From 25be30b1a7d15d168c00a24ec97153e9454c3db0 Mon Sep 17 00:00:00 2001 From: Erik Date: Mon, 15 Jun 2026 14:23:01 +0200 Subject: [PATCH] style(D.2b): split two-statement line in importer wiring (review nit) Co-Authored-By: Claude Opus 4.8 (1M context) --- src/AcDream.App/Rendering/GameWindow.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/AcDream.App/Rendering/GameWindow.cs b/src/AcDream.App/Rendering/GameWindow.cs index 1944137d..96c63ceb 100644 --- a/src/AcDream.App/Rendering/GameWindow.cs +++ b/src/AcDream.App/Rendering/GameWindow.cs @@ -1814,7 +1814,8 @@ public sealed class GameWindow : IDisposable staminaText: () => (_vitalsVm!.StaminaCurrent, _vitalsVm.StaminaMax) is (uint c, uint m) ? $"{c}/{m}" : "", manaText: () => (_vitalsVm!.ManaCurrent, _vitalsVm.ManaMax) is (uint c, uint m) ? $"{c}/{m}" : ""); // Offset beside the hand-authored window (at x=10) for an A/B visual comparison. - imported.Root.Left = 200; imported.Root.Top = 30; + imported.Root.Left = 200; + imported.Root.Top = 30; _uiHost.Root.AddChild(imported.Root); Console.WriteLine("[D.2b] importer vitals window active (A/B vs hand-authored)."); }