feat(physics): Cluster A — indoor BSP collision probe

Adds the [indoor-bsp] probe + ProbeIndoorBspEnabled toggle for the
Indoor walking Phase 1 BSP-cluster investigation. Mirrors the existing
[resolve] / [cell-transit] / [indoor-*] pattern: one log line per
BSPQuery.FindCollisions call from FindEnvCollisions' cell branch,
capturing cell id, sphere local-pos, result TransitionState, and the
hit poly's normal + side-type via the LastBspHitPoly side-channel
(already wired for ProbeBuildingEnabled, now also fires for the indoor
flag).

Toggle via ACDREAM_PROBE_INDOOR_BSP=1 env var or DebugPanel checkbox.
Zero-cost when off.

Predecessor for the three fix commits that will close ISSUES.md
#84/#85/#86 after the capture session.

Spec: docs/superpowers/specs/2026-05-19-indoor-walking-phase1-bsp-cluster-design.md
Plan: docs/superpowers/plans/2026-05-19-indoor-walking-phase1-bsp-cluster.md

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Erik 2026-05-19 14:24:07 +02:00
parent 18a2e28875
commit 27d7de11d8
6 changed files with 96 additions and 9 deletions

View file

@ -275,6 +275,9 @@ public sealed class DebugPanel : IPanel
if (r.Checkbox("Indoor: xform (ACDREAM_PROBE_INDOOR_XFORM)", ref probeIndoorXform)) _vm.ProbeIndoorXform = probeIndoorXform;
if (r.Checkbox("Indoor: cull (ACDREAM_PROBE_INDOOR_CULL)", ref probeIndoorCull)) _vm.ProbeIndoorCull = probeIndoorCull;
bool probeIndoorBsp = _vm.ProbeIndoorBsp;
if (r.Checkbox("Indoor: BSP collision (ACDREAM_PROBE_INDOOR_BSP)", ref probeIndoorBsp)) _vm.ProbeIndoorBsp = probeIndoorBsp;
r.Spacing();
// Cycle / toggle actions live on the VM as Action handles; the