docs: Campaign CC gate round 1 re-test findings R2-1..R2-8
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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# Campaign CC connected gate — round 1 findings (2026-08-16)
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## ROUND 1 RE-TEST (build `1.0.2-cc.i`, post-Batches B/C/D) — findings R2-1..R2-8
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User's second visual pass with retail side-by-side screenshots (heritage
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description, profession template text, "Attribute\n Credits" overlap,
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skills credits overlap, retail skill-info box, retail Skills page, the
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acdream GradCircle vs retail's color wheel).
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- **R2-1 (COMMON, regression from Batch C): description-box text
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misaligned LEFT, clipping outside the frame** on Heritage, Profession,
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Appearance, Town, Summary — first characters cut ("rained Starting
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Skills", "OW HUNTERS", "ump, Loyalty"). Pre-Batch-C (cc.e screenshots)
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the text started INSIDE the box. One shared cause suspected: the
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rich-text/un-consume changes moved the text draw origin to the
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element's outer rect where retail insets to an interior text region
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(authored margins or interior-relative origin). PIN IT with a probe
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before fixing.
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- **R2-2: `Attribute\n Credits` renders the LITERAL `\n`** (UiButton
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captions never escape-normalize — only BuildText does), AND the value
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("24") overlaps the caption text — the ValueLabel is not drawing in
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its authored child rect.
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- **R2-3: Skills "Available Skill Credits" value overlaps mid-caption**
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("Available Skill Credit0Credits") — same ValueLabel-rect family as
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R2-2.
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- **R2-4: Skills page functional gaps (retail screenshots 5-6):**
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(a) rows are NOT selectable — retail selection turns the row brighter
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white AND writes the skill's info into the lower-left description box
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("Loyalty (5) / Affects experience given to your patron... / Training
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Bonus +5 / Formula :") — the info panes `0x100003FB/FC` are still
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never written (investigation root-1c, missed by Batch C's scope);
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(b) NOT divided into the four retail buckets (Specialized / Trained /
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Useable Untrained / Unuseable Untrained with headers) — the user's
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gate OVERTURNS AP-213's remaining flat-list half: implement the
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buckets; (c) the skill list's scrollbar is missing.
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- **R2-5: the color wheel renders as static authored art** (mirror-like
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disc) where retail shows the gradient wheel + gold swatch dots that
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CHANGE per selected part — the user's gate PROMOTES AP-216/AP-217's
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remaining halves (real palette-color swatch rendering + gradient tint)
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from partial-closed to must-port.
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- **R2-6: Town description text misaligned** — R2-1 family.
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- **R2-7: Summary — (a) text misaligned (R2-1); (b) the summary OVERVIEW
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listbox is missing its scrollbar; (c) the how-to box's scrollbar
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renders but OVERLAPS the text area and has no thumb ("slider").**
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- **R2-8: the name field should show `[ Name ]`** — the user re-asserts
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retail's prefill. Batch A verified retail's CODE never writes it; the
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UNCHECKED hypothesis is the field's AUTHORED initial text (`P0x17` on
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`0x10000402`) — probe the DAT; if authored, render authored initial
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text (display-only; the committed state name stays empty, retail's
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NameInputFilter forbids `[` so it can never be committed as a name).
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**MILESTONE (2026-08-16, post-Batch-A build `1.0.2-cc.g`): the user
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completed the FIRST LIVE CHARACTER CREATE from acdream against local ACE —
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launcher → character select → Create → six pages → name → Finish → real
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