feat(runtime): expose dormant placement receipts
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9 changed files with 223 additions and 4 deletions
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@ -1,5 +1,6 @@
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using AcDream.Runtime.Entities;
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using AcDream.Runtime.Gameplay;
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using AcDream.Runtime.Physics;
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using AcDream.Runtime.Session;
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using AcDream.Runtime.World;
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@ -303,6 +304,8 @@ public sealed class GameRuntime
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public RuntimeWorldEnvironmentState EnvironmentOwner { get; }
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public RuntimeWorldTransitState TransitOwner { get; }
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public RuntimeGenerationReset GenerationReset { get; }
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public RuntimePlacementProjectionChannel Placements =>
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EntityObjects.Placements;
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public RuntimeGenerationToken Generation => Session.Generation;
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