refactor(runtime): own projectile simulation
Move projectile component identity, prediction invalidation, spatial worksets, authoritative corrections, and the retail physics step into AcDream.Runtime. Keep App as the DAT-shape and presentation adapter so ACE outcomes and visible behavior remain unchanged.
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19 changed files with 1255 additions and 335 deletions
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@ -437,7 +437,6 @@ internal sealed class LivePresentationCompositionPhase
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var projectileController = new ProjectileController(
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liveEntities,
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d.PhysicsEngine,
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new DatProjectileSetupResolver(content.Dats, d.DatLock),
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new EntityRootPosePublisher(d.EffectPoses),
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d.WorldOrigin)
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