docs: Campaign CC gate round 1 re-test 3 findings R4-1..R4-4 (lead's live captures)

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Erik 2026-08-16 18:08:13 +02:00
parent 91f84dec9f
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@ -1005,3 +1005,26 @@ ISSUES.md; this doc is the six-page batch.
Root-cause investigation FIRST (report-only, static + live-DAT probe
tests, NO client launches while the user's client may be running), then
batched fix rounds per family with Opus review, one republish per batch.
## RE-TEST 3 (lead's own live captures of `1.0.2-cc.m`, 2026-08-16) — R4-1..R4-4
Captured by the lead driving the real client (testaccount, graceful
close). Heritage/Profession/Appearance/Town/Skills-selection/Summary all
render retail-shaped; four residuals visible in the captures:
- **R4-1: Skills credits value overlaps the caption again**
("Available Skill0Credits") — the re-test-2 wrap fix removed Batch E's
caption-width confinement without re-solving the overlap (its own
report flagged the risk). Root-fix the caption/value geometry from the
authored data (where does retail's value actually sit relative to the
caption on `0x100003F9`?).
- **R4-2: the scrollbar thumb TILES** — multiple diamond sprites stacked
down the track (Summary's overview bar shows ~9, Skills 2) instead of
ONE thumb at the scroll position. The re-test-2 single-sprite-thumb
fallback draws repeated/tiled sprites.
- **R4-3: the skills info-box formula line clips** at the box's bottom
edge (the four-line composition exceeds the authored interior).
- **R4-4: the Appearance help text starts mid-sentence** ("right arrows
next to the article of clothing…") — the opening paragraph is either
scrolled off (box has no visible scrollbar) or missing from the
composition; check what retail authors/composes for that box.