refactor(runtime): own projectile simulation
Move projectile component identity, prediction invalidation, spatial worksets, authoritative corrections, and the retail physics step into AcDream.Runtime. Keep App as the DAT-shape and presentation adapter so ACE outcomes and visible behavior remain unchanged.
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19 changed files with 1255 additions and 335 deletions
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@ -8,6 +8,7 @@ public readonly record struct RuntimePhysicsOwnershipSnapshot(
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int RetainedShadowRegistrationCount,
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int SpatialRootCount,
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int SpatialRemoteCount,
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int SpatialProjectileCount,
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int CollisionAdmissionCount,
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int CollisionGenerationCount,
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bool OwnsProductionDataCache,
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@ -64,6 +65,8 @@ public sealed class RuntimePhysicsState : IDisposable
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_spatialRoots = new();
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private readonly Dictionary<RuntimeEntityKey, IRuntimeRemoteMotion>
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_spatialRemotes = new();
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private readonly Dictionary<RuntimeEntityKey, IRuntimeProjectile>
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_spatialProjectiles = new();
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private readonly Dictionary<uint, ulong> _collisionGenerations = new();
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private readonly Dictionary<uint, RuntimeCollisionAdmission>
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_collisionAdmissions = new();
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@ -83,11 +86,22 @@ public sealed class RuntimePhysicsState : IDisposable
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};
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}
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internal RuntimePhysicsState(
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RuntimeEntityDirectory entities,
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PhysicsEngine engine)
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{
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Entities = entities ?? throw new ArgumentNullException(nameof(entities));
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Engine = engine ?? throw new ArgumentNullException(nameof(engine));
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DataCache = engine.DataCache ?? PhysicsDataCache.CreateProduction();
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Engine.DataCache = DataCache;
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}
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internal RuntimeEntityDirectory Entities { get; }
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public PhysicsEngine Engine { get; }
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public PhysicsDataCache DataCache { get; }
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public int SpatialRootCount => _spatialRoots.Count;
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public int SpatialRemoteCount => _spatialRemotes.Count;
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public int SpatialProjectileCount => _spatialProjectiles.Count;
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public RuntimePhysicsOwnershipSnapshot CaptureOwnership() =>
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new(
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@ -95,6 +109,7 @@ public sealed class RuntimePhysicsState : IDisposable
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Engine.ShadowObjects.RetainedRegistrationCount,
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_spatialRoots.Count,
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_spatialRemotes.Count,
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_spatialProjectiles.Count,
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_collisionAdmissions.Count,
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_collisionGenerations.Count,
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ReferenceEquals(Engine.DataCache, DataCache),
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@ -123,6 +138,10 @@ public sealed class RuntimePhysicsState : IDisposable
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_spatialRemotes[key] = remote;
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else
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_spatialRemotes.Remove(key);
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if (record.Projectile is { } projectile)
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_spatialProjectiles[key] = projectile;
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else
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_spatialProjectiles.Remove(key);
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return;
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}
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@ -148,6 +167,167 @@ public sealed class RuntimePhysicsState : IDisposable
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_spatialRemotes.Remove(key);
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}
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public void RefreshProjectileComponent(RuntimeEntityRecord record)
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{
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EnsureNotDisposed();
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ArgumentNullException.ThrowIfNull(record);
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if (record.Key is not { } key
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|| !_spatialRoots.TryGetValue(key, out RuntimeEntityRecord? root)
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|| !ReferenceEquals(root, record)
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|| !Entities.IsCurrent(record))
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{
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RemoveSpatialProjectile(record);
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return;
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}
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if (record.Projectile is { } projectile)
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_spatialProjectiles[key] = projectile;
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else
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_spatialProjectiles.Remove(key);
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}
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/// <summary>
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/// Installs the one projectile component for an exact canonical
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/// incarnation. App may prepare the DAT collision sphere, but Runtime owns
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/// component identity, prediction invalidation, and workset membership.
