diff --git a/src/AcDream.App/Rendering/GameWindow.cs b/src/AcDream.App/Rendering/GameWindow.cs index 1944137d..96c63ceb 100644 --- a/src/AcDream.App/Rendering/GameWindow.cs +++ b/src/AcDream.App/Rendering/GameWindow.cs @@ -1814,7 +1814,8 @@ public sealed class GameWindow : IDisposable staminaText: () => (_vitalsVm!.StaminaCurrent, _vitalsVm.StaminaMax) is (uint c, uint m) ? $"{c}/{m}" : "", manaText: () => (_vitalsVm!.ManaCurrent, _vitalsVm.ManaMax) is (uint c, uint m) ? $"{c}/{m}" : ""); // Offset beside the hand-authored window (at x=10) for an A/B visual comparison. - imported.Root.Left = 200; imported.Root.Top = 30; + imported.Root.Left = 200; + imported.Root.Top = 30; _uiHost.Root.AddChild(imported.Root); Console.WriteLine("[D.2b] importer vitals window active (A/B vs hand-authored)."); }