docs(plan): complete GameWindow slice 4
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7 changed files with 81 additions and 36 deletions
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@ -38,9 +38,19 @@ tests with five intentional skips. Its connected gate passed capped login,
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five travel/revisit checkpoints, graceful close, and uncapped fresh-process
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reconnect in 306 seconds.
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**Next:** Slice 4 extracts live-entity App integration into focused hydration
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and network-update controllers over the existing canonical
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`LiveEntityRuntime`, without adding a second GUID or resource owner.
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Slice 4 live-entity App integration landed 2026-07-21: focused hydration,
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retryable teardown, inbound authority, network-update, equal-generation
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CreateObject, and reusable motion-runtime owners now sit over the canonical
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`LiveEntityRuntime`. No extracted owner adds a second GUID dictionary.
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`GameWindow` is now 10,301 lines, 267 fields, and 163 methods; the Release suite
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passes 6,940 tests with five intentional skips. The 310-second connected R6
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gate passed seven destinations/revisits, movement/jump/combat exercises, and
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graceful close.
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**Next:** Slice 5 extracts DAT-backed landblock build, publication, demotion,
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and retirement into `LandblockPresentationPipeline` while preserving
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`StreamingController` residency decisions and `GpuWorldState` spatial
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ownership.
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This is a behavior-preserving structural program. Severe regressions still get
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root-cause fixes in separate commits; ordinary feature work resumes with M4
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