docs: Campaign CC gate round 1 re-test 3 findings R4-1..R4-4 (lead's live captures)

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Erik 2026-08-16 18:08:13 +02:00
parent 91f84dec9f
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@ -1005,3 +1005,26 @@ ISSUES.md; this doc is the six-page batch.
Root-cause investigation FIRST (report-only, static + live-DAT probe Root-cause investigation FIRST (report-only, static + live-DAT probe
tests, NO client launches while the user's client may be running), then tests, NO client launches while the user's client may be running), then
batched fix rounds per family with Opus review, one republish per batch. batched fix rounds per family with Opus review, one republish per batch.
## RE-TEST 3 (lead's own live captures of `1.0.2-cc.m`, 2026-08-16) — R4-1..R4-4
Captured by the lead driving the real client (testaccount, graceful
close). Heritage/Profession/Appearance/Town/Skills-selection/Summary all
render retail-shaped; four residuals visible in the captures:
- **R4-1: Skills credits value overlaps the caption again**
("Available Skill0Credits") — the re-test-2 wrap fix removed Batch E's
caption-width confinement without re-solving the overlap (its own
report flagged the risk). Root-fix the caption/value geometry from the
authored data (where does retail's value actually sit relative to the
caption on `0x100003F9`?).
- **R4-2: the scrollbar thumb TILES** — multiple diamond sprites stacked
down the track (Summary's overview bar shows ~9, Skills 2) instead of
ONE thumb at the scroll position. The re-test-2 single-sprite-thumb
fallback draws repeated/tiled sprites.
- **R4-3: the skills info-box formula line clips** at the box's bottom
edge (the four-line composition exceeds the authored interior).
- **R4-4: the Appearance help text starts mid-sentence** ("right arrows
next to the article of clothing…") — the opening paragraph is either
scrolled off (box has no visible scrollbar) or missing from the
composition; check what retail authors/composes for that box.