle +you run towards it."** The user ran the comparison in their retail client: +angled approaches GLIDE laterally along the steep hillside, scaling with +approach angle; perpendicular stops. acdream stops dead at every angle. The +divergence is CONFIRMED — and since D0 proved the RESPONSE path faithful +line-by-line, the divergence is UPSTREAM of it: the movement request's shape +when it reaches the transition (retail's sub-step/walk_interp progression?), +the broadphase/cell question, or state seeding. Next step is the designated +Step -1 tool: attach cdb to the PDB-paired retail client at that exact slope +and trace validate_walkable @0x0050d010 / transitional_insert @0x0050b6f0 / +adjust_sphere_to_plane @0x00538210 WHILE the glide happens — the diff +between retail's live inputs and ours in the same scenario IS the answer. + +**The two prior validations (both now resolved — the user's observation +answers 1 and mandates 2's runtime session):** 1. **The cheapest decisive test needs no debugger: the USER walks their RETAIL client into a comparable just-too-steep hillside at ~45° and reports slide vs dead stop.** Their expectation of sliding is currently