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/// </summary>
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public IRuntimeProjectile BindProjectile(
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RuntimeEntityRecord record,
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PhysicsBody body,
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ProjectileCollisionSphere collisionSphere,
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Func<bool>? externalOwnerValid = null)
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{
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EnsureNotDisposed();
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ArgumentNullException.ThrowIfNull(record);
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ArgumentNullException.ThrowIfNull(body);
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EnsureCurrent(record);
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if (!collisionSphere.IsValid)
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{
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throw new ArgumentOutOfRangeException(
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nameof(collisionSphere),
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"A Runtime projectile requires one valid prepared Setup sphere.");
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}
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if (!(externalOwnerValid?.Invoke() ?? true))
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{
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throw new InvalidOperationException(
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$"Runtime entity 0x{record.ServerGuid:X8}/{record.Incarnation} changed external ownership before projectile binding.");
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}
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if (record.Projectile is { } retained)
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{
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if (!ReferenceEquals(retained.Body, body)
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|| !ReferenceEquals(record.PhysicsBody, body))
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{
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throw new InvalidOperationException(
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$"Runtime entity 0x{record.ServerGuid:X8}/{record.Incarnation} projectile changed its canonical physics body.");
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}
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retained.Body.State = record.FinalPhysicsState;
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RefreshProjectileComponent(record);
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return retained;
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}
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if (record.ProjectileBindingInProgress)
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{
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throw new InvalidOperationException(
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$"Runtime entity 0x{record.ServerGuid:X8}/{record.Incarnation} projectile binding is already in progress.");
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}
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if (!ReferenceEquals(record.PhysicsBody, body))
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{
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throw new InvalidOperationException(
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$"Runtime entity 0x{record.ServerGuid:X8}/{record.Incarnation} projectile must borrow its canonical physics body.");
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}
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ulong sessionVersion = Entities.SessionLifetimeVersion;
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Entities.SetProjectileBindingInProgress(record, true);
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try
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{
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var component = new RuntimeProjectile(body, collisionSphere);
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if (Entities.SessionLifetimeVersion != sessionVersion
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|| !Entities.IsCurrent(record)
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|| !ReferenceEquals(record.PhysicsBody, body)
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|| record.Projectile is not null
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|| !(externalOwnerValid?.Invoke() ?? true))
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{
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throw new InvalidOperationException(
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$"Runtime entity 0x{record.ServerGuid:X8}/{record.Incarnation} changed ownership during projectile binding.");
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}
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Entities.SetProjectile(record, component);
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body.State = record.FinalPhysicsState;
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SynchronizeBodyActiveState(record);
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RefreshProjectileComponent(record);
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return component;
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}
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finally
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{
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if (Entities.IsCurrent(record))
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Entities.SetProjectileBindingInProgress(record, false);
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else
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record.ProjectileBindingInProgress = false;
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}
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}
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public bool ClearProjectile(RuntimeEntityRecord record)
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{
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EnsureNotDisposed();
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ArgumentNullException.ThrowIfNull(record);
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if (record.Projectile is null)
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return false;
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Entities.SetProjectile(record, null);
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Entities.SetProjectileBindingInProgress(record, false);
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RefreshProjectileComponent(record);
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return true;
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}
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/// <summary>
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/// Commits retail <c>CPhysicsObj::set_velocity</c> (0x005113F0) and,
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/// when supplied, the paired <c>set_omega</c> write to the incarnation's
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/// canonical body. Runtime owns the shared body/object-clock activation
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/// edge; graphical hosts only validate and translate inbound payloads.
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/// </summary>
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internal bool TryCommitAuthoritativeVector(
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RuntimeEntityRecord record,
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PhysicsBody body,
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System.Numerics.Vector3 velocity,
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System.Numerics.Vector3? angularVelocity,
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double currentTime,
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Func<bool>? externalOwnerValid = null)
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{
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EnsureNotDisposed();
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ArgumentNullException.ThrowIfNull(record);
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ArgumentNullException.ThrowIfNull(body);
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if (!IsFinite(velocity)
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|| (angularVelocity is { } omega && !IsFinite(omega))
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|| !double.IsFinite(currentTime)
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|| !Entities.IsCurrent(record)
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|| !ReferenceEquals(record.PhysicsBody, body)
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|| !(externalOwnerValid?.Invoke() ?? true))
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{
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return false;
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}
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bool wasBodyActive =
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(body.TransientState & TransientStateFlags.Active) != 0;
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body.set_velocity(velocity);
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if ((record.FinalPhysicsState & PhysicsStateFlags.Static) != 0)
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{
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if (!wasBodyActive)
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body.TransientState &= ~TransientStateFlags.Active;
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}
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else
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{
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bool clockReactivated = record.ObjectClock.Activate();
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if (clockReactivated || !wasBodyActive)
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body.LastUpdateTime = currentTime;
