feat(physics): Cluster A — indoor BSP collision probe
Adds the [indoor-bsp] probe + ProbeIndoorBspEnabled toggle for the Indoor walking Phase 1 BSP-cluster investigation. Mirrors the existing [resolve] / [cell-transit] / [indoor-*] pattern: one log line per BSPQuery.FindCollisions call from FindEnvCollisions' cell branch, capturing cell id, sphere local-pos, result TransitionState, and the hit poly's normal + side-type via the LastBspHitPoly side-channel (already wired for ProbeBuildingEnabled, now also fires for the indoor flag). Toggle via ACDREAM_PROBE_INDOOR_BSP=1 env var or DebugPanel checkbox. Zero-cost when off. Predecessor for the three fix commits that will close ISSUES.md #84/#85/#86 after the capture session. Spec: docs/superpowers/specs/2026-05-19-indoor-walking-phase1-bsp-cluster-design.md Plan: docs/superpowers/plans/2026-05-19-indoor-walking-phase1-bsp-cluster.md Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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6 changed files with 96 additions and 9 deletions
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@ -275,6 +275,9 @@ public sealed class DebugPanel : IPanel
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if (r.Checkbox("Indoor: xform (ACDREAM_PROBE_INDOOR_XFORM)", ref probeIndoorXform)) _vm.ProbeIndoorXform = probeIndoorXform;
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if (r.Checkbox("Indoor: cull (ACDREAM_PROBE_INDOOR_CULL)", ref probeIndoorCull)) _vm.ProbeIndoorCull = probeIndoorCull;
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bool probeIndoorBsp = _vm.ProbeIndoorBsp;
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if (r.Checkbox("Indoor: BSP collision (ACDREAM_PROBE_INDOOR_BSP)", ref probeIndoorBsp)) _vm.ProbeIndoorBsp = probeIndoorBsp;
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r.Spacing();
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// Cycle / toggle actions live on the VM as Action handles; the
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@ -345,6 +345,20 @@ public sealed class DebugVM
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set => RenderingDiagnostics.ProbeIndoorCullEnabled = value;
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}
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/// <summary>
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/// Indoor walking Phase 1 (2026-05-19). Runtime mirror of
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/// <c>PhysicsDiagnostics.ProbeIndoorBspEnabled</c> (env var
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/// <c>ACDREAM_PROBE_INDOOR_BSP</c>). Toggling here flips the
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/// <c>[indoor-bsp]</c> probe live — no relaunch required.
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/// Physics-side companion to the five render-side
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/// <c>ProbeIndoor*</c> mirrors directly above.
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/// </summary>
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public bool ProbeIndoorBsp
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{
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get => PhysicsDiagnostics.ProbeIndoorBspEnabled;
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set => PhysicsDiagnostics.ProbeIndoorBspEnabled = value;
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}
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/// <summary>
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/// Runtime mirror of <c>RenderingDiagnostics.IndoorAll</c> — toggles all
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/// five indoor probes together. No dedicated env var; set any individual
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