refactor(render): extract world scene frame owner

Move fallback and PView world drawing, shared alpha, particles, visibility, selection, and diagnostics behind focused frame owners. Make exceptional frames failure-atomic by restoring the shared GL baseline and preserving primary alpha failures through cleanup.

Co-authored-by: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-22 07:22:09 +02:00
parent 85239fb373
commit 28e1cf8029
25 changed files with 2679 additions and 844 deletions

View file

@ -87,10 +87,8 @@ public sealed class RenderFrameResourceControllerTests
"_particleVisibility.Reset();",
"SkyKeyframe sky = _worldTime.CurrentSky;",
"AtmosphereSnapshot atmosphere = _weather.Snapshot(in sky);",
"_gl.DepthMask(true);",
"_frameGlState.RestoreFrameDefaults();",
"_gl.Clear(",
"_gl.CullFace(TriangleFace.Back);",
"_gl.FrontFace(FrontFaceDirection.CW);",
"_diagnostics.EmitGlStateTripwireIfChanged(");
}