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}
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if (angularVelocity is { } acceptedOmega)
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body.Omega = acceptedOmega;
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return Entities.IsCurrent(record)
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&& ReferenceEquals(record.PhysicsBody, body)
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&& (externalOwnerValid?.Invoke() ?? true);
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}
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public void SetRemoteMotion(
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RuntimeEntityRecord record,
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IRuntimeRemoteMotion runtime,
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@ -476,6 +656,7 @@ public sealed class RuntimePhysicsState : IDisposable
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_spatialRoots.Remove(key);
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}
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RemoveSpatialRemote(record);
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RemoveSpatialProjectile(record);
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}
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public bool IsSpatialRoot(RuntimeEntityRecord record) =>
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@ -493,6 +674,15 @@ public sealed class RuntimePhysicsState : IDisposable
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&& _spatialRemotes.TryGetValue(key, out IRuntimeRemoteMotion? indexed)
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&& ReferenceEquals(indexed, remote);
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public bool IsSpatialProjectile(
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RuntimeEntityRecord record,
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IRuntimeProjectile projectile) =>
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IsSpatialRoot(record)
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&& ReferenceEquals(record.Projectile, projectile)
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&& record.Key is { } key
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&& _spatialProjectiles.TryGetValue(key, out IRuntimeProjectile? indexed)
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&& ReferenceEquals(indexed, projectile);
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public void CopySpatialRootsTo(List<RuntimeEntityRecord> destination)
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{
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EnsureNotDisposed();
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@ -529,6 +719,26 @@ public sealed class RuntimePhysicsState : IDisposable
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}
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}
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public void CopySpatialProjectilesTo(List<RuntimeEntityRecord> destination)
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{
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EnsureNotDisposed();
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ArgumentNullException.ThrowIfNull(destination);
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destination.Clear();
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foreach ((RuntimeEntityKey key, IRuntimeProjectile projectile)
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in _spatialProjectiles)
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{
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if (Entities.TryGetByLocalId(
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key.LocalEntityId,
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out RuntimeEntityRecord record)
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&& record.Key == key
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&& ReferenceEquals(record.Projectile, projectile)
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&& IsSpatialRoot(record))
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{
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destination.Add(record);
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}
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}
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}
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internal bool CommitOrdinaryCell(
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RuntimeEntityRecord record,
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PhysicsBody body,
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@ -551,10 +761,34 @@ public sealed class RuntimePhysicsState : IDisposable
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IsExactOwner);
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}
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internal bool CommitProjectileCell(
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RuntimeEntityRecord record,
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IRuntimeProjectile projectile,
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ulong predictionAuthorityVersion,
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uint fullCellId,
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Func<bool>? externalOwnerValid)
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{
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EnsureNotDisposed();
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ArgumentNullException.ThrowIfNull(record);
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ArgumentNullException.ThrowIfNull(projectile);
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bool IsExactOwner() =>
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Entities.IsCurrent(record)
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&& ReferenceEquals(record.Projectile, projectile)
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&& ReferenceEquals(record.PhysicsBody, projectile.Body)
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&& projectile.PredictionAuthorityVersion
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== predictionAuthorityVersion
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&& (externalOwnerValid?.Invoke() ?? true);
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return CommitCanonicalCell(
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record,
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fullCellId,
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IsExactOwner);
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}
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public void ClearSpatialWorksets()
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{
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EnsureNotDisposed();
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_spatialRemotes.Clear();
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_spatialProjectiles.Clear();
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_spatialRoots.Clear();
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}
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@ -672,6 +906,7 @@ public sealed class RuntimePhysicsState : IDisposable
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if (_disposed)
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return;
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_spatialRemotes.Clear();
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_spatialProjectiles.Clear();
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_spatialRoots.Clear();
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_collisionAdmissions.Clear();
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_collisionGenerations.Clear();
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@ -730,6 +965,21 @@ public sealed class RuntimePhysicsState : IDisposable
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}
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}
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private void RemoveSpatialProjectile(RuntimeEntityRecord record)
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{
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if (record.Key is not { } key)
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return;
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if (_spatialProjectiles.TryGetValue(
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key,
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out IRuntimeProjectile? projectile)
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&& (record.Projectile is null
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|| ReferenceEquals(projectile, record.Projectile)
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|| !Entities.IsCurrent(record)))
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{
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_spatialProjectiles.Remove(key);
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}
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}
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private void EnsureNotDisposed() =>
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ObjectDisposedException.ThrowIf(_disposed, this);
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@ -775,6 +1025,11 @@ public sealed class RuntimePhysicsState : IDisposable
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private static uint CanonicalLandblock(uint value) =>
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(value & 0xFFFF0000u) | 0xFFFFu;
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private static bool IsFinite(System.Numerics.Vector3 value) =>
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float.IsFinite(value.X)
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&& float.IsFinite(value.Y)
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&& float.IsFinite(value.Z);
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private static void SynchronizeBodyActiveState(RuntimeEntityRecord record)
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{
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if (record.PhysicsBody is not { } body)
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