feat(rendering): prove packed dispatcher output parity
Build a compare-only dispatcher classifier from RenderFrameView and compare complete opaque, alpha, selection, clip, light, texture, transform, and draw payloads against the accepted path. Preserve retail's stable equal-CYpt ordering with explicit draw-local submission ordinals so material-group history cannot affect alpha ties.
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11 changed files with 1264 additions and 65 deletions
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@ -394,7 +394,8 @@ internal sealed class FrameRootCompositionPhase
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? new RenderScenePViewFrameProductController(
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live.RenderSceneShadow,
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currentRenderSceneOracle,
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message => d.Log("[UI-PROBE] " + message))
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message => d.Log("[UI-PROBE] " + message),
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live.DrawDispatcher)
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: null;
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live.DrawDispatcher.SetCurrentRenderSceneObserver(
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currentRenderSceneOracle);
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