feat(rendering): prove packed dispatcher output parity
Build a compare-only dispatcher classifier from RenderFrameView and compare complete opaque, alpha, selection, clip, light, texture, transform, and draw payloads against the accepted path. Preserve retail's stable equal-CYpt ordering with explicit draw-local submission ordinals so material-group history cannot affect alpha ties.
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11 changed files with 1264 additions and 65 deletions
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@ -259,7 +259,8 @@ public sealed class RetailPViewRenderer
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ctx.Cells,
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ctx.AnimatedEntityIds,
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ctx.PlayerLandblockId ?? 0,
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ctx.RootCell.IsOutdoorNode);
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ctx.RootCell.IsOutdoorNode,
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ctx.CameraWorldPosition);
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return result;
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}
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catch
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