feat(net): AcDream.Core.Net scaffold + ISAAC keystream (Phase 4.1)
First step of Phase 4 (networking). Adds a new AcDream.Core.Net project
for the AC UDP protocol implementation and a matching AcDream.Core.Net.Tests
project. Keeps networking isolated from rendering and the dat layer,
which also keeps the AGPL-reference-material hygiene cleaner.
AcDream.Core.Net/NOTICE.md documents the attribution policy: we read
ACE's AGPL network code (and holtburger's Rust ac-protocol crate) to
understand AC's wire format, but we reimplement everything in acdream's
own style. Wire-format facts aren't copyrightable; specific code is.
This commit adds one component: IsaacRandom — AC's variant of Bob
Jenkins' ISAAC PRNG, used to XOR a keystream into the CRC field of
every outbound packet for authentication. Clean-room reimplementation
based on reading:
- references/ACE/Source/ACE.Common/Cryptography/ISAAC.cs (AGPL oracle)
- Bob Jenkins' public ISAAC algorithm description
Implementation notes:
- 256 uint32 mm[] state, 256 uint32 rsl[] output buffer, a/b/c regs
- Initialize() runs 4 golden-ratio Mix() warmup rounds then two fold-in
passes over rsl[] and mm[] (fresh instance → both start as zeroes)
- AC variant: seed is exactly 4 bytes, interpreted as little-endian
uint32 assigned to a = b = c before the first Scramble()
- Scramble() produces 256 output words in one pass; Next() consumes
them backwards from offset 255 → 0, re-scrambling at offset -1
- Test seed 0x12345678 matches ACE's reference output byte-for-byte
across the first 16 values (golden vectors transcribed from a
throwaway oracle harness that compiled ACE's ISAAC.cs and printed
its output; the harness was deleted after extracting the values)
Tests (5, all passing):
- Next_Seed12345678_MatchesAceGoldenVectors: 16 golden uint32 values
- Next_TwoInstancesSameSeed_ProduceIdenticalSequence: 1000 outputs
- Next_DifferentSeeds_ProduceDifferentFirstOutput
- Next_512Calls_SpansTwoScrambleBatches: >400 distinct values in 512
outputs (catches all-zero / stuck-at-one bugs at scramble boundary)
- Ctor_ShortSeed_Throws
Both test projects still green: 77 core + 5 net = 82/82.
Phase 4.2 (packet framing + checksum) next.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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src/AcDream.Core.Net/Cryptography/IsaacRandom.cs
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src/AcDream.Core.Net/Cryptography/IsaacRandom.cs
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namespace AcDream.Core.Net.Cryptography;
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/// <summary>
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/// Asheron's Call variant of Bob Jenkins' ISAAC keystream generator. AC's
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/// client and server each seed an ISAAC instance with a 4-byte value shared
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/// during the connect handshake, then XOR the keystream into the CRC field of
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/// each outbound packet so the peer can both verify the packet is authentic
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/// and recover the CRC for the real checksum comparison.
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///
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/// <para>
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/// Algorithm overview (public ISAAC from Bob Jenkins, 1996):
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/// <list type="number">
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/// <item>Internal state is 256 uint32 <c>mm[]</c> words plus <c>a</c>,
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/// <c>b</c>, <c>c</c> registers and a 256-word output buffer
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/// <c>randRsl[]</c>.</item>
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/// <item>Initialization mixes <c>mm[]</c> via 4 rounds of Jenkins' golden-
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/// ratio shuffle on 8-word state, then folds in the seed-derived
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/// <c>randRsl[]</c> and <c>mm[]</c> words via two more passes.</item>
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/// <item><c>Scramble()</c> produces 256 output words per call, consumed in
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/// reverse order (offset 255 → 0) by <c>Next()</c>. When the buffer
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/// is drained the scramble re-runs.</item>
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/// <item>AC variant: seed is exactly 4 bytes (the UDP-handshake ISAAC seed
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/// from the server). Those 4 bytes are interpreted as a
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/// little-endian uint32 and assigned to <c>a = b = c</c> before the
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/// first scramble. The rest of <c>mm[]</c> and <c>randRsl[]</c>
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/// start at zero.</item>
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/// </list>
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/// </para>
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///
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/// <para>
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/// This is a clean-room reimplementation based on reading the public
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/// algorithm description and ACE's AGPL reference implementation at
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/// <c>references/ACE/Source/ACE.Common/Cryptography/ISAAC.cs</c>. See
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/// <c>NOTICE.md</c> for attribution. No code is copied.
