fix(ui): port exact selected health policy

Replace the toolbar's PWD-bit approximation with retail ObjectIsAttackable composed with the exact player and pet short-circuits. Carry second-header PetOwner through CreateObject, session, and ClientObject state so self, pet, and Free-PK cases match retail while friendly NPCs and attackable non-creatures remain name-only.

Co-Authored-By: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-11 11:42:04 +02:00
parent 52a80dc531
commit 2644d1d527
18 changed files with 416 additions and 50 deletions

View file

@ -37,13 +37,6 @@ namespace AcDream.App.UI.Layout;
/// "Drudge Slinker" reference shot).
/// </para>
///
/// <para>
/// <strong>Divergence — health-target gate approximation.</strong>
/// Retail sends <c>Event_QueryHealth</c> for <c>IsPlayer() || pet_owner || ObjectIsAttackable()</c>
/// (<c>:198754</c>). acdream uses <c>IsLiveCreatureTarget</c> (the <c>ItemType.Creature</c>
/// flag) to gate the QueryHealth send. Visibility itself is health-data-driven (above), so
/// the gate only affects whether we proactively query; recorded in the divergence register.
/// </para>
/// </summary>
public sealed class SelectedObjectController : IRetainedPanelController
{