feat(rendering): prove packed dispatcher output parity

Build a compare-only dispatcher classifier from RenderFrameView and compare complete opaque, alpha, selection, clip, light, texture, transform, and draw payloads against the accepted path. Preserve retail's stable equal-CYpt ordering with explicit draw-local submission ordinals so material-group history cannot affect alpha ties.
This commit is contained in:
Erik 2026-07-25 01:31:56 +02:00
parent 58b712c6ec
commit 29195fb255
11 changed files with 1264 additions and 65 deletions

View file

@ -259,7 +259,8 @@ public sealed class RetailPViewRenderer
ctx.Cells,
ctx.AnimatedEntityIds,
ctx.PlayerLandblockId ?? 0,
ctx.RootCell.IsOutdoorNode);
ctx.RootCell.IsOutdoorNode,
ctx.CameraWorldPosition);
return result;
}
catch