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/// </para>
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/// </summary>
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public sealed class IsaacRandom
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{
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private const int StateSize = 256;
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private const uint GoldenRatio = 0x9E3779B9u;
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private readonly uint[] _mm = new uint[StateSize];
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private readonly uint[] _rsl = new uint[StateSize];
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private uint _a;
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private uint _b;
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private uint _c;
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/// <summary>Current position in <see cref="_rsl"/>. <see cref="Next"/>
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/// consumes values from index <c>_offset</c> down to 0 then re-scrambles.</summary>
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private int _offset;
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/// <summary>
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/// Construct a new keystream seeded with the 4 bytes starting at
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/// <paramref name="seedBytes"/>[0]. The bytes are interpreted as a
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/// little-endian uint32 and fed into the ISAAC initialization such that
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/// two instances with the same seed produce identical output sequences.
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/// </summary>
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public IsaacRandom(ReadOnlySpan<byte> seedBytes)
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{
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if (seedBytes.Length < 4)
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throw new ArgumentException("seed must be at least 4 bytes", nameof(seedBytes));
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Initialize();
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uint seed = (uint)seedBytes[0]
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| ((uint)seedBytes[1] << 8)
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| ((uint)seedBytes[2] << 16)
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| ((uint)seedBytes[3] << 24);
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_a = _b = _c = seed;
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Scramble();
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_offset = StateSize - 1;
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}
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/// <summary>
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/// Return the next uint32 of the keystream. Cheap — amortized one array
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/// read per call, with a scramble round every 256 calls.
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/// </summary>
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public uint Next()
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{
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uint value = _rsl[_offset];
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if (_offset > 0)
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{
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_offset--;
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}
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else
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{
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Scramble();
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_offset = StateSize - 1;
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}
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return value;
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}
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/// <summary>
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/// Run the Jenkins golden-ratio shuffle on the supplied 8-word state.
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/// Used during initialization to stir <c>mm[]</c> and <c>randRsl[]</c>.
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/// Each line is a mix step from the reference; the constants are the
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/// Jenkins-published avalanche offsets.
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/// </summary>
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private static void Mix(Span<uint> s)
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{
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s[0] ^= s[1] << 11; s[3] += s[0]; s[1] += s[2];
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s[1] ^= s[2] >> 2; s[4] += s[1]; s[2] += s[3];
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s[2] ^= s[3] << 8; s[5] += s[2]; s[3] += s[4];
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s[3] ^= s[4] >> 16; s[6] += s[3]; s[4] += s[5];
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s[4] ^= s[5] << 10; s[7] += s[4]; s[5] += s[6];
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s[5] ^= s[6] >> 4; s[0] += s[5]; s[6] += s[7];
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s[6] ^= s[7] << 8; s[1] += s[6]; s[7] += s[0];
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s[7] ^= s[0] >> 9; s[2] += s[7]; s[0] += s[1];
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}
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private void Initialize()
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{
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// mm[] and rsl[] start as all zeroes.
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Span<uint> s = stackalloc uint[8];
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for (int i = 0; i < 8; i++) s[i] = GoldenRatio;
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// 4 warmup rounds so the initial state diverges from the golden-ratio
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// pattern before we start folding in real values.
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for (int i = 0; i < 4; i++) Mix(s);
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// First pass folds _rsl (zeroes on a fresh instance) into mm[].
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for (int j = 0; j < StateSize; j += 8)
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{
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for (int k = 0; k < 8; k++) s[k] += _rsl[j + k];
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Mix(s);
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for (int k = 0; k < 8; k++) _mm[j + k] = s[k];
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}
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// Second pass folds mm[] (now populated) back into itself.
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for (int j = 0; j < StateSize; j += 8)
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{
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for (int k = 0; k < 8; k++) s[k] += _mm[j + k];
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Mix(s);
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for (int k = 0; k < 8; k++) _mm[j + k] = s[k];
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}
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}
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/// <summary>
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/// Produce the next 256 output words into <see cref="_rsl"/>. Consumed
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/// in reverse by <see cref="Next"/>. Each iteration rotates <c>a</c>
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/// through one of four avalanche shifts depending on <c>i & 3</c>,
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/// pulls an indirection from the far half of the state, and produces the
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/// next output + next state word.
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/// </summary>
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private void Scramble()
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{
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_c++;
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_b += _c;
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for (int i = 0; i < StateSize; i++)
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{
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uint x = _mm[i];
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switch (i & 3)
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{
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case 0: _a ^= _a << 13; break;
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case 1: _a ^= _a >> 6; break;
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case 2: _a ^= _a << 2; break;
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case 3: _a ^= _a >> 16; break;
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}
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_a += _mm[(i + 128) & 0xFF];
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uint y = _mm[(int)((x >> 2) & 0xFF)] + _a + _b;
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_mm[i] = y;
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uint nextB = _mm[(int)((y >> 10) & 0xFF)] + x;
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_rsl[i] = nextB;
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_b = nextB;
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}
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}
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}
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