docs: Phase A8 — mark prior restructure design+plan as SUPERSEDED
Both documents retained for historical reference. The new full-WB-port design + plan (2026-05-26-phase-a8-wb-full-port-design.md + plan,ea60d1f+651e7e2) replace them. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@ -1138,3 +1138,11 @@ Total estimated time: ~2.5–3 hours assuming RR0 doesn't trigger scope expansio
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- RR4 transition FAILED + not pre-existing → STOP, re-brainstorm.
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All gates explicit; no dead-ends.
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---
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**SUPERSEDED 2026-05-26 (PM) by [2026-05-26-phase-a8-wb-full-port.md](2026-05-26-phase-a8-wb-full-port.md).**
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This plan implemented the "WB-faithful restructure" design which RR0 evidence invalidated. The new plan implements the full WorldBuilder RenderInsideOut + RenderOutsideIn port. RR0 was completed and its findings doc is retained.
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This document is retained for historical reference.
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@ -443,3 +443,11 @@ RR5 reads `docs/ISSUES.md` at filing time to confirm the next available ID and a
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- **Internal consistency:** task RR0 outcome branches are explicit; RR2 changes match the architecture section step-by-step; RR3 contingency is named; RR4 acceptance gate references RR0 evidence.
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- **Scope check:** six tasks, well-bounded, ~2.5 hours estimated. The restructure is one render-frame block in one file. RR0 + RR3 + RR4 are non-code tasks. No scope sprawl.
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- **Ambiguity check:** the `cameraInside` flag semantics (strict, no grace) are stated once and used consistently. The stencil-gated sky's `DepthMask off + on` discipline is stated explicitly. The outdoor `else` branch's verbatim preservation is named explicitly.
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---
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**SUPERSEDED 2026-05-26 (PM) by [2026-05-26-phase-a8-wb-full-port-design.md](2026-05-26-phase-a8-wb-full-port-design.md).**
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After RR0 falsification ([docs/research/2026-05-26-a8-rr0-falsification-findings.md](../../research/2026-05-26-a8-rr0-falsification-findings.md)) showed R4 Issues A + C were caused by R3 (not pre-existing on main), the "restructure" approach in this design was insufficient — the structural bug is rendering all 16 BFS-reachable cells at full screen extent, not just the depth-clear workaround. The new design ports WB's full RenderInsideOut + RenderOutsideIn with per-building cell scoping.
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This document is retained for historical reference and roadmap discipline.
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