feat(chat): CT-A2 — parse retail's inline chat tag markup
Campaign CT slice A2. Pure parser, no UI, nothing wired yet.
Retail's client composes chat lines with the markup already embedded —
Handle_Communication__HearSpeech @0x005712A0 sprintf's it — and the text
element recognises it while appending (UIElement_Text::InqGlyphs @0x00468EA0),
calling TextTagFactory::MakeTag @0x00478480 per marker. A tagged speaker name
arrives as:
<Tell:IIDString:1342177290:Dww>Dww<\Tell> tells you, "hello"
ChatTagMarkup.Parse splits that into spans, consuming the markers: the name
under a tag, the remainder untagged.
The rule that decides where a tag ENDS is the one worth being careful about.
It is the absence of a colon, not the backslash: MakeTag requires a ':' to
succeed, so ANY bracketed text it cannot parse closes the open tag, and the
backslash in retail's own closer (TextTag::BuildEndTag @0x00479190) is
incidental to that. Porting "a closer starts with a backslash" would look
correct on every retail line and then diverge on everything else, so the test
pins all three of <\Tell>, <Tell> and <anything> as closers.
Two details taken from the decomp rather than guessed: only the FIRST colon of
an IIDString payload separates the id from the name, so a name containing a
colon survives intact (ParseStartTag @0x00478910); and an unterminated '<' is
ordinary text, so a player typing "is 3 < 4 really" does not lose the rest of
their sentence.
The parse also upholds the contract CT-A1's draw side enforces — the
concatenated span text always reproduces the visible line, because selection
and hit-testing index into that flat string.
Solution builds clean; full hermetic gate green.
Note for the record: PreparedAssetVerificationCacheTests.BackupRecoveryHashes-
TheBackupEvenWhenTheLiveCacheIsValid failed once during this slice's gate and
then passed isolated, as a class, and on a full-gate rerun. This branch touches
no launcher code, so it is load-sensitive rather than caused here — flagging it
rather than silently re-running, since a test that only fails under parallel
load is worth someone classifying.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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147
src/AcDream.Core/Chat/ChatTagMarkup.cs
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src/AcDream.Core/Chat/ChatTagMarkup.cs
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namespace AcDream.Core.Chat;
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/// <summary>
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/// One retail text tag: the <c>TYPE</c>, <c>FORMAT</c> and <c>DATA</c> of a
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/// <c><TYPE:FORMAT:DATA></c> marker.
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/// </summary>
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/// <param name="Type">
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/// The tag kind, e.g. <c>Tell</c>. Retail resolves this through the DAT
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/// EnumMapper (category <c>0x18</c>) to the numeric type its colour rule keys
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/// on; only <c>Tell</c> is confirmed in the build we target.
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/// </param>
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/// <param name="Format">
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/// The payload shape, e.g. <c>IIDString</c>. Retail has four
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/// (<c>DID</c>, <c>IID</c>, <c>IIDEnum</c>, <c>IIDString</c>) but only
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/// <c>IIDString</c> has a listener.
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/// </param>
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/// <param name="Data">Everything after the second colon, unparsed.</param>
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public readonly record struct ChatTextTag(string Type, string Format, string Data)
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{
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/// <summary>
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/// The <c>IIDString</c> payload: an object id and a name. Returns
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/// <see langword="false"/> for any other format, or a malformed payload.
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/// </summary>
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/// <remarks>
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/// The name may itself contain colons, so only the FIRST colon separates
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/// the id from the name — retail's
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/// <c>TextTag_IIDString::ParseStartTag @0x00478910</c> reads the id then
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/// takes the remainder verbatim.
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/// </remarks>
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public bool TryGetIidString(out uint objectId, out string name)
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{
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objectId = 0;
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name = string.Empty;
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if (!string.Equals(Format, "IIDString", StringComparison.Ordinal))
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return false;
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int split = Data.IndexOf(':');
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if (split <= 0 || split == Data.Length - 1)
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return false;
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if (!uint.TryParse(
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Data.AsSpan(0, split),
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System.Globalization.NumberStyles.Integer,
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System.Globalization.CultureInfo.InvariantCulture,
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out objectId))
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{
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return false;
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}
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name = Data[(split + 1)..];
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return true;
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}
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}
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/// <summary>One stretch of chat text, and the tag covering it (if any).</summary>
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public readonly record struct ChatTextSpan(string Text, ChatTextTag? Tag);
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/// <summary>
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/// Parses retail's inline chat tag markup into spans.
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/// </summary>
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/// <remarks>
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/// <para>
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/// Retail's client composes chat lines with the markup already embedded —
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/// <c>ClientCommunicationSystem::Handle_Communication__HearSpeech
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/// @0x005712A0</c> sprintf's it — and the text element recognises it while
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/// appending (<c>UIElement_Text::InqGlyphs @0x00468EA0</c>), calling
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/// <c>TextTagFactory::MakeTag @0x00478480</c> per marker. A tagged speaker
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/// name arrives looking like:
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/// </para>
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/// <code>
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/// <Tell:IIDString:1342177290:Dww>Dww<\Tell> tells you, "hello"
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/// </code>
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/// <para>
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/// <b>What closes a tag is the absence of a colon, not the backslash.</b>
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/// <c>MakeTag</c> requires a <c>:</c> to succeed, so ANY bracketed text it
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/// cannot parse closes the open tag — the backslash in retail's own closer
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/// (<c>TextTag::BuildEndTag @0x00479190</c>) is incidental to that rule, not
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/// the mechanism. Porting "a closer starts with a backslash" would look right
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/// on every retail line and then diverge on everything else.
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/// </para>
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/// </remarks>
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public static class ChatTagMarkup
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{
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/// <summary>
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/// Splits <paramref name="text"/> into spans, consuming the markers.
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/// </summary>
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/// <remarks>
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/// An unterminated <c><</c> (no closing <c>></c> anywhere after it)
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/// is ordinary text — there is no marker to consume.
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/// </remarks>
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public static IReadOnlyList<ChatTextSpan> Parse(string? text)
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{
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if (string.IsNullOrEmpty(text))
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return Array.Empty<ChatTextSpan>();
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if (text.IndexOf('<') < 0)
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return new[] { new ChatTextSpan(text, null) };
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var spans = new List<ChatTextSpan>();
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ChatTextTag? open = null;
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int runStart = 0;
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for (int i = 0; i < text.Length; i++)
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{
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if (text[i] != '<')
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continue;
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int close = text.IndexOf('>', i + 1);
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if (close < 0)
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break; // unterminated: the rest is plain text
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// Flush the text before this marker under whatever tag was open.
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if (i > runStart)
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spans.Add(new ChatTextSpan(text[runStart..i], open));
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open = TryParseStartTag(text[(i + 1)..close]);
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runStart = close + 1;
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i = close;
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}
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if (runStart < text.Length)
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spans.Add(new ChatTextSpan(text[runStart..], open));
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return spans;
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}
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/// <summary>
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/// The marker's tag, or <see langword="null"/> if it does not parse as one
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/// — which is retail's close.
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/// </summary>
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private static ChatTextTag? TryParseStartTag(string inner)
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{
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int first = inner.IndexOf(':');
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if (first <= 0 || first == inner.Length - 1)
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return null;
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int second = inner.IndexOf(':', first + 1);
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if (second < 0)
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{
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// TYPE:FORMAT with no payload. Still a tag — the data is empty.
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return new ChatTextTag(inner[..first], inner[(first + 1)..], string.Empty);
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}
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return new ChatTextTag(
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inner[..first],
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inner[(first + 1)..second],
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inner[(second + 1)..]);
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}
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}
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